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Designed for easy reference and quick solutions to graphics problems, this handy guide presents a comprehensive library of 3D-graphics programs. Shows how to manipulate the graphics step-by-step and suggests variations, improvements, and extensions for traditional graphics programs. Provides introductory chapters covering the mathematical foundations of 3D-graphics to help understand the concepts behind the programs. Features programs that can be used with any micro computer that can support graphics.
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3D graphics in PASCAL, Gisela Bielig Schulz
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- Pubblicato
- 1990
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