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Krondor

Tear of the Gods

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A DROP IN THE OCEAN? A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. But the daring assault upon the Temple of Ishap goes dramatically wrong and the prize, the Tear of the Gods, sinks beneath the waves of the Bitter Sea. The most powerful artifact known to the Temples of Midkemia, this colossal gem allows the priests to speak with their gods. Without it they are lost for a decade, until another is formed in the distant mountains. Squire James, William, and Jazhara must seek out the location of the gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. But they are opposed by the minions of the Dark God, who seeks to possess the Tear for his own ends. A breathless race for a priceless treasure, against time, myriad sinister and competing evil forces, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves...

Pubblicazione

Acquisto del libro

Krondor, Raymond E. Feist

Lingua
Pubblicato
2001
Rilegatura
(In brossura),
Condizioni del libro
In buone condizioni
Prezzo
6,49 €

Metodi di pagamento

3,9
Molto buono
99+ Valutazioni

Qui potrebbe esserci la tua recensione.

Titolo
Krondor
Sottotitolo
Tear of the Gods
Lingua
Inglese
Pubblicato
2001
Formato
In brossura
Pagine
372
ISBN10
0002246848
ISBN13
9780002246842
Prima pubblicazione
1999
Titolo originale
Tear of the Gods
Valutazione
3,9 su 5
Descrizione
A DROP IN THE OCEAN? A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. But the daring assault upon the Temple of Ishap goes dramatically wrong and the prize, the Tear of the Gods, sinks beneath the waves of the Bitter Sea. The most powerful artifact known to the Temples of Midkemia, this colossal gem allows the priests to speak with their gods. Without it they are lost for a decade, until another is formed in the distant mountains. Squire James, William, and Jazhara must seek out the location of the gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. But they are opposed by the minions of the Dark God, who seeks to possess the Tear for his own ends. A breathless race for a priceless treasure, against time, myriad sinister and competing evil forces, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves...