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Eintauchen in Medienwelten

Zusammenfassung der Beiträge zum Usability Day VIII

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Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.

Acquisto del libro

Eintauchen in Medienwelten, Andreas Kunz

Lingua
Pubblicato
2010
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Metodi di pagamento

Titolo
Eintauchen in Medienwelten
Sottotitolo
Zusammenfassung der Beiträge zum Usability Day VIII
Lingua
Inglese
Pubblicato
2010
Formato
In brossura
ISBN10
3899676424
ISBN13
9783899676426
Serie
Descrizione
Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.