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"This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
Acquisto del libro
GPU Pro 6: Advanced Rendering Techniques, Wolfgang F. Engel
- Lingua
- Pubblicato
- 2016
- product-detail.submit-box.info.binding
- (Copertina rigida)
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Metodi di pagamento
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- Titolo
- GPU Pro 6: Advanced Rendering Techniques
- Lingua
- Inglese
- Autori
- Wolfgang F. Engel
- Editore
- CRC Press
- Pubblicato
- 2016
- Formato
- Copertina rigida
- Pagine
- 567
- ISBN10
- 1482264617
- ISBN13
- 9781482264616
- Serie
- Valutazione
- 4,25 su 5
- Descrizione
- "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"--
