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GPU Pro 4: Advanced Rendering Techniques

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  • 384pagine
  • 14 ore di lettura

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"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher

Acquisto del libro

GPU Pro 4: Advanced Rendering Techniques, Wolfgang F. Engel

Lingua
Pubblicato
2013
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4,5
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Titolo
GPU Pro 4: Advanced Rendering Techniques
Lingua
Inglese
Editore
CRC Press
Pubblicato
2013
Formato
Copertina rigida
Pagine
384
ISBN10
1466567430
ISBN13
9781466567436
Serie
Valutazione
4,5 su 5
Descrizione
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher