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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Lingua
Pubblicato
2010
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Titolo
Fun Inc. : why games are the twenty-first century's most serious business
Lingua
Inglese
Editore
Virgin
Pubblicato
2010
Formato
In brossura
Pagine
288
ISBN10
0753519852
ISBN13
9780753519851
Serie
Valutazione
3,3 su 5
Descrizione
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.