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Gamification and Design Thinking in Higher Education

Case Studies for Instructional Innovation in the Economics Classroom

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This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Inhaltsverzeichnis 1. Introduction 2. Gamification in Higher Education 3. Design Thinking in Higher Education 4. Gamification and Design Thinking Applications in Higher Education 5. Ethical Issues in Gamification and Design Thinking in Higher Education 6. Conclusion and Final Reflections

Acquisto del libro

Gamification and Design Thinking in Higher Education, Carmen Bueno Muñoz, Nuria Hernandez Nanclares, Luis R. Murillo Zamorano, José Ángel López Sánchez

Lingua
Pubblicato
2023
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Metodi di pagamento

Titolo
Gamification and Design Thinking in Higher Education
Sottotitolo
Case Studies for Instructional Innovation in the Economics Classroom
Lingua
Inglese
Pubblicato
2023
Formato
Copertina rigida
Pagine
104
ISBN13
9781032660721
Serie
Descrizione
This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Inhaltsverzeichnis 1. Introduction 2. Gamification in Higher Education 3. Design Thinking in Higher Education 4. Gamification and Design Thinking Applications in Higher Education 5. Ethical Issues in Gamification and Design Thinking in Higher Education 6. Conclusion and Final Reflections