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Practical Rendering & Computation With Direct3D 11

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  • 648pagine
  • 23 ore di lettura

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"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

Acquisto del libro

Practical Rendering & Computation With Direct3D 11, Jason Zink, Matt Pettineo, Jack Hoxley

Lingua
Pubblicato
2011
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4,5
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25 Valutazioni

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Titolo
Practical Rendering & Computation With Direct3D 11
Lingua
Inglese
Editore
CRC Press
Pubblicato
2011
Formato
Copertina rigida
Pagine
648
ISBN10
1568817207
ISBN13
9781568817200
Serie
Valutazione
4,45 su 5
Descrizione
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--