Parametri
- 192pagine
- 7 ore di lettura
Maggiori informazioni sul libro
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
Acquisto del libro
The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy
- Lingua
- Pubblicato
- 2005
- product-detail.submit-box.info.binding
- (In brossura)
Metodi di pagamento
Qui potrebbe esserci la tua recensione.
- Titolo
- The Art of Producing Games
- Lingua
- Inglese
- Autori
- Steve Curran, Simon Byron, David McCarthy
- Editore
- Course Technology
- Pubblicato
- 2005
- Formato
- In brossura
- Pagine
- 192
- ISBN10
- 1592006116
- ISBN13
- 9781592006113
- Serie
- Valutazione
- 4 su 5
- Descrizione
- "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.


