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The Morgan Kaufmann Series in Computer Graphics: Mobile 3D Graphics

With OpenGL ES and M3G

Valutazione del libro

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  • 464pagine
  • 17 ore di lettura

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Graphics and game developers must adapt to mobile programming, and this book serves as an essential guide. Written by leading technical experts, it offers a practical introduction for software engineers aiming to create engaging 3D interactive experiences on mobile devices. The text is accessible to those with a background in computer science, ensuring that foundational concepts are clearly presented. Experienced M3G users and developers share their insights, providing practical advice proven in the field. The surge in mobile computing—from cell phones to portable gaming systems—has sparked significant advancements in hardware and software. As 3D graphics become integral to these devices, this book focuses on real-time 3D graphics applications for mobile platforms. It covers essential background information and includes hands-on examples with extensive working code for the leading mobile APIs, OpenGL ES and M3G. C/C++ and Java developers, graphic artists, students, and enthusiasts will find value in experimenting with the techniques outlined. The authors, who contributed to the development of OpenGL ES and M3G, share their expertise on mobile design principles, efficient rendering, and more. Readers will also benefit from numerous tips, tricks, and caveats throughout the text, making it a must-have reference for anyone involved in mobile 3D graphics.

Acquisto del libro

The Morgan Kaufmann Series in Computer Graphics: Mobile 3D Graphics, Tomi Aarnio, Kimmo Roimela, Ville Miettinen, Kari Pulli, Jani Vaarala

Lingua
Pubblicato
2007
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3,7
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Titolo
The Morgan Kaufmann Series in Computer Graphics: Mobile 3D Graphics
Sottotitolo
With OpenGL ES and M3G
Lingua
Inglese
Pubblicato
2007
Pagine
464
ISBN10
0123737273
ISBN13
9780123737274
Serie
Valutazione
3,65 su 5
Descrizione
Graphics and game developers must adapt to mobile programming, and this book serves as an essential guide. Written by leading technical experts, it offers a practical introduction for software engineers aiming to create engaging 3D interactive experiences on mobile devices. The text is accessible to those with a background in computer science, ensuring that foundational concepts are clearly presented. Experienced M3G users and developers share their insights, providing practical advice proven in the field. The surge in mobile computing—from cell phones to portable gaming systems—has sparked significant advancements in hardware and software. As 3D graphics become integral to these devices, this book focuses on real-time 3D graphics applications for mobile platforms. It covers essential background information and includes hands-on examples with extensive working code for the leading mobile APIs, OpenGL ES and M3G. C/C++ and Java developers, graphic artists, students, and enthusiasts will find value in experimenting with the techniques outlined. The authors, who contributed to the development of OpenGL ES and M3G, share their expertise on mobile design principles, efficient rendering, and more. Readers will also benefit from numerous tips, tricks, and caveats throughout the text, making it a must-have reference for anyone involved in mobile 3D graphics.