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What Video Games Have to Teach Us About Learning and Literacy

Revised and Updated Edition - Second Edition

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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What Video Games Have to Teach Us About Learning and Literacy, James Agee

Lingua
Pubblicato
2007
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(In brossura),
Condizioni del libro
In buone condizioni
Prezzo
6,99 €

Metodi di pagamento

Titolo
What Video Games Have to Teach Us About Learning and Literacy
Sottotitolo
Revised and Updated Edition - Second Edition
Lingua
Inglese
Pubblicato
2007
Formato
In brossura
Pagine
256
ISBN10
1403984530
ISBN13
9781403984531
Serie
Descrizione
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.