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Learning C# by Developing Games with Unity 2020

An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity - Fifth Edition

Parametri

  • 366pagine
  • 13 ore di lettura

Maggiori informazioni sul libro

Get to grips with coding in C# and build simple 3D games with Unity in this updated fifth edition of the bestselling guide. This book provides a clear path for learning C# programming from the ground up, avoiding complex jargon while focusing on building a simple game with Unity. Updated to include modern C# features and the latest version of Unity, it introduces a new chapter on intermediate collection types. Starting with programming basics, you'll learn core C# concepts such as variables, classes, and object-oriented programming. After mastering C#, you'll dive into Unity game development, creating C# scripts for game mechanics. The book emphasizes hands-on experience with programming best practices, helping you elevate your Unity and C# skills. By the end, you'll be equipped to leverage C# for real-world Unity game development projects. You’ll discover easy-to-follow steps for learning C# fundamentals, creating and implementing Unity scripts, and developing basic game mechanics like player controllers and shooting projectiles. Additionally, you'll explore interfaces, abstract classes, stacks, queues, exceptions, error handling, and even basics of artificial intelligence (AI) for controlling enemy behavior. This book is perfect for developers, programmers, hobbyists, or anyone eager to start with C# programming in an engaging way, with no prior experience required.

Acquisto del libro

Learning C# by Developing Games with Unity 2020, Harrison Ferrone

Lingua
Pubblicato
2020
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Metodi di pagamento

Titolo
Learning C# by Developing Games with Unity 2020
Sottotitolo
An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity - Fifth Edition
Lingua
Inglese
Pubblicato
2020
Formato
In brossura
Pagine
366
ISBN10
1800207808
ISBN13
9781800207806
Serie
Descrizione
Get to grips with coding in C# and build simple 3D games with Unity in this updated fifth edition of the bestselling guide. This book provides a clear path for learning C# programming from the ground up, avoiding complex jargon while focusing on building a simple game with Unity. Updated to include modern C# features and the latest version of Unity, it introduces a new chapter on intermediate collection types. Starting with programming basics, you'll learn core C# concepts such as variables, classes, and object-oriented programming. After mastering C#, you'll dive into Unity game development, creating C# scripts for game mechanics. The book emphasizes hands-on experience with programming best practices, helping you elevate your Unity and C# skills. By the end, you'll be equipped to leverage C# for real-world Unity game development projects. You’ll discover easy-to-follow steps for learning C# fundamentals, creating and implementing Unity scripts, and developing basic game mechanics like player controllers and shooting projectiles. Additionally, you'll explore interfaces, abstract classes, stacks, queues, exceptions, error handling, and even basics of artificial intelligence (AI) for controlling enemy behavior. This book is perfect for developers, programmers, hobbyists, or anyone eager to start with C# programming in an engaging way, with no prior experience required.