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Visual Arts Units for All Levels

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A well-chosen image has always been essential for instruction. Art remains relevant today in the information age, perhaps even more so than in earlier eras. This resource presents 20 classroom projects that integrate technology with visual arts in the curriculum. Skills covered include working with graphics files, creating slide shows, hyperlinking multimedia, digital animation, and virtual reality. The projects are flexible and can be tailored to various grade levels and classroom needs, addressing classic visual arts concerns while highlighting important aspects of digital technology use. They encompass a wide range of art-making approaches, including drawing, painting, design, drafting, printmaking, sculpture, and three-dimensional design, all contextualized within historical and cultural studies. Most projects involve ancillary reading, learning, and research, engaging students through reflection, analysis, and criticism. This resource is more than just a collection of art projects; it emphasizes project-based learning and digital art, supporting educators in enhancing teaching and learning through effective technology integration. The International Society for Technology in Education (ISTE) serves as a trusted source for professional development and advocacy for innovation in education, representing over 100,000 professionals worldwide.

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Visual Arts Units for All Levels, Mark Gura

Lingua
Pubblicato
2008
Rilegatura
(In brossura)
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Metodi di pagamento

Titolo
Visual Arts Units for All Levels
Lingua
Inglese
Autori
Mark Gura
Formato
In brossura
Pagine
320
ISBN10
1564842428
ISBN13
9781564842428
Serie
Descrizione
A well-chosen image has always been essential for instruction. Art remains relevant today in the information age, perhaps even more so than in earlier eras. This resource presents 20 classroom projects that integrate technology with visual arts in the curriculum. Skills covered include working with graphics files, creating slide shows, hyperlinking multimedia, digital animation, and virtual reality. The projects are flexible and can be tailored to various grade levels and classroom needs, addressing classic visual arts concerns while highlighting important aspects of digital technology use. They encompass a wide range of art-making approaches, including drawing, painting, design, drafting, printmaking, sculpture, and three-dimensional design, all contextualized within historical and cultural studies. Most projects involve ancillary reading, learning, and research, engaging students through reflection, analysis, and criticism. This resource is more than just a collection of art projects; it emphasizes project-based learning and digital art, supporting educators in enhancing teaching and learning through effective technology integration. The International Society for Technology in Education (ISTE) serves as a trusted source for professional development and advocacy for innovation in education, representing over 100,000 professionals worldwide.