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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

Acquisto del libro

Gaming as Culture, J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, AA.VV.

Lingua
Pubblicato
2006
Rilegatura
(In brossura),
Condizioni del libro
In ottime condizioni
Prezzo
17,99 €

Metodi di pagamento

Titolo
Gaming as Culture
Sottotitolo
Essays on Reality, Identity and Experience in Fantasy Games
Lingua
Inglese
Pubblicato
2006
Formato
In brossura
Pagine
224
ISBN10
0786424362
ISBN13
9780786424368
Serie
Descrizione
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.