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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

Parametri

  • 224pagine
  • 8 ore di lettura

Maggiori informazioni sul libro

Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

Acquisto del libro

Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks

Lingua
Pubblicato
2006
Rilegatura
(In brossura),
Condizioni del libro
In ottime condizioni
Prezzo
10,19 €

Metodi di pagamento

Ancora nessuna valutazione.

Titolo
Gaming as Culture
Sottotitolo
Essays on Reality, Identity and Experience in Fantasy Games
Lingua
Inglese
Editore
McFarland
Pubblicato
2006
Formato
In brossura
Pagine
224
ISBN10
0786424362
ISBN13
9780786424368
Serie
Descrizione
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.