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Computer Graphics for Java Programmers

Second Edition

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A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Acquisto del libro

Computer Graphics for Java Programmers, Leendert Ammeraal, Zhang Kangkang

Lingua
Pubblicato
2007
Rilegatura
(In brossura),
Condizioni del libro
In buone condizioni
Prezzo
6,99 €

Metodi di pagamento

Ancora nessuna valutazione.

Titolo
Computer Graphics for Java Programmers
Sottotitolo
Second Edition
Lingua
Inglese
Editore
WILEY
Pubblicato
2007
Formato
In brossura
Pagine
396
ISBN10
0470031603
ISBN13
9780470031605
Serie
Descrizione
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.