Computer Graphics for Java Programmers
Second Edition
Parametri
- 396pagine
- 14 ore di lettura
Maggiori informazioni sul libro
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Acquisto del libro
Computer Graphics for Java Programmers, Leendert Ammeraal, Zhang Kangkang
- Lingua
- Pubblicato
- 2007
- Rilegatura
- (In brossura),
- Condizioni del libro
- In buone condizioni
- Prezzo
- 6,99 €
Metodi di pagamento
Ancora nessuna valutazione.
- Titolo
- Computer Graphics for Java Programmers
- Sottotitolo
- Second Edition
- Lingua
- Inglese
- Autori
- Leendert Ammeraal, Zhang Kangkang
- Editore
- WILEY
- Pubblicato
- 2007
- Formato
- In brossura
- Pagine
- 396
- ISBN10
- 0470031603
- ISBN13
- 9780470031605
- Serie
- Categoria
- Tag
- Internet, Conoscenze e Sapere, Disegni, Grafica, Sviluppo Software, Algoritmi, Grafica computerizzata, Giava, Programmatore
- Descrizione
- A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.



