Sei un genio dell'informatica. Il gruppo di ricerca Zondo, una speciale associazione interplanetaria, conta sul tuo sorprendente talento nel campo dei computer per sconfiggere il Signore delle Forze del Male. Sei di turno nel laboratorio, quando uno dei tuoi collaboratori ti paralizza con uno strano raggio purpureo e ti rivela di essere a capo di una specie di formiche guerriere che vuole dominare l'universo!
R. A. Montgomery Libri
Raymond A. Montgomery fu principalmente un insegnante ed educatore che dedicò la sua vita all'apprendimento. È riconosciuto come il progenitore e autore della classica serie di libri per bambini interattivi "Scegli la tua avventura". Questa serie ha ispirato generazioni di giovani lettori, permettendo loro di diventare partecipi attivi delle storie. La sua eredità perdura attraverso narrazioni avvincenti che promuovono l'immaginazione e il processo decisionale.






The Abominable Snowman
- 189pagine
- 7 ore di lettura
This large print edition is designed specifically for middle readers, providing an accessible format that enhances reading comfort. It focuses on engaging narratives suitable for younger audiences, encouraging literacy and a love for reading. The content is tailored to captivate and challenge middle-grade readers, making it an excellent choice for both independent reading and educational settings.
An adventure story featuring a dog that disappears into an abandoned, possibly haunted, house. The reader makes choices throughout the story which will determine the outcome.
You and Carlos are on an expedition to the world's highest mountains in the remote kingdom of Nepal to search for the Yeti, otherwise known as the Abominable Snowman.
Ein 1000-Gefahren-Abenteuer auf Englisch! Der Leser ist der Held der Geschichte und will das Verschwinden seines Urgroßvaters Red Olsen aufklären und beweisen, dass er der Entdecker der Insel Skaglemere ist. Nur wenn auf jeder Seite die richtige Entscheidung getroffen wird, sind die gefährlichen Abenteuer zu überstehen.
Mutiny in Space
- 116pagine
- 5 ore di lettura
The reader is an apprentice crew member aboard the Baruna, a space transport ship. But after three months, the first mate leads a mutiny and forces the captain onto a shuttlecraft. The reader must decide which group to join.
Journey Under the Sea
- 122pagine
- 5 ore di lettura
This unique book puts you in control of the story, filled with dangers, choices, and adventures. Your decisions can lead to various outcomes, including disaster or fame. You can always go back to change your choices. Enter the enchanting world of Atlantis and shape your own destiny! Good luck!
DOES THE RACE FOREVER IN AFRICA SPELL THE BEGINNING OF YOUR FAME AS A YOUNG RACE CAR DRIVER, OR THE END OF YOUR CAREER? As soon as you could see over the steering wheel of an SUV, your father began teaching you about cars and driving. He is a former racecar driver himself. You have planned this trip to Africa for months but at the last minute your dad has to cancel. You are on in Africa on your own, facing some of the toughest driving conditions in the world. And some of the most unscrupulous competitors... This rally is special, Reupleau the race organizer tells you. There are actually two races. One tests speed over fast roads in race -prepared cars. The other is a rough road race. Speed counts too, but you will be driving off-road vehicles. If you decide to drive the speed race as your first race, turn to page 4. If you choose to drive the rough road race first turn to page 67. YOU choose what happens next!
Blood on the Handle
- 114pagine
- 4 ore di lettura
By making a series of choices, the reader decides how to find and save his wealthy Uncle Morgan after he mysteriously disappears from his mansion.
Your friend, Tom, disappears while looking for clues to the fall of the Mayan civilization, and you must find out what happened to him.


