Cristie Golden è un'acclamata autrice rinomata per i suoi avvincenti contributi alla fantascienza, al fantasy e all'horror. Le sue narrazioni sono caratterizzate da un world-building immersivo e personaggi complessi che trascinano i lettori nelle loro intricate trame. Golden esplora magistralmente temi di caduta e redenzione, destino e i confini sfumati tra bene e male. La sua abilità nel creare conflitti convincenti e protagonisti memorabili la consolida come una voce importante nella narrativa di genere contemporanea.
Anche se il giovane Signore Supremo della Guerra Thrall ha posto fine alla maledizione demoniaca che per generazioni aveva tormentato la sua gente, gli orchi devono ancora pagare lo scotto dei peccati del loro passato di sangue. Dopo essersi radunati nella feroce Orda, per innumerevoli volte hanno mosso guerra contro il loro eterno nemico... l'Alleanza. Ma la rabbia e la sete di sangue che spinsero gli orchi a distruggere tutto ciò in cui si imbattevano costarono loro un prezzo molto caro.
La sua malvagità è leggenda. Signore del Flagello e nemico giurato di tutti i popoli liberi di Azeroth, il Re dei Lich è un'entità di incommensurabile potere e ineguagliabile malizia, un'anima gelida che trama senza posa per la distruzione di ogni forma di vita presente nel World of Warcraft. Ma non è sempre stato così. Molto prima che il suo spirito si fondesse con quello dello sciamano degli orchi Ner'zhul, il Re dei Lich era Arthas Menethil, principe ed erede al trono di Lordaeron, devoto paladino della Mano D'Argento. Quando la misteriosa comparsa di una pestilenza in grado di diffondere il contagio della non morte sembra minacciare tutto ciò che ama, Arthas si spingerà fino alle gelide distese di Northrend alla sciagurata ricerca di un'antica lama runica i cui leggendari poteri potrebbero salvare la sua terra natale. Ma sarà proprio l'oggetto della sua ricerca a farlo precipitare nel baratro della dannazione, esigendo dal nuovo padrone un prezzo terribile.
Ventottesimo secolo. Valerian e Laureline sono agenti speciali del governo dei territori umani, incaricati di mantenere l’ordine nell’universo. Valerian, seduttore incallito, non perde mai occasione di provarci con la bellissima collega, che lo respinge sempre senza pietà. Mentre il gioco di seduzione tiene viva la loro intesa, arriva la missione più importante e più insidiosa di sempre. Destinazione: Alpha, la «Città dei mille pianeti»: la stazione spaziale più grande di tutto l’universo conosciuto, con i suoi trenta milioni di abitanti. Una metropoli in continua espansione dove, nel corso dei secoli, si sono raccolte tutte le specie viventi, condividendo conoscenze, abilità, culture, in nome della pace e del progresso. Ma ora una forza oscura minaccia quell’armonia. Un mistero nascosto proprio nel cuore di Alpha, che Valerian e Laureline dovranno identificare e annientare. In una frenetica corsa contro il tempo per salvare non solo l’esistenza della Città dei mille pianeti, ma anche il futuro dell’intero universo. Un’avventura travolgente che nasce dalla serie cult a fumetti scritta da Pierre Christin e illustrata da Jean-Claude Mézières, che ora per la prima volta viene adattata a romanzo e che sta per arrivare sul grande schermo grazie al genio visionario di Luc Besson. Nel cast: Dane DeHaan e Cara Delevingne nel ruolo dei protagonisti, ma anche Clive Owen, Rihanna, Ethan Hawke, Rutger Hauer.
Follow Thrall on his epic journey to save the Horde and Azeroth! Enter the fantastical world of the Alliance and the Horde with these two World of Warcraft stories by Christie Golden. Learn about the Orc Thrall’s rise to power in Lord of the Clans, and then follow him through the history of how the Horde came to be in Rise of the Horde. This beautifully bound book is a must-have for any World of Warcraft fan and will be a treasured addition to any gaming library.
Monsters, mystery, and magic abound in this stunning, illustrated collection of original fairy tales from the World of Warcraft universe, as told by an all-star cast of bestselling, award-winning storytellers.
Crafted to resemble a set of Abstergo case files, this book provides a glimpse
into the technology that allows characters to inhabit the lives of their
ancestors - a cornerstone of the Assassin's Creed narrative. It offers a look
at the inner workings of the fictional corporation at the heart of the
blockbuster franchise.
For over a quarter of a century, Warcraft and World of Warcraft players have been treated to a treasure trove of artifacts, gear, weaponry, and trinkets of both awe and amusement. Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
"Over the eons, an endless struggle between the forces of order and chaos has shaped the world of Azeroth and its inhabitants. The orcish Horde's violent invasion of the Eastern Kingdom stands as one of history's most tumultuous periods. Through the Burning Legion's demonic machinations, the once-noble orcs were transformed into a nearly unstoppable foe and let loose upon Azeroth's unsuspecting denizens. Yet even in the face of the Horde's unparalleled fury, brave heroes risked everything to rise up in defense of the ... World of Warcraft ..."--Page 4 of cover
NATIONAL BESTSELLER • The epic, definitive story of Sylvanas Windrunner, one of World of Warcraft’s most enduring and iconic characters, as chronicled by bestselling author Christie Golden. Ranger-General. Banshee Queen. Warchief. Sylvanas Windrunner has borne many titles. To some, she is a hero—to others, a villain. But whether in pursuit of justice, vengeance, or something more, Sylvanas has always sought to control her own destiny. The power to achieve her goals has never been closer, as Sylvanas works alongside the Jailer to liberate all Azeroth from the prison of fate. Her final task? Secure the fealty of their prisoner—King Anduin Wrynn. To succeed, Sylvanas will be forced to reflect on the harrowing path that brought her to the Jailer’s side and to reveal her truest self to her greatest rival. Here, Sylvanas’s complete story is laid bare: the breaking of the Windrunner family and her rise to Ranger- General; her own death at the hands of Arthas and her renewed purpose in founding the Forsaken; the moment she first beheld the Maw and understood the true consequences of what lay beyond the veil of death. But as her moment of victory draws near, Sylvanas Windrunner will make a choice that may ultimately come to define her. A choice that’s hers to make.
Traces the downfall of a beloved peacekeeper who is pushed to a breaking point by an inconceivable horror that changes her in irrevocable, ethics-testing ways.
A is for Azeroth and B is for Blood Elf in this charming, official book
inspired by Warcraft. New York Times-bestselling author Christie Golden leads
readers on a delightful adventure through the Warcraft universe, featuring
favorite heroes, lands creatures, and quests.
When the Jedi decide to target Count Dooku-Darth Tryanus- himself, they turn to his ex-apprentice, Asajj Ventress, for help in getting close to the slippery Sith Lord. But when unexpected sparks fly between Ventress and Quinlan Vos, the unorthodox Jedi sent to work with her, the mission becomes a web of betrayal, alliances, secrets, and dark plotting that might just be the undoing of both Jedi and Sith - and everything in between!
In the second novelisation for the WARCRAFT series, bestselling author Christie Golden returns to the world of Azeroth and the raging battle between good and evil.
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.
The final installment of an epic trilogy immerses readers in the rich universe of Blizzard Entertainment's StarCraft. It brings closure to the intricate narratives and character arcs developed throughout the series, offering a blend of action, strategy, and deep lore that fans of the game will appreciate. Expect thrilling battles and complex relationships as the story reaches its climactic resolution, providing a satisfying end to a beloved saga.
Fractures - Extraordinary Tales From The Halo Canon
432pagine
16 ore di lettura
A sensational short story collection in the expansive universe of HALO, the New York Times bestselling series! Launch once more into galaxy-spanning conflict and legendary heroism…shards of an ever-expanding journey where human and alien alike find their finest hours in facing their greatest challenges. These scattered stories span untold millennia, from the age of the ancient custodial race known as the Forerunners…to the aftermath of the Covenant’s bloody war against humanity…and even the shocking events surrounding the resurrection of the mysterious Guardians. Halo: Fractures explores mythic tales of bravery and sacrifice that blaze brightly at the very heart of the Halo universe.
An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment. Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur.Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself.Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....
Some of the world's best manga creators join together to bring the world of Warcraft to life as never before. Between these covers lie tales of adventure, treachery, humor and bravery. Told from both Alliance and Horde point of view, these stories have entertained the likes of travelers, soldiers and thieves. They have endured the trials of time and have earned the title of legend.
Jake Ramsey -- an unassuming, yet talented archaeologist -- has been given the chance of a lifetime. Hired to investigate a recently unearthed Xel'Naga temple, he knows this latest assignment will open up whole new possibilities for his career. Yet, when Jake discovers the remains of a long-dead protoss mystic, his hopes and dreams are irrevocably drowned in a flood of alien memories. Bonded to the spirit of the dead protoss, Jake has become the sole inheritor of the protoss's total history -- every event, every thought -- every feeling.
Trag Highmountain continues his quest to face the Lich King, a blood elf mage and a warrior plan to take on a ruthless Scarlet Crusade captain, the goblin Krizz tries to make money and ends up helping a young gnome, and Hemet Nesingwary protects three frostsaber cubs.
"In the world of Draenor, the strong and fiercely independent Frostwolf Clan are faced with increasingly harsh winters and thinning herds. When Gul'dan, a mysterious outsider, arrives in Frostfire Ridge offering word of new hunting lands, Durotan, the Clan's chieftain, must make an impossible decision: Abandon the territory, pride and traditions of his people, or lead them into the unknown."--Publisher
Immerse yourself in the captivating universe of Overwatch through a collection of five engaging stories that explore the backgrounds and adventures of its most intriguing characters. This anthology brings the beloved video game to life in print, offering fans a deeper understanding of the heroes and their journeys.
An original story based on the popular video game sequel "Starcraft II" chronicles the legendary exploits that shaped the lives of outlaw heroes Jim Raynor and Tychus Findlay.
The brutal siege of Orgrimmar is over. Alliance and Horde forces have stripped Garrosh Hellscream, one of the most reviled figures on Azeroth, of his title as warchief. His thirst for conquest devastated cities, nearly tore the Horde apart, and destroyed countless lives. Now, on the legendary continent of Pandaria, he will stand trial for his transgressions. Renowned leaders from across the world have gathered to witness this historic event. As the trial unfolds, agents of the bronze dragonflight present shocking visions of Garrosh's atrocities. For many of those in attendance, these glimpses into history force them to relive painful memories and even question their own innocence or guilt. For others, the chilling details stoke the flames of their hatred. Unbeknownst to anyone, shadowy forces are at work on Azeroth, threatening not only the court's ability to mete out justice ... but also the lives of everyone at the trial
Simon Hathaway, member of the Templar Inner Sanctum, brings a cool head and detached manner to his new role as Head of Abstergo Industry’s Historical Research Division. But Simon also has an insatiable curiosity, and is fascinated by the thought of experiencing history first-hand through his ancestor - Gabriel Laxart, who fought alongside the legendary Joan of Arc. When he enters the newly-designed Animus for its initial project, Simon finds himself unprepared for what he discovers: How deep the conflict between the Templars and the Assassins goes. What Gabriel will do for the woman he both loves and reveres. And the most dangerous truth of all: Who is the heretic…and who is the true believer.
The peaceful realm of Azeroth stands on the brink of war as its civilization faces a fearsome race of invaders: orc warriors fleeing their dying home to colonize another. As a portal opens to connect the two worlds, one army faces destruction and the other faces extinction. From opposing sides, two heroes are set on a collision course that will decide the fate of their family, their people and their home. So begins a spectacular saga of power and sacrifice in which war has many faces, and everyone fights for something.
Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe. While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager™, and they have seduced the Romulan Empire to their cause!
BE CAREFUL WHAT YOU WISH FOR --- THE DARK POWERS OF RAVENLOFT MIGHT HEAR YOU.Jander Sunstar is a gold elf, a native of magical Evermeet in the Forgotten Realms. He is also a five-hundred-year-old vampire.Torn by rage and grief, Jander is transported into the nightmare realm of Ravenloft, where he gains the attention of the demiplane's master, Count Strand Von Zarovich. But can Jander trust this elegant fellow vampire once he discovers that his own quest for revenge is linked to the dark heritage of the count's domain?Vampire of the Mists is the first in an open-ended series of Gothic horror tales dealing with the masters and monsters of the RAVENLOFT dark fantasy setting.
The trilogy draws to a conclusion as Voyager races against time to gather a deadly contaminant. Whose side are the Romulans on? Where is the missing piece? And what surprising figure from Voyager's past holds the key to the fate of the universe?
Azeroth is dying. The Horde and the Alliance defeated the demonic Burning Legion, but a dire catastrophe is unfolding deep below the surface of the world. There is a mortal wound in the heart of Azeroth, struck by the sword of the fallen titan Sargeras in a final act of cruelty. For Anduin Wrynn, king of Stormwind, and Sylvanas Windrunner, the warchief of the Horde and queen of the Forsaken, there is little time to rebuild what remains, and even less to mourn what was lost. Azeroth's devastating wound has revealed a mysterious material known as Azerite. In the right hands, this strange golden substance is capable of incredible feats of creation. In the wrong ones, it could bring forth unthinkable destruction. As Alliance and Horde forces race to uncover the secrets of Azerite and heal the wounded world, Anduin enacts a desperate plan aimed at forging a lasting peace between the factions. Azerite jeopardizes the balance of power, and so Anduin must gain the trust of Sylvanas. But the Dark Lady ever has her own machinations. For peace to be possible, generations of bloodshed and hatred must be put to rest. But there are truths that neither side is willing to accept and ambitions they are loath to relinquish. As Alliance and Horde alike grasp for Azerite's power, their simmering conflict threatens to reignite all-out war -- a war that would spell doom for Azeroth
It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U.S.S. Voyager must risk everything to restore the universal balance....Years ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
NEW YORK TIMES BESTSELLER THE GALAXY STANDS LEADERLESS. CAN THE JEDI SAVE IT—OR WILL THEIR ENEMIES ENSLAVE IT? The toppling of ruthless Natasi Daala has left a political vacuum on Coruscant and ignited a power struggle between opposing factions racing to claim control of the Galactic Alliance. Surrounded by hidden agendas, treacherous conspiracies, and covert Sith agents, the Jedi Order must keep the government from collapsing into anarchy—while facing the combined threats of the resurgent Lost Sith Tribe, a deposed dictator bent on vengeance, and the enduring menace of Abeloth, the profoundly evil entity hungry to become a god. “[Christie] Golden’s excellent storytelling captures the essence of the beloved space opera and should leave series followers eagerly anticipating the story’s conclusion.”—Library Journal
After seven long years in the Delta Quadrant, the crew of the starship 'Voyager' now confront the strangest world of all: home. For Admiral Janeway and her officers, their return brings new honours and responsibilities, reunions and, for some, the challenge of forging new lives.
Luke and Ben Skywalker continue on their quest to learn the ways of non-Jedi
Force-users and to try to understand just what went wrong with Jacen Solo that
caused him to become a Sith.
Set in the aftermath of Rogue One: A Star Wars Story, this action-packed
prequel to the hotly anticipated videogame Battlefront II introduces the
Empire's elite force: Inferno Squad.
The New York Times bestselling tie-in to the World of Warcraft game expansion: Cataclysm. Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change. Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shamans like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman’s call. While he seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.
Star Wars Insider, the official magazine of the Star Wars saga, presents an amazing collection of exclusive fully-illustrated anthology from the galaxy far, far away.
The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector all thanks to the combined courage and tenacity of Jim Raynor General Horace Warfield and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsks Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never before seen glimpses into Jim Raynor and Sarah Kerrigans past, this novel opens a window into a world of passion action and adventure
HAVE TECH, WILL TRAVEL STARFLEET CORPS OF ENGINEERS Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to. Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trappedin the ravages of interphase. Join Starfleet's miracle workers for a wrenching journey through the new frontier!
Left behind by a long-vanished civilisation, the mysterious portals known as the Gateways can enable spacefarers to travel unimaginable distances. This seven part saga includes characters from all four Star Trek television series.
When the long-lost Starship Voyager returned home to Earth, did Kathryn Janeway and her crew unwittingly bring with them a deadly Borg infection from the heart of the Delta Quadrant? Many in Starfleet think so, and Seven of Nine finds herself the prime suspect as the carrier of the plague. Now, following the events of Homecoming, Admiral Janeway must reunite her crew in a desperate attempt to discover the source of the contagion -- and save the people of Earth from total assimilation into a voracious Borg collective.
His retirement plans shadowed by the realization that his reputation will follow him the rest of his life, Captain James Kirk assists colonization efforts on a remote planet, but find his work compromised by a suspicious Falorian agenda
Once she was Annika Hansen, an innocent child assimilated by the fearsome, all-conquering Borg. Now she is Seven of Nine, a unique mixture of human biology and Borg technology. Cut off from the collective that has been her only reality for most of her existence, and forced to join the crew of the "Starship Voyager" ™ , she must come to grips with her surprising new environment -- and her own lost individuality. Seven of Nine has already captured the imagination of fans all over the world. Now the most sensational new character of the twenty-fourth century stars in her first full-length novel. Resistance is futile.
When sensors indicate a possible wormhole nearby, Captain Janeway is eager to investigate - hoping to find a shortcut back to the Federation. Instead, she discovers a solar system being systematically pillaged by the warlike Akerians.The last thing Janeway wants is to get caught up in someone else's war, but to check out the wormhole - and to protect the innocent inhabitants of Veruna Four - she has no choice but to take on the Akerians.But who knows what unexpected dangers lurk beneath the crimson glow of the murdered sun?
When an alien pirate abducts Kes, U.S.S. Voyager takes off in hot pursuit, but the first rescue mission fails disastrously; an ion storm forces the shuttle to crash on an unknown world. Now Captain Janeway and her Away Team must embark on a hazardous trek through a hostile environment in search of a way off the planet, while Voyager, commanded by Chakotay, confronts an enemy fleet in the depths of space.
When the riverboat on which she works as a dancer docks at a zombie-plagued island known as Sourange, Larissa Snowmane must rely on the help of the swamp creatures to save her soul.
Chakotay and his sister, Sekaya, are imprisoned on the formerly Cardassian-occupied planet of Loran II. They soon discover that their tormentor is an old enemy: Arak Katal, the Bajoran who betrayed Chakotay's comrades, the Maquis, to Starfleet. Worse still, he is also Chakotay's second-in-command, Lieutenant Andrew Ellis -- for he is in fact a Changeling, a shapechanger, a renegade Founder who has been rejected by the Great Link for his evil actions. On Loran II he has teamed up with Cardassian scientist Crell Moset, who he hopes will restore his Changeling powers to the full. But that is only part of their plan: Moset intends to create a new race, a superspecies to do his will, as the Jem'Hadar serve the Founders. With Chakotay's Sky-Spirit DNA, they may just be able to pull it off -- and stopping them could cost Sekaya her life.
The official film tie-in to the Assassin's Creed motion picture starring Michael Fassbender. We work in the dark to serve the light. We are assassins. Through a revolutionary technology that unlocks his genetic memories, Callum Lynch experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day.
The final book in this great saga is set 30 years ago -- stardate 2350 -- when a young Captain Picard commanded a ship called Stargazer and first encounters the deadly foe that late threatens the existence of the Alpha Quadrant.
The eagerly awaited continuation of "HOMECOMING" and "THE FARTHER SHORE!"Captain Chakotay is ready to prove himself as the new commanding officer of the "Starship Voyager" -- but skeptics back at Starfleet Command are watching him closely for any sign that he will revert to his renegade Maquis ways. His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip -- his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists.But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement -- and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of "Voyager" also be his last?
Sir Tristan Hiregaard, terrified by his periodic transformation into the evil Malken, a hideous man-beast who controls a vast criminal empire, sets out to destroy, one way or another, his evil side. Original. 75,000 first printing.
An endless conflict. An old wrong. A new revelation.Simon Hathaway, member of the Templar Inner Sanctum, brings a cool head and detached manner to his new role as Head of Abstergo Industry''s Historical Research Division.But Simon also has an insatiable curiosity, and is fascinated by the thought of experiencing history first-hand through his ancestor Gabriel Laxart, who fought alongside the legendary Joan of Arc.When he enters the newly-designed Animus for its initial project, Simon finds himself unprepared for what he discovers: how deep the conflict between the Templars and the Assassins goes, and what his ancestor is willing to do for the woman he loves. And as he slowly uncovers secrets of the past, Simon is confronted with the most dangerous truth of all:Who is the heretic . . . and who is the true believer?
Delve into an immersive short story anthology that complements The War Within, the inaugural expansion of World of Warcraft's World Soul Saga. Featuring an impressive lineup of bestselling and award-winning authors, this collection enriches the game's narrative, offering fans deeper insights into its characters and themes.
Embark on an epic adventure through Azeroth with this deluxe boxed set featuring five captivating books inspired by the best-selling World of Warcraft game. Each volume delves into the rich lore and diverse characters of the Warcraft universe, offering fans an immersive experience filled with magic, conflict, and exploration. Perfect for both seasoned players and newcomers, this collection brings the vibrant world of Azeroth to life through engaging storytelling and stunning illustrations.
The explosive novel based on the eagerly anticipated StarCraft II video game expansion, Heart of the Swarm! The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk's Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor and Sarah Kerrigan's past, this novel opens a window into a world of passion, action, and adventure.
Every great war story has two sides. This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.
Keines der Völker in Blizzards populärem Onlinerollenspiel World of Warcraft
hatte so viel Einfluss auf die Geschicke des WoW-Universums wie die Orcs.
Ursprünglich lebte das stolze Kriegervolk in Eintracht mit den Draenei auf der
idyllischen Welt Draenor. Doch dämonische Mächte hatten die Orcs dazu
ausersehen, eine entscheidende Rolle in ihren finsteren Plänen zur
Unterwerfung Azeroths zu spielen. Als Spielball ruchloser Dämonenlords
brachten die Orcs Tod und Zerstörung über ihre eigene Welt und über die der
Allianzvölker. Dies ist ihre Geschichte: DIE CHRONIKEN DES KRIEGES. Dieser
Band enthält die Einzelbände: Der letzte Wächter, Aufstieg der Horde, Im Strom
der Dunkelheit, Jenseits des Dunklen Portals. Vier Romane in einem Band!
Poháněný živými vzpomínkami dávno mrtvé protosské opatrovatelky a pronásledovaný nenasytnými zergy Královny čepelí, vydává se archeolog Jake Ramsey na nebezpečnou výpravu na legendární domovský svět protossů Aiur. Hledá tam životně důležitou protosskou technologii, Aiur však nachází obsazený zergy. Přesto musí sestoupit do stínového labyrintu pod povrchem a nalézt tam posvátný krystal dřív, než mu vyprší čas - jemu i celému vesmíru. To, co Jake objeví pod povrchem Aiuru, však překoná i jeho nejdivočejší noční můry. V jeskyních se skrývá Ulrezaj - archon sestávající se ze sedmi nejsmrtonosnějších a nejmocnějších temných templářů v historii.
zdroj: legie.info
Krátce po zdánlivé porážce temného archona Ulrezaje na protosském domovském světě Aiuru se Jake a Rosemary při útěku opravenou warpovou branou rozdělují. Rosemary spolu s ostatními uprchlíky dorazí na Shakuras, zatímco Jake je odkloněn jinam. Ale Jakeovi už nezbývá mnoho času, jejich nepřátelé se přeskupují a Zamařina esence musí být z Jakeovy mysli odstraněna dřív, než bude příliš pozdě.
Jake ví, že musí přežít dost dlouho, aby mohla Zamara předat svá životně důležitá tajemství. Ale která frakce – Valerián, zergové nebo zotavený a postupně sílící Ulrezaj – je najde jako první? Jeho jediná naděje spočívá v legendárním Zeratulovi, ale Jake brzy zjišťuje, že i temný templář může mít… krizi víry.
zdroj: legie.info
In der mystischen Welt Azeroth lebten einst Elfen und Zwerge friedlich unter den Menschen. Doch die Ankunft der Brennenden Legion brachte Zerstörung. Nun kämpfen Orks, Drachen, Kobolde und Trolle um die Herrschaft über die zerfallenen Königreiche, während ein düsterer Plan das Schicksal bestimmt.
Popioły Kataklizmu opadły na królestwa Azeroth. Kiedy zniszczony świat podnosi
się z upadku, słynna czarodziejka Jaina Proudmoore nie ustaje w wysiłkach, by
naprawiać wzajemne relacje Hordy z Przymierzem. Niestety, napięcia między
obiema frakcjami grożą otwartą wojną i kolejną destabilizacją. Do Theramore,
ukochanego miasta Jainy, docierają niepokojące wieści. Skradziono jeden z
najpotężniejszych artefaktów błękitnych smoków Źrenicę Światła. Żeby ją
odnaleźć, Jaina łączy swoje siły z byłym smoczym Aspektem Kalegosem. Kiedy
między tymi dwiema charyzmatycznymi postaciami pojawia się jedyna w swoim
rodzaju więź, dochodzi do katastrofalnego zwrotu wydarzeń. Oto Garosz
Piekłorycz sposobi armie Hordy do zmasowanej inwazji na Theramore. Mimo
narastającego sprzeciwu w szeregach własnej frakcji, zuchwały Wódz dąży do
rozpoczęcia nowej ery dominacji Hordy. Żądza podboju popycha go do brutalnych
działań wymierzonych w każdego, kto ośmiela się kwestionować jego przywództwo.
Siły Przymierza gromadzą się w Theramore, by odeprzeć atak Hordy, nie są
jednak przygotowane na przebiegłą strategię Garosza. Atak jego sił
nieodwracalnie zmieni Jainę: zagorzała orędowniczka pokoju rzuci się w chaos
pochłaniających wszystko wichrów wojny.
Od blyštivých věží Silvermoonu přes sirnou horu Blackrock až k bílým kamenným zdím Stormwindu, Východní království jsou rozlehlá a plná divů. Každý kout majestátního kontinentu v sobě nese nespočet příběhů, pokladů a více než několik tajemství, která by si někteří přáli nechat spát. Sledujte, jak mistr špeh Mathias Shaw a kapitán Flynn Fairwind vyráží z pověření krále a jeho země na expedici po Východních královstvích, zaznamenávají tamní historii a katalogizují zbraně, brnění a nevýslovně mocné síly, kterými je tento širý kraj posetý.
Putování Azerothem: Východní království pochází z pera autorky bestsellerů New York Times a spisovatelky Blizzard Entertainment, Christie Golden, a bude vaším prvním krokem na skutečně pozoruhodné cestě napříč oblíbenými zeměmi Azerothu.
« Sais-tu qui tu es ? » Chaque nuit, le Grand Dragon d’Arukan hante les rêves de Kevla, humble servante au palais des Quatre Eaux. Et chaque nuit, Kevla, terrifiée, est incapable de répondre à son obsédante question. Car la jeune fille ignore tout du secret de sa naissance… Alors qu’elle se croit une esclave, elle n’est autre que la fille illégitime de Tahmu, le grand Khashim du Clan des Quatre Eaux. Et si elle nourrit un amour impossible pour le prince Jashemi, ce n’est pas en raison des castes qui les séparent, comme elle l’imagine, mais parce que Jashemi est en réalité son frère… Mais le prince est aussi le seul être au monde capable de l’aider à découvrir la clé de son destin dans ce terrible face à face avec le Dragon. Et seul leur amour interdit, et pourtant prédestiné, peut désormais sauver Arukan de l’Obscurité qui menace.
Jake Ramsey – talentovaný archeolog s nepříliš světlými vyhlídkami do budoucna – dostal nečekanou šanci. Najali ho, aby vedl průzkum nedávno objeveného chrámu Xel' Nagů. Jake ví, že mu tento úkol otevře úplně nové možnosti. Veškeré jeho sny a tužby se však ztratí v záplavě mimozemských vzpomínek, když v chrámu najde tělo protosské Ochránkyně. Jakmile se jeho duše spojí s duší umírajícího protosse, stane se Jake jediným, kdo zná celou historii protossů – každou událost, myšlenku i pocit. V jeho mysli zuří psionická bouře. Při snaze zachránit aspoň část vlastní osobnosti, si však uvědomí jednu věc. Narazil na tajemství, jehož podstata je tak hrozná, že otřese samotnými základy vesmíru.
-- zdroj: legie.info --
Azeroth umírá.
Horda a Aliance sice porazily démonickou Plamennou legii, ale pod zemským povrchem bublá blížící se katastrofa. Srdce Azerothu dostalo smrtelnou ránu, když do něj padlý Titán Sargeras v posledním aktu krutosti vrazil svůj meč. Král Anduin Wrynn ani Sylvanas Windrunner, nejvyšší náčelnice Hordy, si nemohou dovolit plýtvat čas truchlením. Strašlivá rána odhalila záhadný materiál – azerit. Ve správných rukou může tato zlatavá esence konat neuvěřitelné zázraky; v těch špatných by ale mohla přivést naprostou zkázu!
Románová adaptace filmu Warcraft: První střet.
Azeroth se ocitá ve válce, když do něj magickým portálem vtrhnou krvelační nájezdníci – orkská Horda, která utíká ze svého chřadnoucího domova Draenoru a chystá se obsadit nový svět a zotročit jeho obyvatele. Lidé se ale nemíní vzdát bez boje a orkské sekery a vlčí jezdci se brzy poměří se stromwindskými meči, trpasličí pistolemi a dalaranskou magií.
Temná síla, která zničila Draenor, však pronikla i do nového světa a tu nedokáží zastavit žádné bitvy, ale pouze spolupráce čtyř hrdinů z obou stran fronty. Orkský náčelník, opovrhovaná míšenka, zahořklý rytíř a zneuctěný mág musejí spojit síly a postavit se samotnému Gul‘danovi, zlověstnému vůdci Hordy.
Pokud ho nedokáží porazit, Azeroth a všechny jeho obyvatele, staré i nové, čeká pomalá smrt...
Klug, packend und unvergesslich – einer der besten Star Wars-Romane! Im Krieg zwischen den Armeen der dunklen Seite der Macht und der Republik um die Kontrolle der Galaxie wird die Taktik des Sith Lords Count Dooku immer brutaler. Trotz der Macht der Jedi und ihrer militärischen Fähigkeiten wächst die Zahl seiner Opfer stetig an. Um ihn endlich zu stoppen, wenden sich die Jedi hilfesuchend an seine ehemalige Schülerin und Kopfgeldjägerin Asajj Ventress, die ihn gemeinsam mit Quinland Voss ins Visier nehmen soll. Asajjs Wunsch nach Rache an ihrem einstigen Meister ist groß, doch selbst für erfahrene Jäger ist Dooku eine gefährliche Beute …
The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
Warcraft: Legendy vám přinášejí další porci vzrušujících dobrodružství v tomto nejnovějším svazku příběhů zasazených do světa Warcraftu®.
OSUD
Oceňovaný tým tvořený Richardem Knaakem a Jae-Hwan Kimem (trilogie Warcraft: Sluneční studna) vám přináší poslední kapitolu ságy o Tragu Highmountainovi, hrdinném taurenovi, který byl oživen jako jeden z nemrtvých. Tragova dlouhá a strastiplná cesta se chýlí ke konci a konfrontace se samotným Králem lichů se blíží… Přišel čas, aby Trag bojoval o vlastní duši.
KRVEPLACHETNÝ BUKANÝR
Trojice mladíků se vydává na pobřeží Westfallu, aby našli dokonalé místo k rybaření. Místo toho jsou ale uneseni a přinuceni připojit se k posádce těch nejkrvelačnějších pirátů, kteří se kdy plavili po Jižních mořích.
KREV NENÍ VODA
Silas Darkmoon a jeho rodina z Darkmoonova zábavního parku se nečekaně nachomýtnou k záhadné vraždě a teď musí bojovat, aby dokázali nevinu jednoho ze svých.
ZROD VÁLEČNICE – PRVNÍ ČÁST
Oceňovaná autorka Christie Goldenová přináší dosud neodvyprávěný příběh o dospívání Thrallovy matky Draky. Draka, která se narodila s podlomeným zdravím, musí překonat své fyzické nedostatky i to, že se na ni ostatní dívají skrz prsty, a vydobýt si své právoplatné místo v klanu… i v dějinách.
Die Verhandlung gegen Garrosh Höllschrei, den ehemaligen Kriegshäuptling der Horde, findet auf dem mystischen Kontinent Pandaria statt. Führende Persönlichkeiten aus Azeroth sind versammelt, um den Prozess zu beobachten. Während der Sitzung werden die Anwesenden von Agenten des bronzenen Drachenschwarms mit schockierenden Visionen seiner Gräueltaten konfrontiert, die schmerzhafte Erinnerungen und Schuldgefühle hervorrufen. Gleichzeitig bedrohen dunkle Mächte den Verlauf des Prozesses und das Leben der Beteiligten, was die Spannung und das Drama der Ereignisse verstärkt.