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Wil Wheaton

    Wil Wheaton è un autore acclamato la cui scrittura, spesso radicata nell'esperienza personale e nell'osservazione, offre ai lettori una prospettiva unica. Il suo lavoro, nato inizialmente dal suo popolare weblog, approfondisce temi legati all'identità e al panorama digitale moderno. Approccia il suo mestiere con una voce distintiva, creando un legame diretto con il suo pubblico attraverso una prosa riflessiva e coinvolgente. Wheaton è riconosciuto per il suo ruolo pionieristico nel blogging delle celebrità, affermandosi come una voce rispettata e influente online.

    Titansgrave - die Asche Valkanas
    Information Doesn't Want to Be Free. Laws for the Internet Age
    Emily Eternal
    Portishead's Dummy
    Just a Geek. Unflinchingly Honest Tales of the Search for Life, Love, and Fulfillment Beyond the Starship Enterprise
    Still Just a Geek
    • Celebrated actor, personality, and all-around nerd Wil Wheaton updates his memoir of collected blog posts with all new material and annotations as he reexamines one of the most interesting lives in Hollywood and fandom!

      Still Just a Geek
    • The book features Wil Wheaton's journey from teen star to struggling actor, his exploration of HTML, blogging, Linux, and web design, the conflict between his fictional character Wesley Crusher and his real-life self, and stories about his relationships with his wife, step-children, and extended family.

      Just a Geek. Unflinchingly Honest Tales of the Search for Life, Love, and Fulfillment Beyond the Starship Enterprise
    • Portishead's Dummy

      • 248pagine
      • 9 ore di lettura

      An album which distilled a genre from the musical, cultural, and social ether, Portishead's Dummy was such a complete artistic achievement that its ubiquitous successes threatened to exhaust its own potential. The author offers an impressionistic investigation of Dummy that imitates the cumulative structure of the album itself.

      Portishead's Dummy
    • Emily Eternal

      • 304pagine
      • 11 ore di lettura

      Emily is an artificial consciousness, designed in a lab to help humans process trauma, which is particularly helpful when the sun begins to die 5 billion years before scientists agreed it was supposed to. So, her beloved human race is screwed, and so is Emily. That is, until she finds a potential answer buried deep in the human genome. But before her solution can be tested, her lab is brutally attacked, and Emily is forced to go on the run with two human companions - college student Jason and small-town Sheriff, Mayra. As the sun's death draws near, Emily and her friends must race against time to save humanity. But before long it becomes clear that it's not only the species at stake, but also that which makes us most human.

      Emily Eternal
    • In sharply argued, fast-moving chapters, Cory Doctorow's Information Doesn't Want to Be Free takes on the state of copyright and creative success in the digital age. Can small artists still thrive in the Internet era? Can giant record labels avoid alienating their audiences? This is a book about the pitfalls and the opportunities that creative industries (and individuals) are confronting today. An essential read for anyone with a stake in the future of the arts, Information Doesn't Want to Be Free offers a vivid guide to the ways creativity and the Internet interact today, and to what might be coming next

      Information Doesn't Want to Be Free. Laws for the Internet Age
    • Willkommen in Valkana, einer Science-Fantasy-Spielwelt für das Fantasy Age-Rollenspiel. Valkana ist eine Welt, in der Wissenschaft und Magie beide eine sehr wichtige Rolle spielen. Am Himmel liefern sich schwebende Autos und Drachen Wettrennen, und in den Straßen liefern sich Cyborgs Schlachten mit Golems. Du kannst ein elfischer Scharfschütze mit einem Blastergewehr sein, ein saurischer Duellant mit einem Powerschwert oder ein Orkmagier, der die Schattenmagie meisterhaft beherrscht. Du kannst uralte Artefakte entdecken oder neueste Technologie erwerben, die Wissenschaft und Magie miteinander verbindet. Du kannst dem Pfad des Schwertes, des Blasters oder des Zaubers folgen, doch wähle weise. Dein Überleben hängt davon ab.

      Titansgrave - die Asche Valkanas