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Fujino Omori

    Fujino Omori è un maestro del genere giapponese delle light novel, noto per le sue profonde esplorazioni psicologiche dei personaggi e le sue trame complesse e spesso ambigue. Il suo stile è caratterizzato da un senso dell'umorismo unico e dalla capacità di intrecciare emozionanti sequenze d'azione con momenti introspettivi che esaminano la condizione umana. Le opere di Omori toccano frequentemente temi come l'identità, le relazioni e la ricerca di significato in un mondo complicato. Il suo distintivo approccio narrativo ha conquistato un seguito devoto che apprezza il suo audace esame degli aspetti più oscuri della psicologia umana.

    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 12
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 13
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
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    Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
    • The prophecy of despair continues... When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
    • "Hestia, I challenge you to a War Game!" "What's with you, Apollo?" A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!

      Is It Wrong to Try to Pick Up Girls in a Dungeon? 6
    • After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. Not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Illustrations.

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
    • As a cost for saving the young dragon girl Wiene, Bell and his familia have lost the trust and respect of everyone in Orario. His newfound monstrous friends, the Xenos, need his help to get home. But with the Loki Familia blocking them, can Bell raise a fist against his beloved idol, the Sword Princess Aiz Wallenstein? Illustrations.

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
    • Seeing the future always comes at a cost!Someone has been murdered. The prime suspect in the latest crime to rock Rivira is the elf Gale Wind, now a blacklisted fugitive with a bounty on her head. After hearing this shocking accusation, Bell and his friends prepare to pursue her in order to clear her name. On the eve of their journey, Cassandra recalls a terrible dream that portended seventeen prophecies-and if they come true, the people she cares for most will die. Her solitary battle against ruin begins as Bell chases a Lyu consumed by a thirst for revenge!!

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 13
    • And so the boy begins to run again.Bell has grown through combat with his greatest rival. A rank up, a denatus, a new nickname...as he draws attention from the people and deities of Orario, the young adventurer receives a letter."A mission...an expedition?" Bell has reached a higher level, and he must therefore take on an even more challenging adventure. The order from the Guild leads him toward a new stage.And so, a faction alliance sets out for the Dungeon. Alongside his companions, Bell faces new floors, new monsters, and new unknowns.

      Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 12
    • Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!

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