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Adrienne Kress

    1 gennaio 1980

    Adrienne Kress si dedica alla narrazione con una passione contagiosa, derivante dal suo background di attrice e dall'amore per il gioco. La sua scrittura, che abbraccia diverse fasce d'età, è caratterizzata da un'immaginazione vibrante, un'arguzia giocosa e un talento nel creare narrazioni avvincenti. Kress fonde magistralmente elementi di avventura e umorismo, creando mondi che catturano i lettori. Attraverso la sua voce distintiva, esplora temi di coraggio, amicizia e il potere illimitato dell'immaginazione.

    Five Nights at Freddy's: Return to the Pit (Interactive Novel #2)
    The Explorers: The Reckless Rescue
    The Explorers: The Door in the Alley
    The Lost Ones (Bendy and the Ink Machine, Book 2)
    Dreams Come to Life
    Hatter Madigan: Ghost in the Hatbox
    • Set in Wonderland's Millinery Academy, the story follows Cadet Hatter Madigan as she navigates a unique training ground for those destined to protect queens. Here, students are groomed to become assassins, bodyguards, and spies, blending elements of fantasy and adventure. The narrative explores themes of loyalty, identity, and the challenges of a dangerous profession, all while immersing readers in a vibrant and whimsical world.

      Hatter Madigan: Ghost in the Hatbox
    • Dreams Come to Life

      • 304pagine
      • 11 ore di lettura

      An all-new official, original novel from the twisted world of the hit horror video game, Bendy and the Ink Machine! Seventeen-year-old Buddy has spent most of his life trying to escape the Lower East Side slums of New York City. Working as a delivery boy to support his family, Buddy wants to become an artist, a dream he's sure will never be realized. But that all changes when a delivery job puts him face-to-face with Mister Joey Drew, the eccentric owner of an animation studio. Mister Drew takes Buddy under his wing as an apprentice, thrusting him into a world unlike anything Buddy has ever seen before. There's the colorful cast of the studio, from the cranky, yet driven composer Sammy Lawrence to Dot, the writing intern and Buddy's counterpart. Working for Mister Drew, Buddy starts to think that maybe it's really as simple as Mister Drew says: Dreams do come true. But not everything at the studio is as picture-perfect as it seems . . . Something is going bump in the night at Joey Drew Studios, something that leaves behind trails of thick, dark ink. While the studio frantically works toward their latest deadline, Buddy and Dot team up to find out just what is tormenting the studio after-hours, even if it means tracking the trail to Mister Drew himself. Don't miss this official, original, pulse-pounding story from award-winning author Adrienne Kress, developed with theMeatly, Mike Mood, and Bookpast!

      Dreams Come to Life
    • This original novel by Adrienne Kress promises a unique narrative filled with engaging characters and imaginative storytelling. Kress's distinctive voice and creativity shine through, offering readers an intriguing journey that explores themes of adventure and self-discovery. The book stands out for its originality and the author's ability to weave captivating plots that resonate with audiences.

      The Lost Ones (Bendy and the Ink Machine, Book 2)
    • This pig-in-a-teeny-hat story starts when a very uninquisitive boy stumbles upon a very mysterious society. After that, there is danger and adventure; there are missing persons, hired thugs, a hidden box, a lost map, and famous explorers; and there is a girl looking for help that only uninquisitive boys can offer.

      The Explorers: The Door in the Alley
    • The Explorers: The Reckless Rescue

      • 281pagine
      • 10 ore di lettura

      "After nefarious, nameless thugs have separated Sam and Evie, the pair must travel the globe to reunite and piece together the remaining clues about the missing explorers from the Filipendulous Five"-- Provided by publisher

      The Explorers: The Reckless Rescue
    • Set in the iconic Freddy Fazbear's Pizza, this interactive novel invites readers to make choices that influence the storyline. Celebrating the 10th anniversary of Five Nights at Freddy's, it offers a fresh experience for fans, blending suspense and decision-making as players navigate the eerie atmosphere and uncover secrets. Engage with familiar characters and explore various outcomes based on your decisions, making each reading unique and thrilling.

      Five Nights at Freddy's: Return to the Pit (Interactive Novel #2)
    • Bendy: The Illusion of Living

      • 256pagine
      • 9 ore di lettura

      Enter the mind of Joey Drew in this exclusive memoir, sure to captivate fans of the hit horror video games Bendy and the Ink Machine and Bendy and the Dark Revival!

      Bendy: The Illusion of Living
    • Hatter M: Seeking Wonder

      • 160pagine
      • 6 ore di lettura

      A 152-pages of artwork by Sami Makkonen and Tyson Schroeder that includes all 10 webisodes with cover art by Bill Sienkiewicz in trade paperback exclusive. "Since the launch of the Hatter M series, we've received queries and sightings from around the world. Our mailbox has been full of probing questions, 19th century photographs, historical sightings, family anecdotes and recovered alchemite knives arriving from every corner of the globe as evidence of Hatter's time on Earth. Some of our readers joined us in documenting Hatter's search through the medium of sequential art. We have in the past released the adjunct tales as webisodes. For the first time, we are publishing the webisodes as a collection in Seeking Wonder. Savor these tales of deep travel as each adds another layer to the mythic spectrum of the mysterious top-hatted visitor from Wonderland."--Author's website

      Hatter M: Seeking Wonder
    • Rose is excited to start her first real job at a television studio! When she arrives at the office in Manhattan, she is immediately thrown into the chaos and meets a charming man named Joey Drew. He likes her spirit and hires her as the personal assistant on his new animated Bendy television show. Rose is thrilled by the opportunity to work with Joey, and on top of that, her family is selected to be one of his “test families.” Joey has some new technology that he is experimenting with, and it may have something to do with mysterious ink. He sends a pair of 3D glasses and a brand-new television to Rose’s home, and her brother can’t wait to try them out. But the glasses may just be a little too real . . . What happens when the line between imagination and reality starts to blur? And why does Rose keep seeing Bendy everywhere she goes?

      Fade to Black
    • Don't miss the pulse-pounding graphic novel adaptation of the bestsellingyoung adult novel, Bendy: Dreams Come to Life. Based onthe hit indie video game series, Bendy!

      Bendy Graphic Novel: Dreams Come to Life