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Susan Price

    8 luglio 1955

    Susan Ann Price è un'accademica britannica il cui lavoro unisce i campi della linguistica e della leadership nell'istruzione superiore. Le sue ricerche accademiche si sono addentrate nelle complessità del linguaggio, con l'obiettivo di promuovere una comprensione più profonda delle sue funzioni sociali. Nel corso della sua carriera, ha ricoperto ruoli di leadership significativi all'interno di istituzioni accademiche, contribuendo al progresso dell'istruzione universitaria. La sua eredità è segnata dalla riuscita integrazione della ricerca teorica con le esigenze pratiche dell'amministrazione educativa.

    Susan Price
    The Drover's Dogs
    Feasting the Wolf
    Horror stories
    Ghost Drum
    Forbidden Doors
    Patto col passato
    • Patto col passato

      Una vicenda indimenticabile tra storia e fantascienza

      • 517pagine
      • 19 ore di lettura

      Viaggio nel tempo tra il Ventunesimo e il Sedicesimo secolo: una Metropolitana del Tempo garantisce il collegamento e consente a un gruppo di scienziati di entrare in contatto col passato, quando la Terra era ancora ricchissima di risorse inesplorate e con i suoi abitanti, il clan degli Sterkarm che vivono in una cupa torre. Andrea, una ragazza grassa e goffa del Ventunesimo secolo spedita come spia nel Sedicesimo diventa popolarissima e si fidanza con il bellissimo Per Sterkarm, il figlio del capoclan. Sarà Andrea a salvargli la vita quando, ferito, lo farà curare nel suo secolo. Il romanzo prosegue tra avventure e passioni... Età di lettura: da 12 anni.

      Patto col passato
      4,0
    • Forbidden Doors

      • 112pagine
      • 4 ore di lettura

      This is a collection of short stories based on traditional tales which tell what happened to those who have dared to open forbidden doors, including the young man who, tempted by visions of a beautiful garden, opened the garden door, but only found darkness and exile.

      Forbidden Doors
      3,5
    • Ghost Drum

      • 176pagine
      • 7 ore di lettura

      Part of our collection of Young Adult Classics, this stunning Carnegie-winning tale takes us to a world of darkness and ice, where a shaman and a prince fight for their freedom. In the darkest hour of a freezing Midwinter, a night- walking witch adopts a newborn baby and carries her off in her house on chicken legs.

      Ghost Drum
      3,0
    • Horror stories

      • 256pagine
      • 9 ore di lettura

      This is a chilling compilation of the very b est in horror writing from the gothic terror of Edgar Allan Poe, to contemporary writers such as Leon Garfield and Susan Price. '

      Horror stories
      3,5
    • Feasting the Wolf

      • 205pagine
      • 8 ore di lettura

      When Ketil and Ottar sail away with a Viking band to join the Great Army, they dream of famous victories. But the boys are ill-prepared to survive a bloody and brutal battle with the Saxons. Courage and friendship alone must win the day in this sweeping, dramatic adventure.

      Feasting the Wolf
      3,3
    • The Drover's Dogs

      • 160pagine
      • 6 ore di lettura

      The story follows ten-year-old Sandy, whose innocence is shattered when his mother sells him to a cruel farmer. Enduring starvation and abuse, Sandy's harrowing experiences reveal the harsh realities of his life, forcing him to confront the loss of his childhood and the struggle for survival. This poignant tale explores themes of resilience and the impact of trauma on a young boy's spirit.

      The Drover's Dogs
    • The Ghost Wife

      • 134pagine
      • 5 ore di lettura

      Exploring themes of love and longing, the narrative delves into the complexities of a relationship marked by emotional depth and vulnerability. The characters navigate their feelings, questioning the nature of love and connection, while facing the challenges that arise in their bond. As they confront their desires and fears, the story captures the essence of human emotion and the intricacies of personal relationships.

      The Ghost Wife
    • Game Changers have the skills, courage and power to change the world! Read about eight game-changing scientists who all shared the same motto in life: 'nullius in verba' - 'take no one's word for it'. They asked the questions and gathered the evidence that shaped our understanding of modern science. From Isaac Newton who established the laws of motion still used by engineers and scientists today, to Marie Curie, who won two Nobel prizes in recognition of her work on radiation and radioactivity, and Tu YouYou, the Chinese scientist who discovered a cure for malaria that has saved millions of lives. Game Changers: Super Scientists is part of the Reading Planet range of books for Stars (Lime) to Supernova (Red+) band. Children aged 7-11 will be inspired to love reading through the gripping stories and fascinating information books created by top authors. Reading Planet books have been carefully levelled to support children in becoming fluent and confident readers. Each book features useful notes and questions to support reading at home and develop comprehension skills. Reading age: 10-11 years

      Reading Planet KS2 - Game-Changers: Super Scientists - Level 8: Supernova (Red+ band)
    • The Kingfisher Nursery Collection

      • 256pagine
      • 9 ore di lettura

      A selection of action rhymes, nursery rhymes, poems and traditional stories. Suggested level: preschool, junior.

      The Kingfisher Nursery Collection
    • Im 21. Jahrhundert wird ein Zeittunnel gebaut, der Reisen in die Vergangenheit ermöglicht. Eine Ethnologin, Andrea, verliebt sich im 16. Jahrhundert in Perr, den Sohn eines kriegerischen Clans. Als er verletzt wird, bringt sie ihn in die Zukunft. Dennoch entscheidet sie sich letztlich für ihre Welt, während die Legende von Menschen und Elfen weiterlebt.

      Starckarm-Saga. Aus d. Engl. v. Gaby Wurster
      4,0
    • Der haarige Bill

      • 77pagine
      • 3 ore di lettura

      Eine ganz normale Familie wird von einem Putzkobold heimgesucht. Doch als der nicht nur putzt, sondern auch die Wohnung neu einrichtet, will die Familie ihn gern loswerden ... Ab 10

      Der haarige Bill
      3,4
    • Er ist von einer unmenschlichen Schönheit und zieht alle in seinen Bann. Seine Mutter war eine Elfenfrau. Doch er ist auch der Sohn eines Königs, und jetzt hat Elflings sterbender Vater ihn als seinen Erben benannt. Doch Elfling hat Brüder, legitime Kinder des Königs, die an Hofe aufgewachsen sind. Kein dreckiges Elfenbalg wird sie ihres Geburtsrechts berauben. Die Brüder glauben mit Elfling leichtes Spiel zu haben. Doch Elfling hat eine Verbündete, eine Kriegsmaid aus der Schar von Wodens Walküren. Und er ist bereit, sein Recht einzufordern.

      Elfling: Der Erbe der Krone
      2,8
    • Elfling, ein Halbblut und Sohn einer Elfenfrau sowie eines Königs, hat die Krone erlangt, jedoch plant sein Halbbruder Unwin, unterstützt von der Kirche, seinen Tod. Während Unwin bereit ist, den Frieden zu brechen, bleibt die Möglichkeit, dass die Toten zurückkehren, bestehen.

      Elfling - Das Heer der Toten. Roman
    • Im 21. Jahrhundert wird ein Zeittunnel gebaut, der Reisen ins 16. Jahrhundert ermöglicht. Dort glauben die Starckarms, die Zeitreisenden seien Elfen. Andrea, eine Ethnologin, verliebt sich in Perr, Toorkillds Sohn. Als Perr verletzt wird, bringt sie ihn ins 21. Jahrhundert. Die Starckarms kämpfen gegen die Zeitreisenden, und Andrea muss sich entscheiden.

      Der Zeittunnel. Roman
    • Er ist das Kind einer Frau aus dem Elfenreich. Aber er ist auch der Sohn eines Königs, und er fordert die Krone, die ihm nach altem Recht zusteht. Doch er hat nicht mit der Tücke der Priester gerechnet, die ihn Teufelsbrut nennen. Denn sie behaupten, dass er keine Seele besitzt.

      Die Elfling-Saga