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Edward Cox

    Edward Cox è un autore e scrittore di viaggi le cui opere approfondiscono le complessità del mentoring e dell'arte della leadership, spesso con un focus sulla storia e la strategia militare. La sua scrittura esplora come la leadership plasmi non solo gli individui, ma anche i più ampi eventi storici. La capacità di Cox di fondere la narrazione personale con l'intuizione analitica offre ai lettori una prospettiva unica sull'influenza e sulla responsabilità. Il suo approccio alla scrittura evidenzia le sfumature del mentoring e il suo potere trasformativo.

    The Watcher of Dead Time
    The Relic Guild
    The Wood Bee Queen
    The Song of the Sycamore
    The Cathedral of Known Things
    • 2021

      In another world, on the other side of the sky and the sea, a queen has been killed. And the only people who can stop her murderer are a small time thief with a magic sword, and a librarian from England who doesn't believe in magic. A stand alone fable for fans of Joanne Harris or Diana Wynne Jones.

      The Wood Bee Queen
    • 2020
    • 2017

      The Watcher of Dead Time

      • 372pagine
      • 14 ore di lettura

      Debut author Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come SFX

      The Watcher of Dead Time
    • 2016
    • 2014

      The Relic Guild

      • 432pagine
      • 16 ore di lettura

      Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.

      The Relic Guild