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Ed Greenwood

    21 luglio 1959

    Questo autore è noto principalmente come creatore del vasto mondo fantasy Forgotten Realms, che ha costituito la base per la sua longeva campagna di giochi di ruolo da tavolo. Il suo lavoro si concentra sullo sviluppo dettagliato di questo mondo, noto come Realmslore, e sulla scrittura di storie per varie pubblicazioni. Le sue opere sono apprezzate per la profondità e la complessità dei mondi di gioco che plasmano l'esperienza di giocatori e lettori allo stesso modo. L'autore è un creatore riconosciuto nel campo della letteratura fantasy e del game design.

    The Halls of Stormweather
    Castlemourn Campaign Setting
    Dark Lord
    Seven Tales in Amber
    Band of Four - 1: The Kingless Land
    Forgotten Realms
    • 2024

      Embark on thrilling adventures in Eberron's dark fantasy landscape, where Abraxis Wren, the city's most infamous Inquisitive, navigates the treacherous streets of Sharn alongside his loyal friend Torin. Experience the vibrant yet perilous port city of Waterdeep, where a group of unlikely heroes faces unexpected challenges. Finally, journey to the enchanting Feywild, home to the whimsical Witchlight Carnival, where delights and dangers intertwine. Each tale immerses readers in rich lore, captivating characters, and the excitement of Dungeons & Dragons.

      Dungeons & Dragons Library Collection, Vol. 2
    • 2022

      Grimmer Tales

      Volume One

      • 260pagine
      • 10 ore di lettura

      Set in a richly imagined universe, this sci-fi/fantasy narrative explores a revival of ancient powers and technologies after two centuries of dormancy. The story follows a diverse cast of characters as they navigate a world reshaped by forgotten lore and emerging conflicts. Themes of rebirth, the clash of old and new, and the quest for identity are central to the plot, inviting readers to delve into a journey that challenges the boundaries of reality and imagination.

      Grimmer Tales
    • 2019

      Seven Tales in Amber

      • 84pagine
      • 3 ore di lettura

      Short stories inspired by the Chronicles of Amber series. "A Secret of Amber with Ed Greenwood" -- "Salesman's Tale" -- "Blue Horse, Dancing Mountains" -- "The Shroudling and the Guisel" -- "Coming to a Cord" -- "Hall of Mirrors".

      Seven Tales in Amber
    • 2018

      Optimizing Growth

      • 225pagine
      • 8 ore di lettura

      "This book is a handbook for how to succeed in the age of big data. Today's business environment looks dramatically different than it did even a decade ago, and it continues to evolve at an increasing rate; macroeconomic shifts, consumer trends, technological advances, and changing competitive dynamics are accelerating the pace of change, and businesses are struggling to grow amidst the turbulence. This book provides insightful guidance, real-world success stories and practical tools to achieve growth in this new era, utilizing big data to achieve a deeper understanding of demand, customers, competitors, and opportunity. With disruption around every corner, growth now demands innovative new approaches and an improved capacity to meet customer needs; by gaining a stronger grasp of demand, businesses can elevate performance from "survive" to "thrive.""--

      Optimizing Growth
    • 2017

      The Awakened Modern

      • 200pagine
      • 7 ore di lettura

      The book invites readers on a transformative journey, encouraging personal growth and self-discovery. It explores themes of awakening and enlightenment, aiming to inspire individuals to break free from limitations and embrace their true potential. Through insightful guidance and practical exercises, it seeks to empower readers to cultivate mindfulness, resilience, and a deeper understanding of themselves and the world around them. The narrative promises to challenge conventional thinking and foster a sense of purpose and fulfillment.

      The Awakened Modern
    • 2017

      Death Masks

      • 438pagine
      • 16 ore di lettura

      Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt. All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation--however plausible--began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup? The rumors would rage on, whether the Open Lord Laeral Silverhand did something or not. That was the trouble with rumors; once loosed, they roamed free like snarling, untamed beasts, with no simple way of stopping them.

      Death Masks
    • 2016

      Spellstorm

      • 288pagine
      • 11 ore di lettura

      Gathered together in a merchant's mansion to gain possession of the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells, archwizards become trapped in a vicious spellstorm as they face down the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But then the archwizards start dying.

      Spellstorm
    • 2016

      The Iron Assassin

      • 320pagine
      • 12 ore di lettura

      In London, a series of murders threatens the throne itself. Jack Straker, Lord Templeton, the energetic young inventor and Dread Agent for the Crown, believes he has created a weapon to defend the Prince Regent: a reanimated, enhanced corpse he can control. But members of the Ancient Order of the Tentacles have other plans for the iron Assassin.

      The Iron Assassin
    • 2014

      Kobold Guide to Combat

      • 160pagine
      • 6 ore di lettura

      At the heart of every adventure lies conflict. A Full-Throated Battle Cry, the Clash of Swords, the Smell of Smoke & Blood... COMBAT! Whether it's between a cursed knight and an elf prince at swordspoint, adventurers facing down an ogre, or two great armies clashing for ultimate power, combat changes everything. Between these covers, more than 15 master game designers and storytellers get into the thick of it. These essays cover strategy and tactics, and the history of military systems at war. They demonstrate how to increase the tension in a conflict, and use monsters, magic, and war machines on the field. And these creators show you how to create great combat on the tabletop and in your storytelling. Open these pages and enter the fray!

      Kobold Guide to Combat
    • 2014

      The Herald

      • 352pagine
      • 13 ore di lettura

      "In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. Salvatore, Ed Greenwood, the creator of the Forgotten Realms, further chronicles the exploits of Elminster as he fights for the future of Faerun. Chaos grips Faerun as vainglory, prophecy, and ancient forces co-mingle in the shadows cast by war. At the heart of it all, Mystra, the great Goddess of Magic, has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerun. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protege Amarune, Elminster works frantically to strengthen the Weave's tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance"--

      The Herald