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Bruce R. Cordell

    Bruce R. Cordell è un acclamato autore e game designer il cui lavoro ha plasmato molteplici edizioni di un popolare mondo fantasy. I suoi contributi ai giochi di ruolo da tavolo dimostrano una profonda comprensione della costruzione del mondo e delle intricate meccaniche di gioco. Oltre al suo influente lavoro nel game design, Cordell si è affermato anche come prolifico autore di narrativa, in particolare nel genere fantasy. I suoi romanzi sono noti per esplorare mondi e personaggi ricchi e complessi, mantenendo un acuto stile narrativo e un talento per la narrazione epica che riecheggia le sue sensibilità di design.

    Dungeons and Dragons. Complete Psionic
    Dungeons & Dragons. Draconomicon
    Dungeons & Dragons Hardcover Publications. Player's Handbook 3
    Of Sound Mind
    When the Sky Falls
    Numenéra. Player's Guide
    • Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.

      Numenéra. Player's Guide
    • When the Sky Falls

      • 63pagine
      • 3 ore di lettura

      The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and magic arise.This event book serves as a guide for DMs and players whose world is struck, and struck hard, by a meteor. Following the model of the popular event book Requiem for a God, D&D Epic Level Handbook designer Bruce Cordell brings you When the Sky Falls.This book presents a variety of new prestige classes for characters close to ground zero, a variant magic system powered by residual meteor fragments, and many new feats and spells. When the Sky Falls also describes frightening new monsters -- creatures twisted by their proximity to the Afterfall.

      When the Sky Falls
    • Of Sound Mind

      • 40pagine
      • 2 ore di lettura

      Bad Dreams Sometimes Have a Good Cause In a town teetering on the edge of sanity, kidnapped children and an unexpected murder require fledgling adventurers to brave the not-so-abandoned lair of a long-slain dragon. If what they find doesn't break them, the heroes must defeat a dangerous psionic menace before it transforms the townspeople into mindless slaves!Compatible with 3rd Edition RulesSword and Sorcery "TM" books are published under the Open Game License and are 100% compatible with 3rd Edition rules and the D20 System.

      Of Sound Mind
    • Rules for psionic, divine, and primal heroes.Player’s Handbook ® 3 expands the range of options available to D&D ® players with new classes, races, powers, and other material.This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

      Dungeons & Dragons Hardcover Publications. Player's Handbook 3
    • All about the most popular monsters of D&D--the dragons!Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a gane, including adventure hooks, quests, and pregenerated treasure hoards.

      Dungeons & Dragons. Draconomicon
    • Think You Know Everything about Psionics? Think Again. In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it. This companion toExpanded Psionics Handbookbuilds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced inExpanded Psionics Handbook, it presents three new standard classes–the ardent, the erudite, and the lurk–plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations. For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™ Expanded Psionics Handbook™

      Dungeons and Dragons. Complete Psionic
    • "I shall burn thee with blistering heat and with bitter destruction. I will send the teeth of beasts upon thee, with the poison of serpents of the dust..."Presents the first volume in a new fantasy series chronicling the stand-alone adventures and exploits of the clerics in the Forgotten Realms universe. Original.

      Lady of Poison
    • Dungeons & Dragons: Open Grave

      Secrets of the Undead: A 4th Edition D&D Supplement

      • 224pagine
      • 8 ore di lettura

      All about the most horrifying monsters of D&D(R)--the walking dead!The sourcebook provides information about undead origins, tactics, myths, lairs, behaviors, and more. In addition, this book provides elaborate lair entries (including tactical encounters) for undead at each tier of play. Broad story and campaign elements in Open Grave give DMs ready-to-play material than can be easily incorporated into a game, such as undead templates and power substitutions, adventure hooks and quests, and statistics for unique undead such as Acererak and Vecna.Open Grave: Secrets of the Undead depicts a host of new undead, including new varieties of zombies, wraiths, skeletons, ghouls, and vampires. Open Grave also introduces several completely new types of undead, such as moongaunts, forsaken shells, and death oozes, to name just a few.

      Dungeons & Dragons: Open Grave
    • Bastion of Broken Souls

      An Adventure for 18th-Level Characters

      • 48pagine
      • 2 ore di lettura

      The Blood of Ancient Battles RisesAn eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse.To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.This adventure is the latest element in a collection of adventures designed to take characters from beginner to advanced levels of play (although no previous adventure need be played to play this one) . Bastion of Broken Souls features an additional 16 pages of content for the same price as previous adventures.

      Bastion of Broken Souls