Bookbot

Richard C. Levy

    Radiology in Emergency Medicine
    The Toy and Game Inventor's Handbook
    The Inventor's Desktop Companion
    • The Inventor's Desktop Companion

      The Guide to Successfully Marketing and Protecting Your Ideas

      • 472pagine
      • 17 ore di lettura

      This guide to marketing and protecting ideas and inventions takes the reader step-by-step through the protection process - from how to patent, trademark or copyright an idea, to saving money in legal fees. It includes the names, addresses and phone numbers of over 2000 associations, public and private marketing services and sources of information. there are sample legal and licensing agreements and dozens of reproducable forms to help the reader save time and money. A section on Ripoffs presents findings of US Senate hearings (September 1994) on invention marketing scams, as well as the FTC's Dirty Dozen list.

      The Inventor's Desktop Companion
    • The Toy and Game Inventor's Handbook

      Everything You Need to Know to Pitch, License, and Cash-In on Your Ideas

      • 512pagine
      • 18 ore di lettura

      The toy industry is a 30 billion dollar-a-year business. It's also the last frontier for aspiring independent inventors, with an annual new product turnover of 60 percent and plenty of opportunities for the creative mind. Here, one of the most recognized and successful toy and game inventors in the business teams up with the former head of research and development at Hasbro to bring clear, comprehensive information to aspiring toy and game inventors...who just might bring us the next hula hoop!

      The Toy and Game Inventor's Handbook