Bill Loguidice è un acclamato autore e giornalista tecnologico con una profonda competenza nella storia dei videogiochi e dei computer. La sua scrittura approfondisce l'evoluzione e l'impatto culturale dell'intrattenimento interattivo, esplorando l'essenza delle prime piattaforme di gioco e l'influenza di titoli fondamentali. Loguidice offre ai lettori un viaggio attraverso un'era trasformativa della storia digitale, dimostrando la sua profonda comprensione dell'intersezione tra tecnologia, arte e cultura.
Play―and survive―in the game of Fortnite! Zombies. Battle. Survival. Fortnite has it all―and if you want to keep your gameplay going until the bitter end to outlast your competition, this book is the ace in your back pocket! Who will be the last person standing? When you want to outlast the competition and make Fortnite yours, this book makes it easier than ever to come out on top.
Will be of special interest to the aviation community, passengers past and
present, as well as providing an insight and authentic feedback from the
pilot's side of the cockpit door for the general reader. An entertaining and
lively read!
An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
368pagine
13 ore di lettura
The book delves into the captivating history of video game platforms, highlighting various consoles, computers, handhelds, and arcade machines that have shaped the industry. It serves as both an exploration and a celebration of the evolution and diversity of gaming technology, providing insights into the impact these devices have had on entertainment and culture.
The book emerges from several contemporary concerns in mathematics, language, and mathematics education. However, the book takes a different stance with respect to language by combining discussion of linguistics and mathematics using examples from each to illustrate the other. The picture that emerges is of a subject that is much more contingent, much more relative, much more subject to human experience than is usually accepted. Another way of expressing this, is that the thesis of the book takes the idea of mathematics as a human creation, and, using the evidence from language, comes to more radical conclusions than most writers allow.
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images
Bill Innes, originally a native of the island, presents a delightful collection of photographs of life as it was on South Uist and this is every bit a book about people as it is about place.