Le Cronache - 2: La notte dei draghi
- 250pagine
- 9 ore di lettura
Questo autore è celebrato per i suoi contributi fondamentali al genere fantasy, co-creando un leggendario mondo di gioco che ha catturato l'immaginazione. Il suo lavoro si immerge in profonde narrazioni epiche e reami intricati, tessendo storie ricche di concetti unici e personaggi avvincenti. I lettori sono attratti dalla magistrale miscela di avventura, magia e complessità morali presenti nelle sue opere.







Ben prima che la leggendaria saga di DragonLance mettesse in gioco il destino della Terra e dei nostri eroi, l’iniziazione al male del futuro arcimago Raistlin si compie fra le nebbie tenebrose e avvolgenti di Ansalon. Di quest’ultimo ripercorriamo il passato di apprendista stregone nella scuola del distratto negromante Theobald, mentre assistiamo al lento delinearsi dei suoi tratti caratteristici.
Paura e terrore discendono sul continente di Ansalon nel momento in cui un gruppo di vecchi amici si riunisce alla Taverna dell'Ultima Dimora. Fra i compagni si trovano un giovane cacciatore innamorato della sua principessa, due fratelli (un aspirante guerriero e un apprendista mago), un prode cavaliere, un vecchio nano e un kender dalle fattezze di un bambino; per quanto così diversi fra loro, si sono riuniti nella speranza di salvare quanto hanno di più prezioso. Ma la loro amata terra natale è avvolta dall'oscurità e rischiano più di quanto possano immaginare nel tentativo disperato di fermare la Regina delle Tenebre che vuole dominare il mondo...
L'arrivo della primavera fa rinascere la speranza, gli eroi, armati della leggendaria Dragonlance, combattono per sconfiggere i draghi malvagi, ma anche le proprie debolezze, che potrebbero rivelarsi la causa della fine del mondo. Il dubbio condurrà Tanis sull'orlo del baratro e Raistlin dovrà scegliere tra le tenebre e la luce; mentre Laurana dovrà ingegnarsi per evitare l'insidiosa trappola che le è stata sapientemente tesa. Ma sarà il misterioso Uomo della Gemma Verde a reggere le sorti della disperata battaglia contro la Regina delle Tenebre...
Questo volume presenta il sesto volume della saga di Death Gate, attribuendogli erroneamente il titolo del settimo. L'errore sarà corretto a partire dalla ristampa del 2000, con ISBN: 8804479337. "Chi sorpasserà quella soglia potrà acquisire poteri inimmaginabili, creare e distruggere interi mondi. La Settima Porta è il sogno più azzardato che umano possa concepire e per Haplo, che ne conosce l'ubicazione, significa il Potere Assoluto. Ma i suoi nemici premono, conoscono l'arte dell'accerchiamento. C'è solo un luogo dove possono minacciarlo. Un luogo di morte. Un labirinto da cui nessuno è uscito prima".
Abarrach, il regno della pietra, è una landa perduta pullulante di caverne sotterranee scavate nella pietra vulcanica, dove le razze inferiori - gli umani, gli elfi e i nani - sono ormai estinte da tempo. Sopravvivono solo le ultime vestigia di Sartan, un tempo fiorente, che minaccia anch'essa di scomparire del tutto. Questo scenario desolato, tuttavia, potrebbe presentare delle sorprese imprevedibili per Haplo e Alfred, nemici da sempre e compagni di strada per necessità, soprattutto riguardo all'antica storia di Sartan e al futuro dei suoi discendenti...
Dopo inenarrabili vicissitudini, Alfred ha finalmente ritrovato la sua gente a Chelestra, il mondo d’acqua. Ma anni e anni di viaggi insidiosi gli hanno insegnato a essere prudente, a non fidarsi più di nessuno… infatti, Alfred capisce presto che la sua diffidenza è giustificata anche nei confronti della sua gente. L’unica persona di cui Alfred può fidarsi è, stranamente, Haplo, l’emissario del signore dei Patryn, il Lord del Nexus. Ma il signore dei Patryn ha decretato suoi nemici tutti gli abitanti di Sartan per cui Haplo non osa agire contro il suo signore. I compagni sono giunti in una terra dove gli umani, gli elfi e i nani hanno imparato a convivere in pace. Ma Sartan e Patryn infrangeranno questa alleanza spinti dal loro eterno antagonismo e dalla loro sete di potere: entrambi vogliono dominare i quattro mondi. Soltanto Alfred e Haplo capiscono di avere un nemico più antico e più minaccioso di loro stessi…
In epoche remote la Terra è stata divisa nei quattro regni fondamentali, ognuno dei quali ha una vita autonoma: Arianus, il mondo d'aria, Pryan, il mondo di pietra, Abarrach, il mondo di fuoco e Chelestra, il mondo d'acqua. Per il controllo di questi regni si battono due razze dotate di superiori poteri magici: i Sartan, dediti al bene, e i Patryn, ambiziosi e assetati di potere. Una corsa disperata nel tentativo di salvare l'universo, una lotta senza quartiere fra persone che non sanno più scegliere fra la lealtà al loro signore, agli amici o ai loro ideali. Il caos impazza ovunque, bene e male non hanno più confini…
Il secondo e ultimo episodio delle "Cronache di Raistlin", seguito di "Raistlin-L'alba del male". La storia dell'innocenza perduta tra gli orrori della guerra.Nel corso dell'assedio feroce della cittadina di Hope's End, il giovane mago Raistlin è costretto a rinnegare i suoi ideali per salvare se stesso e il fratello. Eppure mentre Raistlin e Caramon si addestrano come mercenari, lontano un'altra anima viene forgiata nell'ardore della battaglia. Una futura signora suprema dei draghi sceglie la propria strada e inizia l'ascesa al potere: si tratta di Kitiara Uth Matar, sorellastra dei Gemelli.Gli antefatti dell'ormai mitico ciclo delle "Cronache di DragonLance". Un volume dedicato a tutti coloro che ne hanno amato le atmosfere e i personaggi.
Dopo il ritorno dei draghi di Takhisis, gli abitanti del mondo di Krynn disperano di poter ritrovare la pace, ma anche nell'oscurità delle tenebre brilla l'esile bagliore della fiamma della speranza. Un pugno di eroi stringe un'alleanza per sconfiggere i draghi malvagi: la Regina delle Tenebre, cavalieri, barbari, gnomi, elfi intraprendono dunque la perigliosa ricerca della leggendaria Dragonlance. Riusciranno nell'impresa?
Sono ormai passati diversi millenni da quando i potenti esseri primordiali plasmarono i misteriosi quattro segni del mondo: acqua, fuoco, cielo e pietra, e gli uomini che vivono in ognuno di essi si sono ridotti a conoscere solo il proprio, ignorando tutti gli altri. Ad Arianus, il regno dell'aria, gli uomini sono costretti a combattere per difendere le proprie riserve d'acqua dagli elfi e dagli gnomi. Nel corso di questa guerra si muovono strani personaggi, come lo spietato assassino Hugh Manolesta, un astuto mercenario pronto a servire qualsiasi padrone e ad eseguiure qualsiasi incarico. Questa volta però la vittima designata è il figlio di un re e Hugh, per eseguire la sua micidiale missione, sarà costretto a varcare tutti i confini conosciuti dal suo popolo e a penetrare in nuovi misteriosi universi…
Il mago Raistlin, assetato di potere, tesse il fatale incantesimo e finalmente il Portale si schiude al suo cospetto... Altrove, il fratello gemello Caramon aziona il magico congegno che gli permette di viaggiare nel tempo e, seguito dal kender Tasslehoff, si ritrova proiettato in un'epoca e in un luogo sconosciuti dove lo attende una spaventosa realtà. Intanto Raistlin si inoltra nell'Abisso dove lancerà l'estrema sfida a Takhisis, la Regina delle Tenebre.
Pietra, cielo, fuoco e acqua. Quattro regni diversi per separare i popoli, per cancellare la storia. E i Patryn, che di quel mondo un tempo erano i dominatori, sono reclusi da eoni nel mortale Labirinto. Ma ora il Lord del Nexus, il signore dei Patryn, ha trovato il modo di inviare un suo emissario oltre Death Gate, la Porta della Morte, fino ai quattro regni. La sua missione: esplorare, scoprire la storia perduta, ritrovare gli antichi oppressori… e aiutare il suo padrone a conquistare il dominio assoluto. Haplo viaggia nel torrido Pryan, un mondo dove la luce solare ininterrotta e le pioggie copiose hanno dato vita a una giungla possente e intricata, nella quale gli elfi e gli umani vivono sulle cime degli alberi e i nani abitano vicino al suolo. Haplo ha l'incarico di fomentare il caos tra gli abitanti di Pryan, per indebolirli in vista dell'avvento dei Patryn. Ma le continue guerre, alimentate dal commercio d'armi degli elfi, hanno già raggiunto questo obiettivo. Dopo generazioni di conflitti e odi razziali, nemmeno la minaccia di distruzione per mano dei leggendari titani riesce a creare l'unità. L'apocalisse è annunciata.
L'imponente montagna si è abbattuta su Krynn e gli dei hanno distrutto il Tempio di Istar. È trascorso un secolo ormai e il continente di Ansalon è una landa desolata i cui poveri abitanti lottano tenacemente per la sopravvivenza, avversati dalla peste, dalla carestia e da una guerra spietata. Fuggito dalla predestinata città di Istar, Raistlin, il mago dai poteri straordinari, attua un incantesimo per esiliare il fratello gemello Caramon e la stupenda chierica Crysania in un'epoca del futuro. E intanto, nella Torre della Stregoneria, si accinge a predisporre un piano per abbattere il Portale e sfidare a morte la Regina Nera. Ma, uno alla volta, i piani di Raistlin vengono scoperti.
La Guerra delle Lance è ormai da tempo conclusa. Inesorabili, le stagioni si susseguono l'una a l'altra. Ora è estate: un'estate arida e asciutta coma mai si era vista prima a Krynn. Sconvolto da un'atroce perdita, il giovane mago Palin Majere tenta di penetrare l'abisso alla ricerca del perduto zio, il celebre arcimago Raistlin. La Regina delle Tenebre ha dalla sua parte nuovi campioni, mentre un Cavaliere Guerriero, Steel Brightblade, cavalca all'attacco della Torre del Sommo Chierico. Su una piccola isola, i misteriosi Irda si impadroniscono di un antico talismano. Usha, una fanciulla umana allevata dagli Irda, giunge a Palanthas affermando di essere la figlia di Raistlin…
L'arrivo della primavera fa rinascere la speranza, gli eroi, armati della leggendaria Dragonlance, combattono per sconfiggere i draghi malvagi, ma anche le proprie debolezze, che potrebbero rivelarsi la causa della rovina del mondo. Il dubbio condurrà Tanis sull'orlo del baratro e Raistlin dovrà scegliere tra le tenebre e la luce, mentre Laurana dovrà ingegnarsi per evitare l'insidiosa trappola che le è stata sapientemente tesa. Sarà però il misterioso Uomo della Gemma Verde a reggere le sorti della disperata battaglia contro la Regina delle Tenebre.
Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales with strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chanced encounter with a beautiful, sorrowful woman who bears a magical crystal staff draws the companions deeper into the shadow forever changing their lives and shaping the fate of the world. No one expected them to be heroes. Least of all themselves.
Joram ritorna nel regno di Merilon, da cui era stato bandito, esercitando il magico potere della Spada Nera e rivendicando i suoi diritti di nascita. Accompagnato dal catalista Sayron, dal giovane Mosiah e da Simkin, scopre l'esplosivo segreto del suo passato e l'antica profezia che pone il destino del mondo nelle sue mani: le mani che hanno forgiato la Spada Nera
L'antica profezia della Spada Nera si avvera: Joram adesso ha nelle sue mani il potere di salvare il mondo o di... distruggerlo. Contiene La Spada Nera, L'antica profezia e Il trionfo della Spada Nera
Sono passati vent'anni dal giorno in cui gli abitanti di Thimhallan furono costretti a fuggire dal loro regno magico per essere accolti, sulla Terra. Una notte, Saryon, riceve una visita inaspettata: un Duuktsarith, uno dei temibili Inquisitori della Chiesa di Thimhallan si reca a casa sua. L'inviato è Mosiah, uno dei più vecchi amici di Saryon, e lo informa che dovrà convincere Joram, l'uomo più odiato dagli abitanti di Thimhallan, a dar loro la Spada Oscura, arma in grado di annullare il potere della magia che Joram usò per distruggere il nucleo magico di Thimhallan, la Ruota della Vita, condannando il pianeta alla distruzione. Mosiah gli spiega che se l'arma non cadrà in mani loro molto probabilmente verrebbe rubata dai Tecnomanti, una setta di occultisti molto potente che ora, occupano le più alte cariche dello stato e della finanza. L'Inquisitore dice che lui parla per bocca di re Garald, il vecchio sovrano di Thimhallan, anch'egli profugo sulla Terra, e aggiunge che se non riusciranno a ottenere la Spada Oscura la Terra sarà condannata.
Molti anni or sono gli Eroi delle Lance lottarono per ripristinare il fragile equilibrio fra il bene e il male. La guerra fu vinta e il tempo ha continuato a scorrere inesorabile. La Regina delle Tenebre, tuttavia, sebbene sconfitta, non fu annientata e la gente presto dimentica le lezioni del passato. Così il fiume dell'esistenza è tornato ad ingrossarsi e a farsi minaccioso. Il tempo dei Compagni delle Lance è però ormai trascorso e, dinanzi al pericolo incombente, non rimane loro che cedere le armi ai nuovi Eroi, quelli della Seconda Generazione. O a coloro che ne causeranno la rovina...
A key trilogy in the Dragonlance line, collected in an annotated paperback.This annotated version of Time of the Twins, War of the Twins , and Test of the Twins contains extensive notes by The New York Times best-selling authors Margaret Weis and Tracy Hickman. The three titles deal with all of the Heroes of the Lance, but primarily with the most popular character in all of Dragonlance , Raistlin Majere.
An annotated edition of three classic Dragonlance novels--Dragons of Autumn Twilight, Dragons of Winter Night, and Dragons of Spring Dawning--is accompanied by extensive commentary by the authors on the world of Krynn and their popular characters. Reprint. 60,000 first printing.
More than three million readers have witnessed the return of the dragons...And now the books that began the best-selling 'dragonlance' saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This splendid collector's edition is a must for the millions of readers who fell in love with the fantasy world of Krynn.
A museum curator hires the Mag Force 7 to steal a robotic artifact from an excavation site, but when the mercenaries lose the dangerous antique, they must find it before bloodthirsty aliens determined to destroy the human race can use it for their own purposes.
A return visit to some of the best-known Dragonlance stories.Edited by bestselling authors and frequent collaborators Margaret Weis and Tracy Hickman, The Best of Tales, Volume Two is a collection of some of the most well-known and popular stories published in Dragonlance anthologies over the past 15 years. Dragonlance fans will be thrilled to read this follow-up to The Best of Tales, Volume One.
Transported to the era of the Third Dragon War, Destina Rosethorn and her companions inadvertently alter history with the Graygem of Gargath. Upon returning to their original time at the Inn of the Last Home, they find a world dominated by evil forces. As the river of Time threatens to engulf their reality, Destina and her friends must embark on a final quest to restore the timeline. Their success is crucial, as failure would erase all traces of their former world.
The books that began the best-selling Dragonlance saga are collected in their entirety in this special edition, along with all of the artwork from the trilogy. This collector's edition is a must for all those readers who fell in love with the fantasy world of Krynn.
This slip-covered gift set contains the three New York Times best-selling titles that make up the epic War of Souls Dragons of a Fallen Sun, Dragons of a Lost Star , and Dragons of a Vanished Moon . Authored by Dragonlance saga co-creators Margaret Weis & Tracy Hickman, these titles each hit multiple best-seller lists upon initial release.
A courageous heroine trapped in the distant past is determined to return to her own time-without changing the shape of the world forever-as the New York Times bestselling Dragonlance series continues in the thrilling sequel to Dragons of Deceit. A clash of powerful magical forces sets off the Graygem of Gargath, sending Destina and her companions deeper into the past than she intended-to the age of Huma Dragonsbane and the Third Dragon War. Now, after the Device of Time Journeying shatters, they must find another way back to their own era, before the Graygem alters history irrevocably and the Third Dragon War ends in defeat for the forces of good. With the battle raging on, Destina tries desperately to make amends and prevent disaster. Raistlin and Sturm encounter their heroes, Huma and Magius, and must reconcile the myths with the men. Meanwhile, Tasslehoff-shocked that the Knights of Solamnia have never heard of dragonlances-sets out to find the famed weapons. But as the forces of the Dark Queen close in on the High Clerist's Tower, Destina's party must return to their own timeline together-or not at all.
The dramatic conclusion to the Lost Chronicles series! The War of the Lance is nearing its end--for good or ill. The wizard Raistlin Majere travels to Neraka, the lord city of the Dark Queen. Raistlin ostensibly plans to work for her, though in reality he means to further his own quest for power. The Dark Queen plans to destroy the gods of magic on the Night of the Eye, when all the wizards will congregate. Raistlin has to find a way to thwart the plot, even though this means doing battle with his own sister, the Dragon Highlord Kitiara, and her terrifying ally, the death knight, Lord Soth. And still he must overcome his final foe: the archmagus Fistandantilus, who seeks to kill Raistlin and steal his soul. The creators of the Dragonlance(R) world return with their iconic characters, the Companions of he Lance, to show fans the rest of what really happened in the epic battle that determined the fate of the world of Krynn.
The Thrilling Conclusion to the Dragon Brigade Series
Margaret Weis and co-author Robert Krammes bring the enthralling Dragon Brigade trilogy to a thrilling conclusion in "The Seven Sigil, "a sweeping novel of worldwide war and personal redemption.Five hundred years ago, a clan of rebels was banished to the bottom of the enchanted world of Aeronne; ever since, these Bottom Dwellers have sought revenge, and now they are waging all-out war on the rest of humanity. Their deadly "contramagic" beams destroy buildings and attack naval airships, and their demonic drumming brings terrible storms and disrupts the magic of the people and dragons Above. The attack of their full contramagic power will create a magical armageddon.In an effort to prevent further death, Captain Stephano de Guichen leads the Dragon Brigade, taking the fight to the Bottom. But strength of arms alone will not be enough to conquer their foe.As the Bottom Dwellers' blood magic eats away at the world, those Above realize their only possible defense lies in the heretical secrets of contramagic. Loyal priests must decide whether to protect the Church, or risk its destruction in pursuit of the truth. Only the Dragon Brigade can prevent an endless dark age. Their epic battle will test the mettle of those thrown into the breach, and determine the fate of this magical world.
The third Dragonlance novel in the trilogy that launched the entire Dragonlance novel line, Dragons of Spring Dawning, has been adapted to a format specifically for young readers. The novel has been divided into two volumes, Hope's Flame and A Dawn of Dragons, that are sized and edited to fit the young reader market. These titles contain brand new cover and interior art and finish up the release of young reader adaptations of the entire Chronicles series.
A courageous heroine trapped in the distant past is determined to return to her own time-without changing the shape of the world forever-as the New York Times bestselling Dragonlance series continues in the thrilling sequel to Dragons of Deceit.A clash of powerful magical forces sets off the Graygem of Gargath, sending Destina and her companions deeper into the past than she intended-to the age of Huma Dragonsbane and the Third Dragon War. Now, after the Device of Time Journeying shatters, they must find another way back to their own era, before the Graygem alters history irrevocably and the Third Dragon War ends in defeat for the forces of good.With the battle raging on, Destina tries desperately to make amends and prevent disaster. Raistlin and Sturm encounter their heroes, Huma and Magius, and must reconcile the myths with the men. Meanwhile, Tasslehoff-shocked that the Knights of Solamnia have never heard of dragonlances-sets out to find the famed weapons.But as the forces of the Dark Queen close in on the High Clerist's Tower, Destina's party must return to their own timeline together-or not at all.
When their centuries-warring kingdoms are simultaneously attacked by the evil magic forces of a Bottom-Dweller society that blames them for the destruction in their land, Freya and Rosia are forced to put aside their differences to defend themselves while a dragon-riding hero leads a ragtag group to save the kingdoms.
The War of the Lance has ended. The darkness has passed. Or has it? One man the powerful archmage Raistlin, intends that the darkness return. Two people alone can stop him. One is Crysania, a beautiful cleric of good, who is drawn to Raistlin as a moth is drawn to flame. The other is his twin, Caramon, who must come to an understanding of himself before he can redeem his brother. Together with the irrepressible kinder, Tasslehoff, these three take a perilous journey back in time to the days just before the Cataclysm. In the doomed city of Istar, poised on the brink of disaster, dark magic and darker ambition battle love and self-sacrifice in a quest to save not only the world but more importantly-a soul.
This is the indispensable encyclopedia of fantasy role-playing and also the perfect companion to the referee's 2nd Edition Dungeon Master's Guide. Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!
Before forming the Mag Force 7 team, Xris had been a government agent, set up on false charges, and sent to a prison planet, where he is blackmailed into helping leaders of the Hung, a galaxy-wide crime organization, escape, but Xris wants to find out why he is actually there. Original.
The climatic fourth and final novel in the Dragonships of Vindras series, Doom of the Dragon, by Margaret Weis and Tracy Hickman. In three previous novels, Skylan Ivorson overcame obstacles that would have defeated a lesser man, rising from obscurity to become the Chief of Chiefs of the fearsome Vindrasi who sail their living dragonships far and wide to raid and plunder for the glory of the gods. However, a cruel twist of fate struck him down before he and his beloved could complete their quest for the five sacred dragonbones that would summon the great dragon Ilyrion and save their people from destruction at the hands of an evil god. But even true death is denied him, and his destiny is unfulfilled. Caught between life and death, he must lead those who journeyed with him to battle the evil god and the vast army of the god and his human emperor. Skylan must fight as he never has before to win back his life and his love, while seeking the last Spiritbone--the key to summoning the ultimate victory--before it can be snatched away by the forces of evil. With Doom of the Dragon, Weis and Hickman have crafted a pulse-pounding fantasy adventure that brings their great Dragonships of Vindras saga to a rousing, satisfying conclusion that will stir the passions of their legions of fans.
A new swashbuckling epic fantasy by New York Times bestselling author Margaret Weis and Robert Krammes.The known world floats upon the Breath of God, a thick gas similar to Earth's oceans, with land masses accessible by airship. The largest of these land masses are ruled by the rival empires of Freya and Rosia. Magic is intrinsic to the functioning of these societies, and is even incorporated into their technological devices. But now a crucial scientific discovery has occurred that could destroy the balance of power--and change the empires forever.
Haplo the Patryn explores the four elemental realms and finds information about the long-ago sundering that split them
Book by 'MARGARET HICKMAN, TRACY WEIS'
Commander Kang uses draconian measures to defeat his enemies and thereby save his race.
The next Dragonlance novel in the trilogy that launched the entire Dragonlance line, Dragons of Winter Night has been adapted to a format specifically targeted at young readers. The novel has been divided into two volumes, The Nightmare Lands and To the Gates of Palanthas , that are sized to fit the young reader market. These titles contain brand new cover art and interior art and are a continuation of the overall young reader adaptation of the entire Dragonlance Chronicles trilogy.
The Dark Queen's dragon armies are on the move, conquering all who oppose them. The land of Ansalon is about to disappear into darkness forever. But a new leader has arisen. As the Golden General leads the forces of good to war, the companions must fight their own battles. Some will rise, some will fall, all in one last, desperate attempt to keep light from departing the world forever.
Embark on a thrilling journey filled with daring escapades and vibrant characters crafted by bestselling authors Margaret Weis and Robert Krammes. This tale promises to captivate readers with its adventurous spirit, rich storytelling, and immersive world, setting the stage for an unforgettable swashbuckling experience.
The reunion of old friends--an outcast in love with a princess, a would-be warrior, a wizard in training, a knight, an elderly dwarf, and a childlike kender--becomes a final struggle to save their homeland from the Dark Queen's wrath.
Dragons, the true children of Krynn, are power incarnate, and they know it. They come in all guises and forms. Their personalities are as varied as thier colors. Their magical abilities are virtually unlimited. And nothing is so terrifying as dragons on the wing.In this collection, a follow-up to the popular The Dragons of Krynn anthology, Dragonlance creators, Margaret Weis and Tracy Hickman serve up a fantastical array of dragon tales featuring the motley races of Krynn and the deadliest creatres of the Dragonlance saga.
On steamy Pryan, Realm of Fire, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground
Continues the adventures of the Companions of the Lance through the remote dwarven kingdom, where they search for a long-lost artifact, and Flint struggles with his own inner conflict.
War can get a fellow killed. The fearless draconians of the War of the Lance have retired from the field of battle to a pleasant valley in the Kharolis Mountains. Well, it would be pleasant, if it weren't for some dwarves, whose irritating feuding prevents the draconians from realizing their greatest hope -- the ability to continue their doomed race. When the dwarves discover a map leading to a fortune buried in the dwarven kingdom of Thorbardin, the draconians are swept up in a feverish race for treasure. Little do both sides realize that they are part of the strange and terrible destiny descending upon Krynn during the Summer of Flame. A destiny that includes the children of Chaos ... the fire dragons! The Doom Brigade is the first installment in The Chaos War series, stories set during the war of the Dragons of Summer Flame, the "New York Times" best-selling novel co-authored by Margaret Weis.
Seeking revenge against the traitor who made him into a cyborg, Xris, the leader of the mercenary team Mag Force 7, is thwarted by the Knights of the Black Earth, a deadly fanatical group. Reprint.
The spellbinding conclusion to the star-spanning saga of adventure and intrigue. At the end of King's Test, Sagan--the man who overthrew Dion's father--pledged his allegiance to Dion as the new king. Now, Dion battles alien and human enemies, and must give up both his lover and one of his men as he learns what it truly means to be king.
Short-story collection, featuring the brave heroes, dark villains, differing races, and all varieties of dragons of TSR's most popular fantasy world
The world of Krynn is ever changing, and even the gods can be taken by surprise. And if that’s true of the gods, what chance can a mere mortal have? Caught up in forces none of them could hope to face alone, a small but determined band of adventurers come together in a desperate attempt to stop an invasion.Mina, as enigmatic as ever, escapes imprisonment to set off on a quest that will test even her considerable will. All the while, evil spreads across the land, gaining ground with each new day. With so much at stake, with the very soul of Krynn on the line, champions must be found even in the darkest places.
As the War of Souls envelops Krynn, a terrifying Night of Blood brings power to a new ruling clan in the land of the minotaurs. The usurper owes his might to a restless legion of the dead and a pact forged with the ancient enemies of the horned empire.The struggle for power and riches spawns the Minotaur Wars - and threatens to sweep across the entire continent of Ansalon.(Description from back cover of mass market paperback)
The gods that once held control over human existence are in trouble. New gods are challenging the power of the high god, Torval, for rule of the world. New religions are giving power to these brash interloping young gods, and the only way to stop them lies with the five bones of the Vektia Dragons--for these bones hold the primordial power of creation and destruction. The hope of the Vindrasi lies in finding the dragon bones before the followers of the new god Aelon can use them to redefine existence. But the Vindrasi gods have a traitor in their midst... In the land of mortals, Raegar, a Vindraisi turned Aelon warrior-priest, searches for the spirit bones. Torval has a champion as well--Skylan Ivorson, sea-raider and high chief of the Vindrasi clans, cousin and sworn enemy to Raegar. But Skylan and his people are captives in Sinaria, where they must fight for survival. The fates of men and gods and are rushing headlong to destruction. Skylan can stop the calamity, but only if he discovers the secret of the dragon.
As a corrupt Commonwealth rules the galaxy through the might of its armies, its most influential general--a renegade Guardian of the deposed Starfire royal line--pursues the rumor of a hidden heir to the throne and searches for a woman he loves and is destined to destroy. From the Trade Paperback edition.
After the overwhelming defeat of their tribes, Khardan and Zohra find themselves prisoners of an evil god's disciples--and in danger of losing their honor, their lives and their souls! Second in yet another of Weis and Hickman's epic fantasies.
The flames of war devour Ansalon. The army of dead souls marches toward conquest, led by the mystical warrior Mina, who serves the powerful One God.A small band of heroes, driven to desperate measures, leads the fight against overwhelming odds.Two unlikely protagonists emerge. One is a dragon overlord who will not easily relinquish her rule. The other is an irrepressible kender who has been on a strange and remarkable journey that will end in startling and unforeseen fashion.The stirring climax of the War of Souls.
In the conclusion of the Dark Disciple trilogy, Mina finally uncovers the truth about herself and embarks on a perilous quest to a mysterious place called Godshome, where she hopes to find the key to her very existence.
A collection of fantasy tales from Dragonlance authors focuses on the lives and behavior of dragons of every kind, both good and evil, in works by Richard A. Knaak, Jean Rabe, Paul B. Thompson, and other writers.
The War Years... The world of Krynn is caught in the grips of a terrible war between the minions of Takhisis, Queen of Darkness, and the followers of Paladine and the gods of good. Dragons, both foul and fair, clash in the skies, and a small band of friends who will one day be known as the Heroes of the Lance, strive for freedom and honor. The story of this mighty conflict was revealed in the internationally acclaimed Dragonlance Chronicles trilogy, and now many of the most famous scribes of the series return to tell other tales of Krynn's War Years.
By calling a temporary truce, Derek Sagan and the rebels thwarted the alien Corasian invasion. Enemies once again, the rebels have resumed their defiance and Sagan has retumed to his campaign to topple the corrupt galactic government. He plans to set up Dion as king of the Starfire dynasty--and to place himself as the ruling power behind the throne. On a remote planetary sinkhole of sin and corruption, a small weapon-barely ten centimeters on a side--is hidden. If activated, this seemingly harmless crystal cube could tear a hole in the universe. . .and destroy the fabric of creation. Sagan wants it. Lady Maigrey wants it. And so does Abdiel, a cruel genius who commands a drugged army of mindless slaves. And now Dion is caught in this momentous struggle as he faces his greatest trial yet in his battle to gain the interstellar throne.
The paperback edition of the new novel from New York Times bestselling author Margaret Weis.The paperback edition of the opening title in a new trilogy from Dragonlance setting co-creator Margaret Weis takes up where the War of Souls series left off with the central character Mina. While following her story, this new trilogy also explores the chaos that is post-war Krynn. This is Weis’s first solo trilogy in the Dragonlance world.AUTHOR BIO: MARGARET WEIS is the author of numerous Dragonlance novels, many of them co-written with Tracy Hickman or Don Perrin, including the New York Times best-selling War of Souls trilogy. She is also the author of The Soulforge and the Star of the Guardian novels and the designer of many Dragonlance roleplaying products, including the Dragonlance Campaign Setting.Margaret’s latest title is Mistress of Dragons from Tor Books.
As the Great War of the Gods rages, it seems as though the terrible Quar, God of Reality, Greed and law will emerge the victor.
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world.But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.The War of Souls.
A novella and ten short stories featuring all the characters of Krynn
In the sequel to Dragons of a Fallen Sun, the War of Souls continues as the shield over the elven kingdom of Silvanesti falls, Mina and her forces invade that conquered nation, and Goldmoon follws the river of the dead, which now threatens to destroy all. Reprint.
Presents a collection of stories centering on the Fifth Age, including "Boojum, Boojum," "The Road Home," "Much ado about Magic," and "Gone."
Rebels and TyrantsWelcome to Krynn, where magic and fantasy are commonplace.In this collection, Don Perrin offers the story of a family of minotaurs cursed by Sargonnas to repeat their heinous crime of betrayal year after year after year. The god himself enjoys materializing to savor their torment. Until one year, Sargonnas doesn't show up . . .Plus tales of rebels, tyrants, and other inhabitants of the wondrous world of Dragonlance by best-selling authors Margaret Weis, Richard A. Knaak, Nancy Varian Berberick, Paul B. Thompson, Chris Pierson, and Linda P. Baker in a new installment of the long-running short story series celebrating its fifteenth anniversary.
An intrepid woman and her friends have inadvertently altered the future of their world—now they must try to restore time in this thrilling conclusion to the New York Times bestselling Dragonlance series.When Destina Rosethorn and her companions were transported to a time centuries before their birth—to the days of the Third Dragon War—the Graygem of Gargath brought chaos to the battlefield and changed the course of history. Upon returning to the Inn of the Last Home, where their journey began, Destina’s party discovered a world completely changed. The forces of evil now hold sway over their land.The River of Time is rising, flowing inexorably toward the present day. Destina and her friends must make one last, desperate attempt to restore time’s river to its proper channel. If they do not succeed, the altered past will sweep over the present until no trace of their old world remains.
The conclusion of an epic adventure unfolds in the breathtaking world of the Sovereign Stone, crafted by bestselling authors Margaret Weis and Tracy Hickman. This final installment weaves together themes of wonder, courage, magic, and ambition, bringing to a close the captivating saga that has enthralled readers.
Skylan Ivorson is the gods-chosen Chief of all Vindras clans. But the gods from whom the Vindrasi draw their earth-dwelling power are besieged by a new generation of gods challenging them for the powers of creation. The only way to stop these brash interlopers lies within the Five Bones of the Vektia Dragon—which have been lost for generations. With the Gods of the New Dawn amassing a vast army, Skylan finds allies in former enemies. They must sail the Sea of Tears into the Forbidden Empire of the Cyclops to implement a cunning yet delicate plan that risks Skylan's life and leadership at every corner. But a new enemy lies deep in the sea, one who draws upon powers never harnessed by land dwellers. New York Times bestselling authors Margaret Weis and Tracy Hickman deliver another action-packed Dragonships novel with Rage of the Dragon.
Political deception and greed disrupt the delicate balance between dragons and humans in a world where the Parliament of Dragons has enforced a "hands off" policy. As tensions rise, the consequences of this violation unfold, leading to a complex interplay of power and ambition. The narrative explores themes of betrayal and the struggle for dominance, setting the stage for a gripping tale of conflict and intrigue.
For two centuries the portion of the great Sovereign Stone belonging to the humans of Loerem was lost from sight and memory. But there are those who dare never forget ...A magical relic has been miraculously recovered -- and the battle for the future of Loerem begins. It is a nightmare conflict that will ensnare dwarf, human, elf, and orken beings, as the immortal dark lord Dagnarus launches terrible war from the blackest depths of the Void. And now heros must emerge from the most unlikely corners of the world to deny Dagnarus the awesome power of the Stone -- or suffer the hideous damnation of his hellish reign.