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- 1167pagine
- 41 ore di lettura
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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
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Physically Based Rendering: From Theory to Implementation, Matt Pharr, Greg Humphreys
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- Pubblicato
- 2010
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