Bookbot

Unity in Action

Multiplatform Game Development in C# - Second Edition

Valutazione del libro

Maggiori informazioni sul libro

Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.

Pubblicazione

Acquisto del libro

Unity in Action, Joseph Hocking, Jesse Schell

Lingua
Pubblicato
2018
product-detail.submit-box.info.binding
(In brossura)
Ti avviseremo via email non appena lo rintracceremo.

Metodi di pagamento

3,2
Ok
6 Valutazioni

Qui potrebbe esserci la tua recensione.

Titolo
Unity in Action
Sottotitolo
Multiplatform Game Development in C# - Second Edition
Lingua
Inglese
Pubblicato
2018
Formato
In brossura
Pagine
400
ISBN10
1617294969
ISBN13
9781617294969
Serie
Valutazione
3,15 su 5
Descrizione
Manning's bestselling Unity book has been fully revised! This comprehensive guide teaches you to write and deploy games with the Unity game development platform, helping you transition from application coder to game developer. The Unity platform simplifies game creation, allowing you to focus on gameplay, graphics, and user experience, supported by C# programming and a vast ecosystem of prebuilt assets. The book provides hands-on practice with Unity's intuitive workflow tools and advanced rendering engine. It covers every aspect of game development, from initial groundwork to creating custom AI scripts and user-friendly interfaces. The revised Second Edition includes a new chapter on building 2D platformers with Unity's enhanced 2D toolkit. Key features include updated best practices, insights into 2D and 3D game development, character mechanics, and internet connectivity for games. You need to know C# or a similar language, but no prior game development knowledge is required. Joe Hocking, a software engineer and Unity expert, guides you through the process, ensuring you gain the skills needed to bring your game ideas to life.