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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Lingua
Pubblicato
2024
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Metodi di pagamento

Titolo
Introduction to Game Programming using Processing
Sottotitolo
For Designers, Artists, Players, Non-Tech People and Everybody Else
Lingua
Inglese
Pubblicato
2024
Formato
In brossura
Pagine
326
ISBN13
9781032386133
Serie
Descrizione
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.