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La Spada delle Ombre

Intraprendi un epico viaggio fantasy pieno di segreti antichi, magia potente e insidiosi intrighi politici. Segui personaggi avvincenti mentre scoprono verità nascoste e combattono l'oscurità incombente che minaccia il loro mondo. Questa saga intreccia un ricco arazzo di leggende, motivazioni complesse e colpi di scena emozionanti. I lettori saranno affascinati dalla complessa costruzione del mondo e dai dilemmi moralmente ambigui affrontati sia dagli eroi che dai cattivi.

A Fortress of Grey Ice
A Sword From Red Ice
A Sword from Red Ice
A Cavern of Black Ice
Watcher of the Dead
A Cavern of Black Ice. Book One. Sword of Shadows

Ordine di lettura consigliato

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    When Raif and Drey Sevrance return home to their clan as the only survivors of a vicious attack in which both their father and the clan chief, were killed, everything changes for Raif. Uneasy with the new chief's reign of brutality and his brother's acceptance of it, Raif welcomes his uncle Angus Lok's invitation to accompany him to Spire Vanis. Asarhiah March, Ash for short, is the beautiful ward of Penthero Iss, Overlord of Spire Vanis. Suspicious of Penthero's increasing interest in her developing body, when Ash overhears him planning to imprison her she flees, only to be cornered at the city gate by a band of the Overlord's elite guards. But as they close in on her, a stranger comes to the rescue - observed by a bemused Raif, Angus Lok plunges into the midst of the guards and snatches her to safety. For Angus knows that as this girl grows to womanhood she will develop powers which could destroy herself and the world if she doesn't learn to control them . . . and only Raif can protect her on her journey to understanding.

    A Cavern of Black Ice. Book One. Sword of Shadows
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    "Wonderful . . . J.V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fates are entwined by fate and by need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. They are but two of many who fight the dreaded Endlords, but both Ash and Raif are special in unique ways that isolate them, yet which also enable them to perform heroic acts that might save their world. Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined.Raised as a foundling, she never knew her true heritage, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them...

    A Fortress of Grey Ice
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    The Long Night has begun. The Endlords and their dark army of Unmade prepare to unleash untold destruction upon the world. Every Sull warrior must step forward and fight, or risk the North falling into eternal darkness. Key to mankind's survival is the sacred warrior Ash March. But for Ash to realise her true potential as a Reach, and become the Sull's greatest weapon, she must keep herself safe as the perils that surround her multiply. Raif Sevrance has an equally perilous task. The exile must travel to the barren wastes of the Red Glaciers and recover the legendary sword named Loss. For Sull legend decrees that he who wields the Sword from Red Ice will bring terror to their enemies. But fulfilment of these goals may yet come too late. In the remote reaches of the Bitter Hills, the Endlords' minions have made a cataclysmic discovery: a crack in the Blindwall, an ancient and unguarded passage leading directly into the realms of men.

    A Sword from Red Ice
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