Josh Lewis navigates the challenges of sixth grade at the prestigious Huckley School, where his best friend Aaron claims to have discovered time travel through his computer. When Aaron successfully transports himself into cyberspace, they encounter surprising figures from the past, unveiling hidden aspects of Huckley's history. The story features engaging characters, quick pacing, and clever narration that appeals to a wide range of readers, including those who may not typically enjoy reading.
Persi nel cyberspazio Serie
Questa serie immerge i lettori nel vibrante mondo del cyberspazio, dove giovani protagonisti intraprendono incredibili avventure. Segui il loro viaggio ricco di tecnologia innovativa, colpi di scena inaspettati e la scoperta di segreti nascosti. Le storie sono piene di azione, umorismo e trame intelligenti che sicuramente cattureranno anche i lettori più reticenti. È un'esplorazione che spinge i confini della realtà e dell'immaginazione.


Ordine di lettura consigliato
- 1
- 2
The Great Interactive Dream Machine: Another Adventure in Cyberspace
- 149pagine
- 6 ore di lettura
The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.