Meet Josh Lewis, a sixth grader at the elite Huckley School. When his best friend Aaron announces that he can time travel with his computer, Josh isn't fazed. But when Aaron actually microprocesses himself into cyberspace, the duo must deal with unexpected visitors from the past -- and find out more about Huckley's history than they ever wanted to know! "Amiable characters, fleet pacing, and witty, in-the-know narration will keep even the non-bookish interested."-- "Publishers Weekly"
Persi nel cyberspazio Serie
Questa serie immerge i lettori nel vibrante mondo del cyberspazio, dove giovani protagonisti intraprendono incredibili avventure. Segui il loro viaggio ricco di tecnologia innovativa, colpi di scena inaspettati e la scoperta di segreti nascosti. Le storie sono piene di azione, umorismo e trame intelligenti che sicuramente cattureranno anche i lettori più reticenti. È un'esplorazione che spinge i confini della realtà e dell'immaginazione.


Ordine di lettura consigliato
The Great Interactive Dream Machine: Another Adventure in Cyberspace
- 149pagine
- 6 ore di lettura
The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.