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Prof. Ian Bogost

    30 dicembre 1976

    Ian Bogost è un acclamato game designer, critico e ricercatore il cui lavoro indaga l'intersezione tra giochi, media e cultura. Le sue analisi approfondiscono come i giochi funzionano come modalità di comunicazione ed espressione, rivelando il loro potenziale di influenzare e articolare idee complesse. L'approccio di Bogost impiega spesso la critica creativa, utilizzando il game design stesso, come il satirico Cow Clicker, per illuminare aspetti dell'industria dei giochi e dell'interazione digitale.

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    • 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

      • 328pagine
      • 12 ore di lettura

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

      10 PRINT CHR$(205.5+RND(1)); : GOTO 10
      4,0
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      • 264pagine
      • 10 ore di lettura

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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