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Andrew Gahan

    Andrew Gahan
    3ds Max
    3ds Max Modeling for Games
    • 2009

      3ds Max

      • 312pagine
      • 11 ore di lettura

      Výukový průvodce tvorbou postav, vozidel, budov a prostředí.

      3ds Max
    • 2008

      This text provides insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. It consists of a series of tutorials, starting with simpler models and moving up to more complex builds

      3ds Max Modeling for Games