10 libri per 10 euro qui
Bookbot

Dave Morris

    19 marzo 1957
    The Coils of Hate
    Heart of Ice
    The Sword of Life
    Viaggio all'inferno
    Le mura di Spyte
    Il regno di Wyrd
    • Le mura di Spyte

      • 384pagine
      • 14 ore di lettura

      An Arctic wind freezes your bones, but ahead of you lies a smoking chasm as it goes right down to the glimmering fires of hell. You stand at the top of the abyss which surrounds Spyte, the ruined fortress of the Lords of Krarth. In the darkening sky above, five ominous stars have come into conjunction for the first time in 200 years. Out of the vault of the sky they cast their baleful influence across the frozen landscape. They are the dis-embodied spirits of the last of the Magi seeing the return to the mortal world at midnight and ushering in a new era of terror. You wield the sole force in the world capable of destroying the Magi. The Sword of Life is mankind’s only hope but it is no guarantee of victory. The Magi have had 2 centuries of exile to plan their reincarnation. To stop them you will need greater courage and strength than ever before!

      Le mura di Spyte
    • Viaggio all'inferno

      • 440pagine
      • 16 ore di lettura

      Your quest for the Sword of Life leads into the domain of Death... The True Magi are gathering their powers. Soon the moment of their reincarnation will be at hand. Only one thing can stop them from returning to enslave mankind. One weapon has the power to slay them. The Sword of Life. But it has been seized by your arch-enemy and taken to a place beyond the reach of all but the mightiest of heroes. And so you set out on your most desperate adventure. To recover the Sword of Life, you must travel to the land of the dead. . Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games. What reviewers are saying: ""A beautifully wrought and utterly fantastic epic quest..." " ""A blast from start from finish." " ""Easily one of the best gamebooks out there.""

      Viaggio all'inferno
    • The Sword of Life

      • 120pagine
      • 5 ore di lettura

      The Five Magi, long imprisoned among the stars, have spent centuries plotting their return to the living world. As they gather mystical power from the cosmos, their dark forces prepare to unleash a devastating war aimed at enslaving humanity. The impending conflict promises to challenge the very fabric of existence, as the Magi's sinister plans come to fruition.

      The Sword of Life
    • Heart of Ice

      • 252pagine
      • 9 ore di lettura

      The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

      Heart of Ice
    • Alone in the labyrinthine streets of the ancient city of Godorno, you frantically attempt to save your people - the Judain - from their tyrannical leader, the Overlord. Terrified of being hunted down, the Judain have gone to ground. But now there is an even greater menace: Hate, the very embodiment of all that is sinister, has invaded the city. Its tentacles emerge from the sewers beneath the city, destroying everything. No one is safe. Will you be able to vanquish Hate and prevent the annihilation of your people? Not luck but judgement! Virtual Reality Adventure Books are a new generation of interactive fiction. This unique non-random game system makes the choices all yours. There are no dice to roll, no lengthy rules to learn. All you need is the spark of your own imagination!

      The Coils of Hate
    • The Kingdom of Dreams

      • 122pagine
      • 5 ore di lettura

      In the land of Legend, the impending return of the Five Magi threatens the balance of power. The only hope lies in the legendary Sword of Life, which possesses the ability to thwart their resurgence. This tale weaves themes of magic and heroism as characters embark on a quest to secure the sword and confront the looming darkness.

      The Kingdom of Dreams
    • Return to the Fabled Lands... "Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventures or as part of your ongoing Fabled Lands campaign. Originally published as part of the Fighting Fantasy Gamebooks series, "The Keep of the Lich Lord" is back in print after twenty years in a completely revised edition with new rules, a new introduction, a host of extras, and all-new sections that make it now a part of the Fabled Lands world. * * * Lord Mortis has risen! Clawing his way back from the grave, the Lich Lord has once again set his sights on conquest. Allying himself with the Reavers of the Unnumbered Isles, he threatens to bring the northern kingdoms under the cruel dominion of his undead armies. They have already taken Bloodrise Keep, a key point in the defence of the islands, and soon nothing will stand between Mortis and the ultimate victory of the zombie horde. A cunning and fearless adventurer is needed for a vital mission to enter Bloodrise Keep and overthrow the evil Lich Lord - an adventurer like "you!"

      The Keep of the Lich Lord
    • The War-Torn Kingdom

      • 236pagine
      • 9 ore di lettura

      A choose-your-own-adventure style gamebook that gives the reader a choice of different quests and adventures. The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.

      The War-Torn Kingdom
    • Vydej se na cestu za úžasným dobrodružstvím do zemí za hranicemi fantazie. Sám si vyber, jakou roli sehraješ, kam se vydáš a o jaké odměny budeš usilovat. V gamebooku Města zlata a slávy se můžeš plavit po širém moři do vzdálených přístavů Golniru. Jako válečník budeš hledat starobylé poklady a bojovat s legiemi temnoty v síni boha smrti Nagila. Coby špeh objevíš tajemný labyrint lží a zlověstná tajemství intrikánských obchodníků z Metricie. Role čaroděje ti pro změnu umožní směňovat různá tajemství, kouzla a prastaré vědomosti s nesmrtelným čarodějem Estragonem. Tvé kroky povedou neprobádanými kraji, kde získáš bohatství, pocty a moc. Na cestách poznáš nepřátele i přátele, nebezpečí i triumf a zažiješ více dobrodružství, než jsi kdy snil.

      Bájné země: Města zlata a slávy