Più di un milione di libri, a un clic di distanza!
Bookbot

Dave Morris

    19 marzo 1957
    Necklace of Skulls
    The Sword of Life
    Fabled Lands: Over the Blood-Dark Sea
    Fabled Lands: The Plains of Howling Darkness
    Viaggio all'inferno
    Il regno di Wyrd
    • Viaggio all'inferno

      • 440pagine
      • 16 ore di lettura

      Your quest for the Sword of Life leads into the domain of Death... The True Magi are gathering their powers. Soon the moment of their reincarnation will be at hand. Only one thing can stop them from returning to enslave mankind. One weapon has the power to slay them. The Sword of Life. But it has been seized by your arch-enemy and taken to a place beyond the reach of all but the mightiest of heroes. And so you set out on your most desperate adventure. To recover the Sword of Life, you must travel to the land of the dead. . Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games. What reviewers are saying: ""A beautifully wrought and utterly fantastic epic quest..." " ""A blast from start from finish." " ""Easily one of the best gamebooks out there.""

      Viaggio all'inferno
    • Offering an immersive choose-your-own-adventure experience, this gamebook features an expansive and interconnected world with limitless plot possibilities. Readers can navigate through various storylines, exploring the rich landscapes of the Fabled Lands and making choices that impact their journey. Each decision leads to new adventures, ensuring a unique experience with every read.

      Fabled Lands: The Plains of Howling Darkness
    • Players can choose from various character classes such as warrior, explorer, priest, wizard, thief, or bard in this open world gamebook. The interconnected series enables adventurers to journey through the expansive Fabled Lands, offering a rich and immersive experience where choices impact the storyline and gameplay.

      Fabled Lands: Over the Blood-Dark Sea
    • The Sword of Life

      • 120pagine
      • 5 ore di lettura

      The Five Magi, long imprisoned among the stars, have spent centuries plotting their return to the living world. As they gather mystical power from the cosmos, their dark forces prepare to unleash a devastating war aimed at enslaving humanity. The impending conflict promises to challenge the very fabric of existence, as the Magi's sinister plans come to fruition.

      The Sword of Life
    • Necklace of Skulls

      • 240pagine
      • 9 ore di lettura

      Immerse yourself in a narrative where your choices shape the outcome of the adventure. This interactive experience invites you to explore various paths, making decisions that influence the plot and character development. Engaging scenarios and rich world-building allow for a personalized journey, ensuring that each reader's experience is unique. As you navigate through challenges and relationships, the story unfolds in unexpected ways, highlighting the impact of your choices on the overall narrative.

      Necklace of Skulls
    • Heart of Ice

      • 252pagine
      • 9 ore di lettura

      The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

      Heart of Ice
    • Alone in the labyrinthine streets of the ancient city of Godorno, you frantically attempt to save your people - the Judain - from their tyrannical leader, the Overlord. Terrified of being hunted down, the Judain have gone to ground. But now there is an even greater menace: Hate, the very embodiment of all that is sinister, has invaded the city. Its tentacles emerge from the sewers beneath the city, destroying everything. No one is safe. Will you be able to vanquish Hate and prevent the annihilation of your people? Not luck but judgement! Virtual Reality Adventure Books are a new generation of interactive fiction. This unique non-random game system makes the choices all yours. There are no dice to roll, no lengthy rules to learn. All you need is the spark of your own imagination!

      The Coils of Hate
    • Can You Brexit?

      Without Breaking Britain

      • 412pagine
      • 15 ore di lettura

      Set against the backdrop of Brexit, the narrative immerses readers in the tumultuous challenges faced by a British Prime Minister tasked with dismantling a decades-long alliance within a tight two-year deadline. As the political landscape grows increasingly chaotic, the Prime Minister must navigate an unruly cabinet, a fracturing party, and a deeply divided nation, all while striving to achieve a successful negotiation amidst the mounting pressures and complexities of the situation.

      Can You Brexit?
    • The Average Man Speaks Out

      • 364pagine
      • 13 ore di lettura

      The perspective of the average man takes center stage, offering insights into various aspects of life through a collection of relatable stories. This work emphasizes the importance of storytelling in understanding our existence and the world around us, touching on themes such as history, politics, entertainment, and everyday experiences. By voicing the thoughts and feelings of the average person, it highlights the universal nature of human experiences and the narratives that shape our lives.

      The Average Man Speaks Out