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The book delves into the intersection of computer science, social science, and the humanities within multiplayer online games and virtual worlds. It highlights how online media serves as a platform for gathering social science data and fostering educational development in both the arts and technology. By examining role-playing games and virtual environments, the work illustrates classical human behavior concepts, promoting innovative thinking. The insights are informed by a fifteen-year series of international conferences focused on the convergence of science and technology.
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Virtual Sociocultural Convergence, William Sims Bainbridge
- Lingua
- Pubblicato
- 2016
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