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Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.
Acquisto del libro
Level of Detail for 3D Graphics, AA.VV.
- Lingua
- Pubblicato
- 2002
- product-detail.submit-box.info.binding
- (Copertina rigida)
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Metodi di pagamento
Qui potrebbe esserci la tua recensione.
- Titolo
- Level of Detail for 3D Graphics
- Lingua
- Inglese
- Autori
- AA.VV.
- Editore
- Morgan Kaufmann
- Pubblicato
- 2002
- Formato
- Copertina rigida
- Pagine
- 432
- ISBN10
- 1558608389
- ISBN13
- 9781558608382
- Serie
- Valutazione
- 4,15 su 5
- Descrizione
- Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.
