Questa serie immerge i lettori in una storia alternativa in cui un cataclisma magico nel 1759 separò irrevocabilmente il Nuovo Mondo dal Vecchio. L'America, isolata, si è evoluta in una terra dove la magia è reale e il passato è stato riscritto. Segui Meriwether Lewis e William Clark in una straordinaria spedizione verso ovest, guidati da una strega mutaforma. Il loro viaggio è irto di pericoli provenienti da bestie mitiche, forze magiche indomite e un male crescente che minaccia i territori inesplorati.
"After Halley's Comet was destroyed in a magical battle in 1759, the backlash separated the entire New World from the Old in an event known as The Sundering. Now isolated from the rest of the globe, America has become a very different place, where magic works and history has been changed forever. It is 1803--a new 1803. Young Meriwether Lewis, footloose and intrigued, goes to hear a lecture in St. Louis by the venerated old wizard Benjamin Franklin. Franklin's talk is disrupted by the attack of a winged fire-breathing beast, much like legends from Lewis's own Welsh heritage. In the aftermath, Franklin tells the young man that he knows of a great, growing evil that lurks in the uncharted Arcane Territories west of the Mississippi. Using his own vast fortune, Franklin commissions Lewis and his own talented partner William Clark to embark on a remarkable voyage of exploration, to meet and document the indigenous tribes, to find a route all the way to the Pacific Ocean--and perhaps beyond the magical veil to Europe again--and to stop the growing evil that is filling the American West. For while the Sundering separated the rest of the world and granted the original colonists unexpected magical gifts, sorcery inspired by native legends has also been ignited. And the Arcane Territories may hold unparalleled dangers for the expedition, both natural and magical. Accompanied by the brilliant shape-shifting sorceress Sacajawea, Lewis and Clark set off on an unparalleled adventure across a landscape that no European has ever seen."--Goodreads.com
"The passage of Halley's Comet in 1759 is catastrophic. The comet appears to strike the Earth, sundering the New World from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the Old World arrives in America. No ship from the New World can find a passage to the Old-and most who try simply disappear. The comet has also unleashed magic forces, which soon spread everywhere. Slaves begin using powers derived from African witchcraft, bringing monsters from that continent into the New World. The native tribes begin doing the same. Some European settlers devise ways to couple Old World technology with sorcery. Kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Magic of all kinds, emerging everywhere, most of it poorly if at all controlled. The powerful Iroquois Confederacy disintegrates. The Onondaga Council Fire is extinguished; the Seneca and Cayuga follow their own shaman and war leader, and the Mohawks ally with the English. For their part, the English and the French in North America, who had been on the brink of war when the Sundering came, now have to contemplate what would once have been unthinkable. They must not simply forge a military alliance against the rising dark powers but may even have to unite politically behind the young English prince Edward, now the only person of royal blood left in the terrifying world created by the Sundering"-- Provided by publisher
THE DRAGON AWARD–WINNING ARCANE AMERICA SERIES THE GREAT SUNDERING HAS ARRIVED Halley’s Comet, 1759. The comet veers and strikes the Earth with nature-altering force. The New World splits from the Old. A chain of mountains rises in the Mid-Atlantic. No ship from the New World can find a passage to the Old. Those who try . . . simply disappear. But the greatest change the comet has wrought is the dawn of real magic—and very real monsters. A kraken in the Atlantic, revenants in Jamaica, Dry Hands and Floating Heads in the Hudson valley, African ogres and worse set loose in the streets of New York. Plus, the political situation has utterly shifted. The powerful Iroquois Confederacy disintegrates. Seneca and Cayuga follow a nefarious shaman and war leader, while the Mohawks ally with the English. What’s more, the English and the French in North America must contemplate what had been unthinkable: unification behind a young English prince, now the only person of royal blood left in the New World. In this transformed land of magic, royal blood brings unexpected powers. Yet if Prince Edward cannot master those powers, they may lead to his own destruction—and to a New World ruled by monsters. About Council of Fire: “Historical figures such as George Washington and Paul Revere are actively involved in the story, giving this alternate history a sense of what the colonies could have become with a bit of magic involved.”—Booklist "Readers will enjoy the smart worldbuilding and historical details of colonial shipping, political conflict, race relations, and Native cultures. . . . [an] impressive adventure."—Publishers Weekly About Uncharted: "History and mythology meld admirably, leading to a satisfying conclusion. This hardy adventure establishes a world ripe for many more rousing stories."—Publishers Weekly "With a light and brisk narrative that propels its heroes through a number of increasingly dangerous situations, this combination of alternate history and fantasy should appeal to fans of Eric Flint, Harry Turtledove, and historical fantasy in general."—Booklist “While delivering plenty of action that approximates the best of cinematic fantasy, Hoyt and Anderson also strive for—and achieve—a kind of gravitas that suitably reflects the majesty of an untrammeled continent. Their descriptions of raw nature and its emotional repercussions on the humans are subtly poetic without being overblown. The native tribes are depicted in authentic ways, especially the people of Sacagawea. . . . The characterization of all the cast members is deep and revelatory of human nature. . . . There is also humor amidst the seriousness . . . [Anderson and Hoyt’s] prose is a clear-eyed, sturdy naturalism meshed with flights of vivid unreality . . . filled with not only slambang adventures but also a kind of rational optimism that has become rare in genre works these days. . . Hoyt and Anderson, a kind of de Camp and Pratt for the twenty-first century, convey these ideals without lectures or sermons, embodying them in principled people doing exciting things.”—Locus About Eric Flint: “This alternate history series is . . a landmark . . .”—Booklist “[Eric] Flint's 1632 universe seems to be inspiring a whole new crop of gifted alternate historians.”—Booklist “. . . reads like a technothriller set in the age of the Medicis . . .”—Publishers Weekly About Walter H. Hunt: "A compelling and immersive novel in which every word feels authentic and every chapter draws the reader deeper into the dark and terrifying power of the mind.”—New York Journal of Books