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Cronache della Guerra Virtuale

Questa serie si addentra in un mondo dominato dalla realtà virtuale, dove l'infanzia si svolge interamente all'interno di un paesaggio digitale controllato. Esplora profonde questioni di identità e connessione umana in un ambiente privo di interazione autentica. Le narrazioni costringono i lettori a riflettere sui confini tra vita virtuale e reale e sull'impatto della tecnologia sullo sviluppo personale. È una riflessione sull'equilibrio tra le nostre esistenze online e offline.

Afterwar
Virtual War
The Clones

Ordine di lettura consigliato

  1. 1

    Set in a world dominated by virtual reality, the narrative explores a childhood spent entirely within a controlled digital environment, devoid of real human interactions and experiences. This immersive setting raises questions about identity, connection, and the impact of technology on personal development, inviting readers to reflect on the balance between virtual and real-life experiences.

    Virtual War
  2. 2

    Set on the Isle of Hiva, the story follows Corgan, a victor of the Virtual War, navigating life alongside his genetically altered teammates. The loss of Brig weighs heavily on him, especially as Sharla's attempt to cope through creating clone-twins from Brig's DNA spirals into unforeseen consequences. The narrative explores themes of loss, identity, and the ethical implications of genetic manipulation, as Corgan confronts the complexities of his relationships and the challenges of his new reality.

    The Clones
  • Afterwar

    • 528pagine
    • 19 ore di lettura

    In this bind-up, the virtual conflict intensifies as Corgan faces off against Brigand, a flawed clone created from an experimental process. As the lines between the digital and physical realms blur, the stakes escalate, presenting challenges that test Corgan's skills and resolve. This thrilling narrative explores themes of identity, technology, and the consequences of human experimentation.

    Afterwar