This volume begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and how to deal with them efficiently.
L'arte della programmazioneSerie
Questa monumentale serie si addentra nelle profondità degli algoritmi e delle strutture dati, rendendola una risorsa essenziale per ogni programmatore serio. L'autore spiega concetti chiave dell'informatica con precisione e profondità. È un'opera che non solo educa, ma ispira anche a ulteriori esplorazioni e innovazioni nell'ingegneria del software. I lettori apprezzeranno il rigore matematico e gli esempi ponderati.






Ordine di lettura consigliato
Offers an introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. This book summarizes the major paradigms and basic theory of such algorithms, thereby providing a comprehensive interface between computer programming and numerical analysis, and a fresh treatment of random number generators.
The Art of Computer Programming, Volume 4, Fascicle 0
- 224pagine
- 8 ore di lettura
To begin the fourth and later volume of the set, Knuth has created a series of small books called fascicles, which publish at regular intervals as they are ready. Each fascicle encompasses a section or more of wholly new material. Ultimately, the content of the fascicles will be rolled up into the comprehensive, final version of each volume.
The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design
Art of computer of programming. Volume 3, Sorting and Searching
- 722pagine
- 26 ore di lettura
The Art of Computer Programming
- 640pagine
- 23 ore di lettura
The third volume comprises the most comprehensive survey of classical computer techniques for sorting and searching. It extends the treatment of data structures in Volume I to consider both large and small databases and internal and external memories.
This comprehensive guide covers essential algorithms that form the backbone of computer programming. It has educated countless software developers, equipping them with foundational knowledge critical for mastering coding techniques and problem-solving skills. The work emphasizes practical applications and theoretical concepts, making it an indispensable resource for both beginners and experienced programmers seeking to deepen their understanding of algorithms.
The Art of Computer Programming 1
Fundamental Algorithms
The bible of programming theory and practice is being updated for the first time in more than 20 years. The book is concerned with information structures--the representation of information within a computer, the structural interrelations between data elements and how to work with them efficiently, and applications to simulation, numerical methods and software design
Part of a multivolume work on the analysis of algorithms, this work provides a programmer's introduction to the MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. It also presents material on subroutines, coroutines, and interpretive routines.
The Art of Computer Programming, Volume 4, Fascicle 1
- 272pagine
- 10 ore di lettura