Bookbot

La Cultura

Intraprendete un viaggio in una società futura post-scarsità, dove intelligenze artificiali gestiscono una vasta civiltà decentralizzata. Questa serie esplora le profonde questioni etiche e filosofiche che sorgono quando questo avanzato collettivo utopico interagisce con civiltà meno sviluppate. Preparatevi per avventure emozionanti ed esplorazioni complesse della moralità, della coscienza e della natura stessa dell'esistenza attraverso il cosmo.

Inversions
The Player of Games
Matter
L'altro universo
Consider Phlebas
The state of the art

Ordine di lettura consigliato

  1. 1

    Consider Phlebas

    • 471pagine
    • 17 ore di lettura

    The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction.

    Consider Phlebas
  2. 1

    Románem Pamatuj na Fléba vynikající skotský autor zahájil svůj cyklus Kultura, zasazený do daleké kosmické budoucnosti lidstva. Lidská intergalaktická civilizace, známá jako Kultura, se ocitá v nechtěném a nečekaném konfliktu s Idirskou říší. V sázce jsou miliardy životů a stovky planetárních soustav. Na pozadí titánského zápasu se ale odehrává to, co autor umí vykreslit nejlépe: vypjatá dramata jednotlivců, kteří v osidlech války uvízli.

    Kultura 1. Pomysli na Fléba
  3. 2

    In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies. It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual and vibrant. It has space battle cruisers, a glowing court-- all the stuff of good old science fiction--which appears old-fashioned in contrast to Gurgeh's home. At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy. Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded. -- Brooks Peck

    The Player of Games
  4. 2

    Kultura – společnost lidí a strojů – už dala světu mnoho velkých hráčů. Jedním z nich je Jernau Morat Gurgeh, Hráč, pán každé herní desky, přemožitel počítačů, stratég. Znuděný úspěchem odcestuje do kruté a neskutečně bohaté Azadské říše, zahrát si jejich slavnou hru. Hru složitou jako sám život, jejíž vítězové se stávají císaři. Vysmívaný, vydíraný, takřka zavražděný Gurgeh přijímá pravidla hry a výzvu svého života, která téměř nepochybně skončí jeho smrtí

    Kultura 2. Hráč
  5. 3

    Use of Weapons

    • 434pagine
    • 16 ore di lettura

    Special Circumstances had always been the Contact section's moral espionage weapon, the very cutting edge of the Culture's interfering diplomatic policy, the élite of the élite in a society which abhorred élitism. The man known as Cheradenine Zakalwe was one of SC's foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action.The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought.The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past.In this brilliant, multilayered book, Iain Banks explores once again the universe of the Culture, which he has previously visited in Consider Phlebas and The Player of Games. Ferociously intelligent, both witty and horrific, Use of Weapons leaves no doubt that Banks is now the outstanding writer of science fiction in Britain.

    Use of Weapons
  6. 3

    Muž, který má rád zbraně, štvaný démony vlastní minulosti. Muž, který je sám o sobě nejúčinnější zbraní. Násilím brání dalšímu, snad horšímu násilí. Psychopatický robot, který rád řeší problémy svým vlastním, brutálním způsobem. Ti oba patří do "Zvláštních okolností“, tajné výzvědné služby Kultury. Kultura, společnost strojů a lidí, řízená stroji a lidé zde žijí v naprostém dostatku. Nebezpečí číhá venku za hranicemi vlivu Kultury, ze strany sousedních „primitivnějších“ společností. Oddělení „Zvláštní okolnosti“, tajná výzvědná služba Kultury, má za cíl sledovat okolní soustavy, zkoumat společnosti, které tam žijí a případné hrozby eliminovat dříve, než budou moci Kulturu ohrozit. Agenti Zvláštních okolností mají za úkol společnosti infiltrovat a učit se od nich a sbírat informace. Kultura po Zakalwem žádá další práci. Vysílá jej vyhledat dávného učitele a mentora do politicky nestabilní hvězdné soustavy a zverbovat ho do jejích služeb. Platba, kterou Zakalwe požaduje, je setkání se ženou, ke které ho silně poutá jeho záhadná minulost.

    Kultura 3. K čemu jsou zbraně
  7. 4

    The first ever collection of Iain Banks' short fiction, this volume includes the acclaimed novella, 'The State of the Art'. The stories range from science fiction to horror, dark-coated fantasy to morality tale

    The state of the art
  8. 5

    L'altro universo

    • 476pagine
    • 17 ore di lettura

    Più di due millenni orsono, uno strano oggetto apparve in un remoto angolo dello spazio, nei pressi di un sole morente. Una sfera perfetta, nera, assolutamente inerte, forse proveniente da un'altra dimensione o un altro universo. Poi all'improvviso svanì. E adesso è riapparsa. Silenziosa, immobile, resiste a qualsiasi tentativo di stabilire un contatto e rimane in attesa. Le astronavi della Cultura, una civiltà futura smisurata, invulnerabile, tecnologicamente avanzatissima, non possono fare altrettanto. Il mistero va chiarito e compreso prima che cada in mani assai meno tolleranti e inneschi una crisi politica e militare che può minacciare tutto quello che la Cultura è riuscita a costruire...

    L'altro universo
  9. 6
  10. 7

    It was one of the less glorious incidents of a long-ago war. It led to the destruction of two suns and the billions of lives they supported. Now, eight hundred years later, the light from the first of those ancient mistakes has reached the Culture Orbital, Masaq'. The light from the second may not. 'Confirms Banks as the standard by which the rest of SF is judged' GUARDIAN 'In terms of sheer storytelling prowess and verve, Look to Windward is a work of genius' SFX 'A great book' NEW SCIENTIST

    Look to windward
  11. 8

    Matter

    • 593pagine
    • 21 ore di lettura

    Matter is a novel of dazzling wit and serious purpose. An extraordinary feat of storytelling and breathtaking invention on a grand scale, it is a tour de force from a writer who has turned science fiction on its head. --

    Matter
  12. 9

    When sex slave Lededje Y'breq is murdered by a politician on the planet Sichult, the artificial intelligence running one of the Culture's immense starships resurrects her so she can seek revenge. Meanwhile, the Culture is uneasily watching the conflict over whether to preserve virtual Hells for the souls of "sinners" or give them the release of death

    Surface Detail
  13. 10

    The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilization. An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilization are likely to prove its most perilous.

    The Hydrogen Sonata
  • Zwei Kultur-Romane in einem Band Iain Banks, der Bestsellerautor von „Bedenke Phlebas“ und „Blicke windwärts“, schreibt Space-Operas, wie man sie sich nur wünschen kann – vollgepackt mit Action und Exotik! Dieser Band versammelt erstmals zwei seiner bedeutendsten Romane: „Das Spiel Azad“ und Einsatz der Waffen.

    Das Kultur-Spiel