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La Gilda degli Avventurieri

Tuffati in un mondo in cui le rovine della civiltà incontrano mostri implacabili provenienti da altre dimensioni. Questa serie segue un gruppo di giovani eroi che, nonostante il pericolo e un futuro incerto, trovano il coraggio di unirsi all'illustre Gilda degli Avventurieri. Dovranno affrontare non solo minacce soprannaturali, ma anche cospirazioni che mettono in pericolo gli ultimi resti dell'umanità. Scopri segreti e combatti al fianco di coraggiosi alleati in questa avventura fantasy ricca di azione e umorismo.

The Adventurers Guild 3
The Adventurers Guild 2
The Adventurers Guild

Ordine di lettura consigliato

  1. 1

    Few ever asked to join the Adventurers Guild. . . . Their members often died young. In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. Led by the fearsome Alabasel Frond, the guild acts as the last line of defense against the Dangers-hungry, unnatural beasts from otherworldly planes. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. This start of a thrilling new series is sure to be a hit with readers who like their fantasies clever and action-packed, with tons of humor and heart.

    The Adventurers Guild
  2. 2

    "Zed, Brock, and their friends may have saved Freestone from destruction, but the fight against the Dangers is far from over. No one knows what to expect from the dark power that forced the elves to abandon their city. And the influx of elf refugees in Freestone strains the resources and brews resentment among the townspeople. Things have shifted between best friends Zed and Brock as well, with their friendship crumbling under the weight of the secrets they're keeping from each other. When tensions reach an all-time high, Queen Me'Shala, leader of the elves, approaches the Adventurers Guild with a mission. She wants a small group of adventurers to go behind the king's back on a covert mission to save her city, and Zed, Brock, Liza, Jett, Micah, and their elven friend Fel join the quest. To face a powerful form of magic thought to be extinct, the adventurers will have to learn how to rely on each other and fight harder than ever before"--Page 4 of cover

    The Adventurers Guild 2
  3. 3

    "After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts...though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other again and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again" -- Amazon.com

    The Adventurers Guild 3