Bookbot

Erich Gamma

    13 marzo 1961

    Erich Gamma è uno scienziato informatico svizzero e coautore dell'influente libro di testo di ingegneria del software, Design Patterns: Elements of Reusable Object-Oriented Software. Il suo lavoro approfondisce i principi della progettazione del software e i modelli orientati agli oggetti riutilizzabili. Gamma contribuisce allo sviluppo e al perfezionamento delle architetture software, con un'influenza evidente nei moderni sistemi software.

    Extreme Programming Explained
    Design patterns: elements of reusable object-oriented software
    Wzorce projektowe
    • Wzorce projektowe

      Elementy oprogramowania obiektowego wielokrotnego użytku

      • 376pagine
      • 14 ore di lettura

      Wzorce projektowe. Elementy oprogramowania obiektowego wielokrotnego uzytku

      Wzorce projektowe
      5,0
    • Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

      Design patterns: elements of reusable object-oriented software
      4,2
    • Extreme Programming Explained

      • 224pagine
      • 8 ore di lettura

      Describes how to improve your software development by integrating accountability, transparency and responsibility into your daily development process. This book helps you how to: involve the whole team; increase technical collaboration through pair programming and continuous integration; reduce defects through developer testing; and more.

      Extreme Programming Explained
      4,1