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Focusing on physically based modeling, the book explores its growing significance in computer graphics and mechanical engineering for creating realistic animations and simulations of complex systems. It addresses the challenges of animating intricate scenarios that resist conventional methods, ranging from simple objects like rolling balls to complex mechanisms like car engines. The text emphasizes the importance of both accurate and approximated solutions, while providing in-depth coverage of common simulation engines specifically designed for particle and rigid body interactions.
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Dynamic Simulations of Multibody Systems, Murilo G. Coutinho
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- Pubblicato
- 2011
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