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Search and Planning Under Incomplete Information

A Study Using Bridge Card Play

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364pagine
Tempo di lettura
13ore

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The book revises a PhD thesis on artificial intelligence, particularly focusing on advancements in computer Bridge playing since its original completion in 1996. It highlights significant developments in AI, notably the chess computer DEEPER BLUE and the 1997 computer Bridge championships won by Bridge Baron, which utilizes knowledge-based planning techniques. The author discusses contrasting methods for AI in Bridge, including a fast double-dummy solver by Matt Ginsberg, emphasizing the evolving landscape of AI in game-playing and its implications for the future.

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Search and Planning Under Incomplete Information, Ian Frank

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Pubblicato
2011
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