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Mondo Disco

Mondo Disco è una serie fantasy satirica ambientata su un pianeta piatto sorretto da una gigantesca tartaruga. La serie segue vari personaggi che si confrontano con la magia, la politica e situazioni assurde. L'autore Terry Pratchett crea un mondo unico pieno di umorismo e critica sociale. Ogni capitolo porta nuove storie e personaggi che diventano iconici

Wyrd sisters
Sourcery
Mort
L'arte della magia
La luce fantastica
Il colore della magia

Ordine di lettura consigliato

  1. 1

    L'odissea del Mondo Disco e dei suoi bizzarri abitanti. In un remoto angolo dell'universo orbita uno strano pianeta tutto piatto, sorretto da quattro magici elefanti, dove vivono le più svariate specie di abitanti e le cui uniche leggi sono quelle dell'incantesimo e della stregoneria.

    Il colore della magia
  2. 2

    Lentamente ma inesorabilmente il Mondo Disco si sta avvicinando a un'antipatica stella rossa; la collisione sembra ormai inevitabile. Di fronte a tale sventura uno solo può essere il salvatore: Scuotivento, ovviamente. Peccato che, l'ultima volta che l'hanno visto, il campione universale dell'incapacità magica stesse precipitando oltre l'orlo del Mondo Disco...

    La luce fantastica
  3. 3

    Quando il mago arrivò al villaggio di Cattivo Somaro, sapeva di avere ancora circa sei minuti di vita. La cosa, tuttavia, non lo preoccupava. Stava cercando l’ottavo figlio di un ottavo figlio, nato proprio in quel momento nella casa di un fabbro. Gli avrebbe passato il suo bastone magico, la sua arte e i suoi poteri, e tutto sarebbe stato come stabilito. Peccato che il fortunato bambino in realtà sia una bambina… Il terzo romanzo di Mondo Disco, che apre il Ciclo delle streghe.

    L'arte della magia
  4. 4

    Death comes to us all. When he came to Mort, he offered him a job. After being assured that being dead was not compulsory, Mort accepted. However, he soon found that romantic longings did not mix easily with the responsibilities of being Death's apprentice.

    Mort
  5. 5

    Sourcery

    • 334pagine
    • 12 ore di lettura

    There was an eighth son of an eighth son. He was, quite naturally, a wizard. And there it should have ended. However (for reasons we'd better not go into), he had seven sons. And then he had an eighth son... a wizard squared...a source of magic...a Sourcerer. SOURCERY SEES THE RETURN OF RINCEWIND AND THE LUGGAGE AS THE DISCWORLD FACES ITS GREATEST - AND FUNNIEST - CHALLENGE YET.

    Sourcery
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    Wyrd sisters

    • 368pagine
    • 13 ore di lettura

    Things like crowns had a troublesome effect on clever folks; it was best to leave all the reigning to the kind of people whose eyebrows met in the middle. Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the crown of the kingdom, both missing. Witches don't have these kind of dynastic problems themselves - in fact, they don't have leaders. Granny Weatherwax was the most highly-regarded of the leaders they didn't have. But even she found that meddling in royal politics was a lot more complicated than certain playwrights would have you believe, particularly when the blood on your hands just won't wash off and you're facing a future with knives in it ..

    Wyrd sisters
  7. 7

    Pyramids

    • 384pagine
    • 14 ore di lettura

    'Look after the dead', said the priests, 'and the dead will look after you.'Wise words in all probability, but a tall order when, like Teppic, you have just become the pharaoh of a small and penniless country rather earlier than expected, and your treasury is unlikely to stretch to the building of a monumental pyramid to honour your dead father.

    Pyramids
  8. 8

    Guards! Guards!

    • 384pagine
    • 14 ore di lettura

    This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...

    Guards! Guards!
  9. 9

    Terry Pratchett's hilarious take on the Faust legend stars many of the Discworld's most popular characters. Eric is the Discworld's only demonology hacker. The trouble is, he's not very good at it. All he wants is the usual three wishes: to be immortal, rule the world and have the most beautiful woman fall madly in love with him. The usual stuff. But what he gets is Rincewind, the Disc's most incompetent wizard, and Rincewind's Luggage (the world's most dangerous travel accessory) into the bargain. The outcome is an outrageous adventure that will leave Eric wishing once more - this time, quite fervently - that he'd never been born.

    The Illustrated Eric
  10. 10

    Discworld's pesky alchemists are up to their old tricks again. This time, they've discovered how to get gold from silver -- the silver screen that is. Hearing the siren call of Holy Wood is one Victor Tugelbend, a would-be wizard turned extra. He can't sing, he can't dance, but he can handle a sword (sort of), and now he wants to be a star. So does Theda Withel, an ambitious ingénue from a little town (where else?) you've probably never heard of. But the click click of moving pictures isn't just stirring up dreams inside Discworld. Holy Wood's magic is drifting out into the boundaries of the universes, where raw realities, the could-have-beens, the might-bes, the never-weres, the wild ideas are beginning to ferment into a really stinky brew. It's up to Victor and Gaspode the Wonder Dog (a star if ever one was born!) to rein in the chaos and bring order back to a starstruck Discworld. And they're definitely not ready for their close-up!

    Moving Pictures
  11. 11

    Reaper Man

    • 384pagine
    • 14 ore di lettura

    They say there are only two things you can count on ... But that was before DEATH started pondering the existential. Of course, the last thing anyone needs is a squeamish Grim Reaper and soon his Discworld bosses have sent him off with best wishes and a well-earned gold watch. Now DEATH is having the time of his life, finding greener pastures where he can put his scythe to a whole new use. But like every cutback in an important public service, DEATH's demise soon leads to chaos and unrest -- literally, for those whose time was supposed to be up, like Windle Poons. The oldest geezer in the entire faculty of Unseen University -- home of magic, wizardry, and big dinners -- Windle was looking forward to a wonderful afterlife, not this boring been-there-done-that routine. To get the fresh start he deserves, Windle and the rest of Ankh-Morpork's undead and underemployed set off to find DEATH and save the world for the living (and everybody else, of course).

    Reaper Man
  12. 12

    Witches abroad

    • 384pagine
    • 14 ore di lettura

    Be careful what you wish for... Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills—which unforunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince. But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"—even if it means destroying a kingdom.

    Witches abroad
  13. 13

    Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle— Discworld —a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.

    Small Gods
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    It's a dreamy midsummer's night in the Kingdom of Lancre. But music and romance aren't the only things filling the air. Magic and mischief are afoot, threatening to spoil the royal wedding of King Verence and his favorite witch, Magrat Garlick. Invaded by some Fairie Trash, soon it won't be only champagne that's flowing through the streets . . .

    Lords and Ladies
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    Features Corporal Carrot (technically a dwarf), Lance-constable Cuddy (really a dwarf), Lance constable Detritus (a troll), Lance constable Angua (a woman... most of the time) and Corporal Nobbs (disqualified from the human race for shoving), who've only got twenty-four hours to clean up the town, Ankh-Morpork.

    Men at Arms
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    OTHER CHILDREN GET GIVEN XYLOPHONES. SUSAN JUST HAD TO ASK HER GRANDFATHER TO TAKE HIS VEST OFF. Yes. There's a Death in the family. It's hard to grow up normally when Grandfather rides a white horse and wields a scythe - especially when you have to take over the family business, and everyone mistakes you for the Tooth Fairy. And especially when…

    Soul Music
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    The oldest and most inscrutable empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but their water buffaloes. Warlords are struggling for power. War (and Clancy) are spreading throughout the ancient cities.

    Interesting times
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    Maskerade

    • 368pagine
    • 13 ore di lettura

    The Ghost in the bone-white mask who haunts the Ankh-Morpork Opera House was always considered a benign presence—some would even say lucky—until he started killing people. The sudden rash of bizarre backstage deaths now threatens to mar the operatic debut of country girl Perdita X. (nee Agnes) Nitt, she of the ample body and ampler voice. Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks. Once Granny sets her mind on something, however, it's difficult—and often hazardous—to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.

    Maskerade
  19. 19

    Going Postal

    • 416pagine
    • 15 ore di lettura

    Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job? By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.

    Going Postal
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    Chi è l’assassino che si aggira per Ankh-Morpork? E soprattutto, perché non è munito di regolare licenza? È vero che nella più grande città di Mondo Disco è impossibile rompere le regole, perché non se ne trova più una intera, ma quando è troppo è troppo: un delitto compiuto fuori dall’orario di servizio, senza alcuna traccia se non curiosi resti di argilla bianca. Il valoroso capitano Vimes della Guardia Cittadina, ormai perennemente sobrio, felicemente sposato e costantemente occupato a scampare agli attentati della Gilda degli Assassini, è determinato a scoprire il colpevole e a fermarlo.

    Piedi d'argilla
  21. 20

    Hogfather

    • 445pagine
    • 16 ore di lettura

    There are those who believe and those who don't. Through the ages, superstition has had its uses. Nowhere more so thatn in the Discworld where it's helped to maintain the status quo. Anything that undermines superstition has to be viewed with some caution. -- back cover

    Hogfather
  22. 21

    Jingo

    • 448pagine
    • 16 ore di lettura

    It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious international pastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding ... and lock them away before they can do any real damage. Even the ones on his own side.

    Jingo
  23. 22

    Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing—but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads—even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater. Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).

    The Last Continent
  24. 24

    The Fifth Elephant is the latest installment in the Discworld cycle starring dwarfs, diplomacy, intrigue and big lumps of fat . . . Sam Vimes is a man on the run. Yesterday he was a duke, a chief of police and the ambassador to the mysterious, fat-rich country of Uberwald. Now he has nothing but his native wit and the gloomy trousers of Uncle Vanya (don't ask). It's snowing. It's freezing. And if he can't make it through the forest to civilization there's going to be a terrible war. But there are monsters on his trail. They are bright. They are fast, and they are catching up!

    The Fifth Elephant
  25. 25

    The truth

    • 324pagine
    • 12 ore di lettura

    Terry Pratchett's Discworld novels have dominated bestseller lists in England for over a decade, with the author selling more hardcover books in the UK during the 1900s than any other living novelist. Recognized as a master of satire and parody, Pratchett's irreverent humor is finally gaining traction in America. In his twenty-fifth Discworld installment, he explores the power of the press and its role in shaping truth. William de Worde, the lesser son of a privileged family and a struggling scribe, decides to launch a newsletter using a new printing press. True to his family's motto, he finds success with the Ankh-Morpork Times, attracting the ire of rival factions who aim to undermine him with their own scandalous publication. As competition heats up, de Worde faces a more pressing challenge: Lord Vetinari, the Patrician of Ankh-Morpork, is accused of a serious crime in a seemingly foolproof case. However, de Worde understands that facts do not always equate to truth. Joined by an overly proper assistant, a vampire photographer with a troublesome flashgun, and a talking dog who holds crucial information, he is determined to uncover the truth. This sharp commentary on the media, the nature of news, and political intrigue promises to engage readers fully.

    The truth
  26. 26

    Thief of Time

    • 320pagine
    • 12 ore di lettura

    The phenomenal 20 million copy bestselling author and king of satirical fiction delivers another ingenious novel. In this Terry Pratchett worldwide bestselling series Discworld is a topsy-turvy, magical place, carried serenely through the Universe on the back of the Great Turtle. In the comic tradition of Douglas Adams' Hitchhiker's Guide...

    Thief of Time
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  28. 28

    Imagine a million clever rats. Rats that don't run. Rats that fight... Maurice, a scruffy tomcat with an eye for the main chance, has the perfect fiddle going. He has a stupid-looking kid for a piper, and he has his very own plague of rats - rats who are strangely educated, so Maurice can no longer think of them as 'lunch'. And everyone knows the stories about rats and pipers - and is giving him lots of money... Until they try the trick in the far-flung town of Bad Blintz, and the nice little con suddenly goes down the drain. Someone there is playing a different tune. A dark, shadowy tune. Something very, very bad is waiting in the cellars. The rats must learn a new word. Evil. It's not a game any more. It's definitely a rat-eat-rat world down there. In fact, that might only be the start... Bestselling novelist Terry Pratchett leads readers from tale to tail in a darkly imaginative and fiendishly entertaining story, the first for younger readers set in the Discworld universe, the setting of his phenomenally successful fantasy novels.

    The Amazing Maurice and His Educated Rodents
  29. 29

    Commander Sam Vimes of the Ankh-Morpork City Watch had it all. But now he's back in his own rough, tough past without even the clothes he was standing up in when the lightning struck...Living in the past is hard. Dying in the past is incredibly easy. But he must survive, because he has a job to do. He must track down a murderer, teach his younger…

    Night watch
  30. 30

    Tiffany wants to be a witch when she grows up. A proper one, with a pointy hat. And flying, she's always dreamed of flying (though it's cold up there, you have to wear really thick pants, two layers). But she's worried Tiffany isn't a very 'witchy' name. And a witch has always protected Tiffany's land, to stop the nightmares getting through. Now the nightmares have taken her brother, and it's up to her to get him back. With a horde of unruly fairies at her disposal, Tiffany is not alone. And she is the twentieth granddaughter of her Granny Aching: shepherdess extraordinaire, and protector of the land. Tiffany Aching. Now there's a rather good name for a witch. 'Quite, quite brilliant' Starburst THE FIRST BOOK IN THE TIFFANY ACHING SERIES

    The Wee Free Men
  31. 31

    It began as a sudden strange fancy . . . Polly Perks had to become a boy in a hurry. Cutting off her hair and wearing trousers was easy. Learning to fart and belch in public and walk like an ape took more time . . . And now she's enlisted in the army, and searching for her lost brother. But there's a war on. There's always a war on. And Polly and her fellow recruits are suddenly in the thick of it, without any training, and the enemy is hunting them. All they have on their side is the most artful sergeant in the army and a vampire with a lust for coffee. Well . . . They have the Secret. And as they take the war to the heart of the enemy, they have to use all the resources of . . . the Monstrous Regiment.

    Monstrous regiment
  32. 32

    Eleven-year-old Tiffany Aching wants to be a real witch. But a real witch doesn't casually step out of her body, leaving it empty. Tiffany does- and there's something just waiting for an empty body to take over. Something horrible, which can't ever die. Now Tiffany's got to learn to be a real witch really quickly, with the help of arch-witch Mistress Weatherwax and the truly amazing Miss Level. 'Crivens! And us!' Oh, yes. And the Wee Free Men - the rowdiest, toughest, smelliest bunch of fairies ever to be thrown out of Fairyland. They'll fight anything... Wise, witty and wonderfully inventive, A HAT FULL OF SKY is Terry Pratchett's second novel about Tiffany Aching and the Wee Free Men. His first novel for younger readers set in Discworld, THE AMAZING MAURICE AND HIS EDUCATED RODENTS, won the Carnegie Medal.

    A Hat Full of Sky
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    Wintersmith

    • 352pagine
    • 13 ore di lettura

    When witch-in-training Tiffany Aching accidentally interrupts the Dance of the Seasons and awakens the interest of the elemental spirit of Winter, she requires the help of the six-inch-high, sword-wielding, sheep-stealing Wee Free Men to put the seasons aright

    Wintersmith
  35. 36

    Making money

    • 352pagine
    • 13 ore di lettura

    "Who would not wish to be the man in charge of Ankh-Morpork's Royal Mint and the bank next door? It's a job for life. But, as former conman Moist von Lipwig is learning, life is not necessarily for long." "The Chief Cashier is almost certainly a vampire. There's something nameless in the cellar (and the cellar itself is pretty nameless), and it turns out that the Royal Mint runs at a loss. A three-hundred-year-old wizard is after his girlfriend, he's about to be exposed as a fraud, but the Assassin's Guild might get him first. In fact, a lot of people want him dead." "Oh. And every day he has to take the Chairman for walkies." "Everywhere he looks, he's making enemies. What he should be doing is making money!"--BOOK JACKET

    Making money
  36. 37

    Football has come to the ancient city of Ankh-Morpork. And now the wizards of Unseen University must win a football match, without using magic, so they’re in the mood for trying everything else. The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too). As the match approaches, four lives are entangled and changed forever. Because the thing about football — the important thing about football — is that it is not just about football. Here we go! Here we go! Here we go!

    Unseen academicals
  37. 38

    It starts with whispers.Then someone picks up a stone.Finally, the fires begin.When people turn on witches, the innocents suffer. . . Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy.But someone or something is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root before it takes her life. Because if Tiffany falls, the whole Chalk falls with her.Chilling drama combines with laugh-out-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.

    I shall wear midnight
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    It is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse.Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies - and an ancient crime more terrible than murder.He is out of his jurisdiction, out of his depth, out of bacon sandwiches, occasionally snookered and out of his mind. But never out of guile. Where there is a crime, there must be a finding, there must be a chase, and there must be a punishment.They say that in the end all sins are forgiven. But not quite all...

    Snuff
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    Raising steam

    • 512pagine
    • 18 ore di lettura

    To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork – a great clanging monster of a machine that harnesses the power of all of the elements: earth, air, fire and water. This being Ankh-Morpork, it’s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear. Moist von Lipwig is not a man who enjoys hard work – as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital . . . but largely dependent on words, which are fortunately not very heavy and don’t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse . . . Steam is rising over Discworld, driven by Mister Simnel, the man wi’ t’flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he’s going to stop it all going off the rails . . .

    Raising steam
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