Mondo Disco è una serie fantasy satirica ambientata su un pianeta piatto sorretto da una gigantesca tartaruga. La serie segue vari personaggi che si confrontano con la magia, la politica e situazioni assurde. L'autore Terry Pratchett crea un mondo unico pieno di umorismo e critica sociale. Ogni capitolo porta nuove storie e personaggi che diventano iconici
L'odissea del Mondo Disco e dei suoi bizzarri abitanti. In un remoto angolo dell'universo orbita uno strano pianeta tutto piatto, sorretto da quattro magici elefanti, dove vivono le più svariate specie di abitanti e le cui uniche leggi sono quelle dell'incantesimo e della stregoneria.
Lentamente ma inesorabilmente il Mondo Disco si sta avvicinando a un'antipatica stella rossa; la collisione sembra ormai inevitabile. Di fronte a tale sventura uno solo può essere il salvatore: Scuotivento, ovviamente. Peccato che, l'ultima volta che l'hanno visto, il campione universale dell'incapacità magica stesse precipitando oltre l'orlo del Mondo Disco...
Quando il mago arrivò al villaggio di Cattivo Somaro, sapeva di avere ancora circa sei minuti di vita. La cosa, tuttavia, non lo preoccupava. Stava cercando l’ottavo figlio di un ottavo figlio, nato proprio in quel momento nella casa di un fabbro. Gli avrebbe passato il suo bastone magico, la sua arte e i suoi poteri, e tutto sarebbe stato come stabilito. Peccato che il fortunato bambino in realtà sia una bambina… Il terzo romanzo di Mondo Disco, che apre il Ciclo delle streghe.
"This edition from Terry Pratchett finds Mort ending up as Death's apprentice. The job comes with some perks, bed and board, plus free use of the company horse.
There was an eighth son of an eighth son. He was, quite naturally, a wizard. And there it should have ended. However (for reasons we'd better not go into), he had seven sons. And then he had an eighth son... a wizard squared...a source of magic...a Sourcerer. SOURCERY SEES THE RETURN OF RINCEWIND AND THE LUGGAGE AS THE DISCWORLD FACES ITS GREATEST - AND FUNNIEST - CHALLENGE YET.
Things like crowns had a troublesome effect on clever folks; it was best to leave all the reigning to the kind of people whose eyebrows met in the middle. Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the crown of the kingdom, both missing. Witches don't have these kind of dynastic problems themselves - in fact, they don't have leaders. Granny Weatherwax was the most highly-regarded of the leaders they didn't have. But even she found that meddling in royal politics was a lot more complicated than certain playwrights would have you believe, particularly when the blood on your hands just won't wash off and you're facing a future with knives in it ..
'Look after the dead', said the priests, 'and the dead will look after
you.'Wise words in all probability, but a tall order when, like Teppic, you
have just become the pharaoh of a small and penniless country rather earlier
than expected, and your treasury is unlikely to stretch to the building of a
monumental pyramid to honour your dead father.
Some night-time prowler is turning the citizens of Ankh-Morpork, greatest city of the fantasy Discworld, into something resembling small charcoal biscuits. And that's a real problem for Captain Vimes of the City Watch, who must tramp the mean streets of the city searching for a seventy-foot-long fire-breathing dragon which, he believes, can help him with their enquiries. In a city thrown into turmoil by magic, charcoal biscuits, secret societies and mad lady dragon breeders ("Just tell him 'sit' if he'sothering you"), he's just looking for the facts
Terry Pratchett's hilarious take on the Faust legend stars many of the Discworld's most popular characters. Eric is the Discworld's only demonology hacker. The trouble is, he's not very good at it. All he wants is the usual three wishes: to be immortal, rule the world and have the most beautiful woman fall madly in love with him. The usual stuff. But what he gets is Rincewind, the Disc's most incompetent wizard, and Rincewind's Luggage (the world's most dangerous travel accessory) into the bargain. The outcome is an outrageous adventure that will leave Eric wishing once more - this time, quite fervently - that he'd never been born.
The alchemists of the Discworld have discovered the magic of the silver screen. But what is the dark secret of Holy Wood Hill? It’s up to Victor Tugelbend (“Can’t sing. Can’t dance. Can handle a sword a little”) and Theda Withel (“I come from a little town you’ve probably never heard of”) to find out.
Death is missing - presumed... er... gone - which leads to the kind of chaos you always get when an important public service is withdrawn. Meanwhile, on a little farm far, far away, a tall dark stranger is turning out to be really good with a scythe. There's a harvest to be gathered in...
Be careful what you wish for... Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills—which unforunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince. But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"—even if it means destroying a kingdom.
THE FAIRIES ARE BACK - BUT THIS TIME THEY DON'T JUST WANT YOUR TEETH... Granny Weatherwax and her tiny coven are up against real elves. It's Midsummer Night. No times for dreaming... With full supporting cast of dwarfs, wizards, trolls, Morris dancers and one orang-utan. And lots of hey-nonny-nonny and blood all over the place.
A Young Dwarf's Dream Corporal Carrot has been promoted! He's now in charge of the new recruits guarding Ankh-Morpork, Discworld's greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It's a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrott... And so begins the most awesome epic encounter of all time, or at least all afternoon, in which the fate of a city—indeed of the universe itself!—depends on a young man's courage, an ancient sword's magic, and a three-legged poodle's bladder.
OTHER CHILDREN GET GIVEN XYLOPHONES. SUSAN JUST HAD TO ASK HER GRANDFATHER TO TAKE HIS VEST OFF. Yes. There's a Death in the family. It's hard to grow up normally when Grandfather rides a white horse and wields a scythe - especially when you have to take over the family business, and everyone mistakes you for the Tooth Fairy. And especially when…
The oldest and most inscrutable empire in the Discworld is in turmoil, brought about by the revolutionary treatise 'What I Did On My Holidays'. Workers are uniting, with nothing to lose but their water buffaloes. Warlords are struggling for power. War (and Clancy) are spreading throughout the ancient cities.
The Ghost in the bone-white mask who haunts the Ankh-Morpork Opera House was always considered a benign presence—some would even say lucky—until he started killing people. The sudden rash of bizarre backstage deaths now threatens to mar the operatic debut of country girl Perdita X. (nee Agnes) Nitt, she of the ample body and ampler voice. Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks. Once Granny sets her mind on something, however, it's difficult—and often hazardous—to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.
Chi è l’assassino che si aggira per Ankh-Morpork? E soprattutto, perché non è munito di regolare licenza? È vero che nella più grande città di Mondo Disco è impossibile rompere le regole, perché non se ne trova più una intera, ma quando è troppo è troppo: un delitto compiuto fuori dall’orario di servizio, senza alcuna traccia se non curiosi resti di argilla bianca. Il valoroso capitano Vimes della Guardia Cittadina, ormai perennemente sobrio, felicemente sposato e costantemente occupato a scampare agli attentati della Gilda degli Assassini, è determinato a scoprire il colpevole e a fermarlo.
Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh . . . which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.
A new Discworld novel. A small, uninhabitable island rises from the sea, and Solid Jackson thinks he's discovered it first. But so too do the Klatchain fishermen, Akhan and Arif. There's only one answer - war!
Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing—but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads—even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater. Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).
Terry Prachett's irreverent discworld novels satirize and celebrate every aspect of life, modern and celebrate every aspect of life modern and ancient, sacred and profane. Consistent international #1 bestsellers, they have garnered him a secure position in the pantheon of humor along with Douglas Adams, Carl Hiaasen and Kurt Vonnegut
Sam Vimes is a man on the run. Yesterday he was a duke, a chief of police and the ambassador to the mysterious, fat-rich country of Uberwald. Now he has nothing but his native wit and the gloomy trousers of Uncle Vanya (don’t ask). It’s snowing. It’s freezing. And there are monsters on his trail . . .
Terry Pratchett's Discworld novels have dominated bestseller lists in England for over a decade, with the author selling more hardcover books in the UK during the 1900s than any other living novelist. Recognized as a master of satire and parody, Pratchett's irreverent humor is finally gaining traction in America. In his twenty-fifth Discworld installment, he explores the power of the press and its role in shaping truth. William de Worde, the lesser son of a privileged family and a struggling scribe, decides to launch a newsletter using a new printing press. True to his family's motto, he finds success with the Ankh-Morpork Times, attracting the ire of rival factions who aim to undermine him with their own scandalous publication. As competition heats up, de Worde faces a more pressing challenge: Lord Vetinari, the Patrician of Ankh-Morpork, is accused of a serious crime in a seemingly foolproof case. However, de Worde understands that facts do not always equate to truth. Joined by an overly proper assistant, a vampire photographer with a troublesome flashgun, and a talking dog who holds crucial information, he is determined to uncover the truth. This sharp commentary on the media, the nature of news, and political intrigue promises to engage readers fully.
Discworld's first newspaper editor just wants to get at the truth but unfortunately, like other editors before and after him, many people want him dead for a variety of reasons.
A talking cat, intelligent rats, and a strange boy cooperate in a Pied Piper scam until they try to con the wrong town and are confronted by a deadly evil rat king.
One moment, Sir Sam Vimes is in his old patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. The next, he's lying naked in the street, having been sent back thirty years courtesy of a group of time-manipulating monks who won't leave well enough alone. This Discworld is a darker place that Vimes remembers too well, three decades before his title, fortune, beloved wife, and impending first child. Worse still, the murderer he's pursuing has been transported back also. Worst of all, it's the eve of a fabled street rebellion that needlessly destroyed more than a few good (and not so good) men. Sam Vimes knows his duty, and by changing history he might just save some worthwhile necks—though it could cost him his own personal future. Plus there's a chance to steer a novice watchman straight and teach him a valuable thing or three about policing, an impressionable young copper named Sam Vimes.
Tiffany wants to be a witch when she grows up. A proper one, with a pointy hat. And flying, she's always dreamed of flying (though it's cold up there, you have to wear really thick pants, two layers). But she's worried Tiffany isn't a very 'witchy' name. And a witch has always protected Tiffany's land, to stop the nightmares getting through. Now the nightmares have taken her brother, and it's up to her to get him back. With a horde of unruly fairies at her disposal, Tiffany is not alone. And she is the twentieth granddaughter of her Granny Aching: shepherdess extraordinaire, and protector of the land. Tiffany Aching. Now there's a rather good name for a witch. 'Quite, quite brilliant' Starburst THE FIRST BOOK IN THE TIFFANY ACHING SERIES
A beautiful new hardback edition of the classic Discworld novel.Polly Perks
had to become a boy in a hurry. Learning to fart and belch in public and walk
like an ape took more time . . . And Polly and her fellow recruits are
suddenly in the thick of it, without any training, and the enemy is hunting
them.
Eleven-year-old Tiffany Aching wants to be a real witch. But a real witch doesn't casually step out of her body, leaving it empty. Tiffany does- and there's something just waiting for an empty body to take over. Something horrible, which can't ever die. Now Tiffany's got to learn to be a real witch really quickly, with the help of arch-witch Mistress Weatherwax and the truly amazing Miss Level. 'Crivens! And us!' Oh, yes. And the Wee Free Men - the rowdiest, toughest, smelliest bunch of fairies ever to be thrown out of Fairyland. They'll fight anything... Wise, witty and wonderfully inventive, A HAT FULL OF SKY is Terry Pratchett's second novel about Tiffany Aching and the Wee Free Men. His first novel for younger readers set in Discworld, THE AMAZING MAURICE AND HIS EDUCATED RODENTS, won the Carnegie Medal.
Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job? By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.
With his beloved Watch crumbling around him and war-drums sounding, Commander Sam Vimes must unravel every clue, outwit every assassin and brave any darkness to find the solution. And darkness is following him. At six o'clock every day, without fail, with no excuses, he must go home to read "Where's My Cow?" to his little boy.
When witch-in-training Tiffany Aching accidentally interrupts the Dance of the Seasons and awakens the interest of the elemental spirit of Winter, she requires the help of the six-inch-high, sword-wielding, sheep-stealing Wee Free Men to put the seasons aright
"Who would not wish to be the man in charge of Ankh-Morpork's Royal Mint and the bank next door? It's a job for life. But, as former conman Moist von Lipwig is learning, life is not necessarily for long." "The Chief Cashier is almost certainly a vampire. There's something nameless in the cellar (and the cellar itself is pretty nameless), and it turns out that the Royal Mint runs at a loss. A three-hundred-year-old wizard is after his girlfriend, he's about to be exposed as a fraud, but the Assassin's Guild might get him first. In fact, a lot of people want him dead." "Oh. And every day he has to take the Chairman for walkies." "Everywhere he looks, he's making enemies. What he should be doing is making money!"--BOOK JACKET
Football has come to the ancient city of Ankh-Morpork. And now the wizards of Unseen University must win a football match, without using magic, so they’re in the mood for trying everything else. The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too). As the match approaches, four lives are entangled and changed forever. Because the thing about football — the important thing about football — is that it is not just about football. Here we go! Here we go! Here we go!
It starts with whispers.Then someone picks up a stone.Finally, the fires begin.When people turn on witches, the innocents suffer. . . Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy.But someone or something is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root before it takes her life. Because if Tiffany falls, the whole Chalk falls with her.Chilling drama combines with laugh-out-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.
It is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse.Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies - and an ancient crime more terrible than murder.He is out of his jurisdiction, out of his depth, out of bacon sandwiches, occasionally snookered and out of his mind. But never out of guile. Where there is a crime, there must be a finding, there must be a chase, and there must be a punishment.They say that in the end all sins are forgiven. But not quite all...
To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork – a great clanging monster of a machine that harnesses the power of all of the elements: earth, air, fire and water. This being Ankh-Morpork, it’s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear. Moist von Lipwig is not a man who enjoys hard work – as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital . . . but largely dependent on words, which are fortunately not very heavy and don’t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse . . . Steam is rising over Discworld, driven by Mister Simnel, the man wi’ t’flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he’s going to stop it all going off the rails . . .