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Mondo Disco

Mondo Disco è una serie fantasy satirica ambientata su un pianeta piatto sorretto da una gigantesca tartaruga. La serie segue vari personaggi che si confrontano con la magia, la politica e situazioni assurde. L'autore Terry Pratchett crea un mondo unico pieno di umorismo e critica sociale. Ogni capitolo porta nuove storie e personaggi che diventano iconici

The last hero
Night watch
The Last Continent
The truth
Wyrd sisters
The Amazing Maurice and His Educated Rodents

Ordine di lettura consigliato

  1. 1

    L'odissea del Mondo Disco e dei suoi bizzarri abitanti. In un remoto angolo dell'universo orbita uno strano pianeta tutto piatto, sorretto da quattro magici elefanti, dove vivono le più svariate specie di abitanti e le cui uniche leggi sono quelle dell'incantesimo e della stregoneria.

    Il colore della magia
  2. 2

    Lentamente ma inesorabilmente il Mondo Disco si sta avvicinando a un'antipatica stella rossa; la collisione sembra ormai inevitabile. Di fronte a tale sventura uno solo può essere il salvatore: Scuotivento, ovviamente. Peccato che, l'ultima volta che l'hanno visto, il campione universale dell'incapacità magica stesse precipitando oltre l'orlo del Mondo Disco...

    La luce fantastica
  3. 3

    Sul bizzarro Mondo Disco, regolato dalle leggi della magia e della fantasia, non sono finite le avventure... Ora è il turno della piccola Esk, ottava figlia di un ottavo figlio, e quindi destinata a diventare mago se non fosse che, essendo femmina, potrebbe al massimo diventare strega. Ma Esk è decisa: vuole diventare mago e, rincorsa dall'apprensiva nonnina, parte alla volta della leggendaria Università Invisibile dei Maghi dove è sicura che le sarà insegnata l'arte della magia.

    L'arte della magia
  4. 4

    Death comes to us all. When he came to Mort, he offered him a job. After being assured that being dead was not compulsory, Mort accepted. However, he soon found that romantic longings did not mix easily with the responsibilities of being Death's apprentice.

    Mort
  5. 5

    Sourcery

    • 334pagine
    • 12 ore di lettura

    There was an eighth son of an eighth son. He was, quite naturally, a wizard. And there it should have ended. However (for reasons we'd better not go into), he had seven sons. And then he had an eighth son... a wizard squared...a source of magic...a Sourcerer. SOURCERY SEES THE RETURN OF RINCEWIND AND THE LUGGAGE AS THE DISCWORLD FACES ITS GREATEST - AND FUNNIEST - CHALLENGE YET.

    Sourcery
  6. 6

    Wyrd sisters

    • 368pagine
    • 13 ore di lettura

    Things like crowns had a troublesome effect on clever folks; it was best to leave all the reigning to the kind of people whose eyebrows met in the middle. Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the crown of the kingdom, both missing. Witches don't have these kind of dynastic problems themselves - in fact, they don't have leaders. Granny Weatherwax was the most highly-regarded of the leaders they didn't have. But even she found that meddling in royal politics was a lot more complicated than certain playwrights would have you believe, particularly when the blood on your hands just won't wash off and you're facing a future with knives in it ..

    Wyrd sisters
  7. 7

    Pyramids

    • 384pagine
    • 14 ore di lettura

    'Look after the dead', said the priests, 'and the dead will look after you.'Wise words in all probability, but a tall order when, like Teppic, you have just become the pharaoh of a small and penniless country rather earlier than expected, and your treasury is unlikely to stretch to the building of a monumental pyramid to honour your dead father.

    Pyramids
  8. 8

    Guards! Guards!

    • 384pagine
    • 14 ore di lettura

    This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...

    Guards! Guards!
  9. 9

    Terry Pratchett's hilarious take on the Faust legend stars many of the Discworld's most popular characters. Eric is the Discworld's only demonology hacker. The trouble is, he's not very good at it. All he wants is the usual three wishes: to be immortal, rule the world and have the most beautiful woman fall madly in love with him. The usual stuff. But what he gets is Rincewind, the Disc's most incompetent wizard, and Rincewind's Luggage (the world's most dangerous travel accessory) into the bargain. The outcome is an outrageous adventure that will leave Eric wishing once more - this time, quite fervently - that he'd never been born.

    The Illustrated Eric
  10. 10

    The alchemists of the Discworld have discovered the magic of the silver screen. But what is the dark secret of Holy Wood Hill? It’s up to Victor Tugelbend (“Can’t sing. Can’t dance. Can handle a sword a little”) and Theda Withel (“I come from a little town you’ve probably never heard of”) to find out.

    Moving pictures
  11. 12

    Reaper Man

    • 384pagine
    • 14 ore di lettura

    They say there are only two things you can count on ... But that was before DEATH started pondering the existential. Of course, the last thing anyone needs is a squeamish Grim Reaper and soon his Discworld bosses have sent him off with best wishes and a well-earned gold watch. Now DEATH is having the time of his life, finding greener pastures where he can put his scythe to a whole new use. But like every cutback in an important public service, DEATH's demise soon leads to chaos and unrest -- literally, for those whose time was supposed to be up, like Windle Poons. The oldest geezer in the entire faculty of Unseen University -- home of magic, wizardry, and big dinners -- Windle was looking forward to a wonderful afterlife, not this boring been-there-done-that routine. To get the fresh start he deserves, Windle and the rest of Ankh-Morpork's undead and underemployed set off to find DEATH and save the world for the living (and everybody else, of course).

    Reaper Man
  12. 13

    Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle— Discworld —a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.

    Small Gods
  13. 14

    THE FAIRIES ARE BACK - BUT THIS TIME THEY DON'T JUST WANT YOUR TEETH... Granny Weatherwax and her tiny coven are up against real elves. It's Midsummer Night. No times for dreaming... With full supporting cast of dwarfs, wizards, trolls, Morris dancers and one orang-utan. And lots of hey-nonny-nonny and blood all over the place.

    Lords and ladies
  14. 15

    Features Corporal Carrot (technically a dwarf), Lance-constable Cuddy (really a dwarf), Lance constable Detritus (a troll), Lance constable Angua (a woman... most of the time) and Corporal Nobbs (disqualified from the human race for shoving), who've only got twenty-four hours to clean up the town, Ankh-Morpork.

    Men at Arms
  15. 16

    OTHER CHILDREN GET GIVEN XYLOPHONES. SUSAN JUST HAD TO ASK HER GRANDFATHER TO TAKE HIS VEST OFF. Yes. There's a Death in the family. It's hard to grow up normally when Grandfather rides a white horse and wields a scythe - especially when you have to take over the family business, and everyone mistakes you for the Tooth Fairy. And especially when…

    Soul Music
  16. 18

    Maskerade

    • 368pagine
    • 13 ore di lettura

    The Ghost in the bone-white mask who haunts the Ankh-Morpork Opera House was always considered a benign presence—some would even say lucky—until he started killing people. The sudden rash of bizarre backstage deaths now threatens to mar the operatic debut of country girl Perdita X. (nee Agnes) Nitt, she of the ample body and ampler voice. Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks. Once Granny sets her mind on something, however, it's difficult—and often hazardous—to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.

    Maskerade
  17. 19

    Going Postal

    • 416pagine
    • 15 ore di lettura

    Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job? By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.

    Going Postal
  18. 20

    Hogfather

    • 384pagine
    • 14 ore di lettura

    Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh . . . which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.

    Hogfather
  19. 21

    Jingo

    • 414pagine
    • 15 ore di lettura

    Discworld goes to war, with armies of sardines, warriors, fishermen, squid and at least one very camp follower. As two armies march, Commander Vimes of Ankh-Morpork City Watch faces unpleasant foes who are out to get him and that's just the people on his side. The enemy might be even worse.

    Jingo
  20. 22

    Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing—but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads—even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater. Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).

    The Last Continent
  21. 24

    The Fifth Elephant is the latest installment in the Discworld cycle starring dwarfs, diplomacy, intrigue and big lumps of fat . . . Sam Vimes is a man on the run. Yesterday he was a duke, a chief of police and the ambassador to the mysterious, fat-rich country of Uberwald. Now he has nothing but his native wit and the gloomy trousers of Uncle Vanya (don't ask). It's snowing. It's freezing. And if he can't make it through the forest to civilization there's going to be a terrible war. But there are monsters on his trail. They are bright. They are fast, and they are catching up!

    The Fifth Elephant
  22. 25

    The truth

    • 324pagine
    • 12 ore di lettura

    Terry Pratchett's Discworld novels have dominated bestseller lists in England for over a decade, with the author selling more hardcover books in the UK during the 1900s than any other living novelist. Recognized as a master of satire and parody, Pratchett's irreverent humor is finally gaining traction in America. In his twenty-fifth Discworld installment, he explores the power of the press and its role in shaping truth. William de Worde, the lesser son of a privileged family and a struggling scribe, decides to launch a newsletter using a new printing press. True to his family's motto, he finds success with the Ankh-Morpork Times, attracting the ire of rival factions who aim to undermine him with their own scandalous publication. As competition heats up, de Worde faces a more pressing challenge: Lord Vetinari, the Patrician of Ankh-Morpork, is accused of a serious crime in a seemingly foolproof case. However, de Worde understands that facts do not always equate to truth. Joined by an overly proper assistant, a vampire photographer with a troublesome flashgun, and a talking dog who holds crucial information, he is determined to uncover the truth. This sharp commentary on the media, the nature of news, and political intrigue promises to engage readers fully.

    The truth
  23. 26

    Discworld's first newspaper editor just wants to get at the truth but unfortunately, like other editors before and after him, many people want him dead for a variety of reasons.

    Thief of times
  24. 27
  25. 28

    Imagine a million clever rats. Rats that don't run. Rats that fight... Maurice, a scruffy tomcat with an eye for the main chance, has the perfect fiddle going. He has a stupid-looking kid for a piper, and he has his very own plague of rats - rats who are strangely educated, so Maurice can no longer think of them as 'lunch'. And everyone knows the stories about rats and pipers - and is giving him lots of money... Until they try the trick in the far-flung town of Bad Blintz, and the nice little con suddenly goes down the drain. Someone there is playing a different tune. A dark, shadowy tune. Something very, very bad is waiting in the cellars. The rats must learn a new word. Evil. It's not a game any more. It's definitely a rat-eat-rat world down there. In fact, that might only be the start... Bestselling novelist Terry Pratchett leads readers from tale to tail in a darkly imaginative and fiendishly entertaining story, the first for younger readers set in the Discworld universe, the setting of his phenomenally successful fantasy novels.

    The Amazing Maurice and His Educated Rodents
  26. 29

    Night watch

    • 432pagine
    • 16 ore di lettura

    One moment, Sir Sam Vimes is in his old patrolman form, chasing a sweet-talking psychopath across the rooftops of Ankh-Morpork. The next, he's lying naked in the street, having been sent back thirty years courtesy of a group of time-manipulating monks who won't leave well enough alone. This Discworld is a darker place that Vimes remembers too well, three decades before his title, fortune, beloved wife, and impending first child. Worse still, the murderer he's pursuing has been transported back also. Worst of all, it's the eve of a fabled street rebellion that needlessly destroyed more than a few good (and not so good) men. Sam Vimes knows his duty, and by changing history he might just save some worthwhile necks—though it could cost him his own personal future. Plus there's a chance to steer a novice watchman straight and teach him a valuable thing or three about policing, an impressionable young copper named Sam Vimes.

    Night watch
  27. 30

    Tiffany wants to be a witch when she grows up. A proper one, with a pointy hat. And flying, she's always dreamed of flying (though it's cold up there, you have to wear really thick pants, two layers). But she's worried Tiffany isn't a very 'witchy' name. And a witch has always protected Tiffany's land, to stop the nightmares getting through. Now the nightmares have taken her brother, and it's up to her to get him back. With a horde of unruly fairies at her disposal, Tiffany is not alone. And she is the twentieth granddaughter of her Granny Aching: shepherdess extraordinaire, and protector of the land. Tiffany Aching. Now there's a rather good name for a witch. 'Quite, quite brilliant' Starburst THE FIRST BOOK IN THE TIFFANY ACHING SERIES

    The Wee Free Men
  28. 31

    It began as a sudden strange fancy . . . Polly Perks had to become a boy in a hurry. Cutting off her hair and wearing trousers was easy. Learning to fart and belch in public and walk like an ape took more time . . . And now she's enlisted in the army, and searching for her lost brother. But there's a war on. There's always a war on. And Polly and her fellow recruits are suddenly in the thick of it, without any training, and the enemy is hunting them. All they have on their side is the most artful sergeant in the army and a vampire with a lust for coffee. Well . . . They have the Secret. And as they take the war to the heart of the enemy, they have to use all the resources of . . . the Monstrous Regiment.

    Monstrous regiment
  29. 32

    Tiffany Aching, a young witch-in-training, learns about magic and responsibility as she battles a disembodied monster with the assistance of the six-inch-high Wee Free Men and Mistress Weatherwax, the greatest witch in the world

    A Hat Full of Sky
  30. 35

    Wintersmith

    • 352pagine
    • 13 ore di lettura

    When witch-in-training Tiffany Aching accidentally interrupts the Dance of the Seasons and awakens the interest of the elemental spirit of Winter, she requires the help of the six-inch-high, sword-wielding, sheep-stealing Wee Free Men to put the seasons aright

    Wintersmith
  31. 35
  32. 36

    "Moist von Lipwig, condemned prisoner turned postal worker extraordinaire is now in charge of a different branch of the government: overseeing the printing of Ankh-Morpork's first paper currency. A dream come true for a former arch-swindler-- or is it?"--P. [4] of cover

    Making Money
  33. 37

    Football has come to the ancient city of Ankh-Morpork. And now the wizards of Unseen University must win a football match, without using magic, so they’re in the mood for trying everything else. The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too). As the match approaches, four lives are entangled and changed forever. Because the thing about football — the important thing about football — is that it is not just about football. Here we go! Here we go! Here we go!

    Unseen academicals
  34. 39

    It is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse.Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies - and an ancient crime more terrible than murder.He is out of his jurisdiction, out of his depth, out of bacon sandwiches, occasionally snookered and out of his mind. But never out of guile. Where there is a crime, there must be a finding, there must be a chase, and there must be a punishment.They say that in the end all sins are forgiven. But not quite all...

    Snuff
  35. 40

    Raising steam

    • 512pagine
    • 18 ore di lettura

    To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork – a great clanging monster of a machine that harnesses the power of all of the elements: earth, air, fire and water. This being Ankh-Morpork, it’s soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear. Moist von Lipwig is not a man who enjoys hard work – as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital . . . but largely dependent on words, which are fortunately not very heavy and don’t always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse . . . Steam is rising over Discworld, driven by Mister Simnel, the man wi’ t’flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he’s going to stop it all going off the rails . . .

    Raising steam
  36. 40

    A man with no eyes. No eyes at all. Two tunnels in his head ...Somewhere - some time - there's a tangled ball of evil and spite, of hatred and malice, that has woken up. And it's waking up all the old stories too - stories about evil old witches...

    I shall wear midnight
  37. 41
  • Zeměplošský diář, který vychází poprvé v češtině, je zaměřen na mnicha Lu Tzeho a jeho Velkou učitelku, jíž se proti své vůli stala paní Kosmopilíková, prostá žena z Ankh-Morporku. Na úvodních stranách se dozvíte zajímavosti nejen ze života Lu Tzeho, ale i ze Zahrady Pěti překvapení kláštera Oi-Dong, a nahlédnete pod kápě mnichů jiných klášterů. Životní moudrosti paní Kosmopilíkové se pak jako červená nit táhnou celým diářem. To vše je doplněno skvělými ilustracemi Paula Kidbyho.

    Lu-Tzeho Ročenka Osvícení
  • Kniha přináší kromě barevných obálek a černobílých ilustrací Paula Kidbyho také úplné texty Terryho Pratchetta a Stephena Briggse ze sedmi zeměplošských diářů a ročenek, které vyšly anglicky v letech 1998 - 2007. Spousta dosud netušených informací a neviděných obrázků či portrétů v tomto sběratelském vydání (jediném souborném na světě) je určena především pro zapálené fanoušky Zeměplochy. Diáře: 1998 Neviditelná univerzita 1999 Městská hlídka 2000 Cech vrahů 2001 Cech šašků 2002 Cech zlodějů 2003 Reformovaní upíři 2007 Ankh-Morporský poštovní úřad

    To nejlepší ze Zeměplošských diářů a ročenek 1998-2007
  • Zeměplošský almanach je jednou z mnoha dalších publikací vycházející z románů o Zeměploše, podobné zeměplošským diářům anebo Kuchařce Stařenky Oggové. Almanach je vytvořen pro zeměplošský rok Garnáta. Je plný astrologických předpovědí (je 64 zeměplošských zvěrokruhů, které se postupně mění, jak Velká A'Tuin kráčí vesmírem) a rad pro zemědělce, kdy mají co zasadit či sklidit, a to včetně odporného smradlavého zelí.

    Světoznámý zeměplošský almanach pro rok garnáta: pro město Ankh-Morpork a přilehlé zemědělské oblasti
  • At six o’clock every day, without fail, with no excuses, Sam Vimes must go home to read Where's My Cow?, with all the right farmyard noises, to his little boy. There are some things you have to do. It isthe most loved and chewed book in the world.But his father wonders why it is full of moo-cows and baa-lambs when Young Sam will only ever see them cooked on a plate. He can think of a more useful book for a boy who lives in a city.So Sam Vimes starts adapting the story. A story with streets, not fields. A book with rogues and villains. A book about the place where he’ll grow up.

    Where's my cow?
  • A sumptuous illustrated journey through Terry Pratchett's DISCWORLD; a companion volume to THE LAST HEROIn THE ART OF DISCWORLD, Terry Pratchett takes us on a guided tour of the Discworld, courtesy of his favourite Discworld artist, Paul Kidby. Following on from THE LAST HERO, THE ART OF DISCWORLD is a lavish 112-page large format, sumptuously illustrated look at all things Discworldian. Terry Pratchett provides the written descriptions while Paul Kidby illustrates the world that has made Pratchett one of the best-selling authors of all time. Here you will find favourites old and new: the City Watch, including Vimes, Carrot and Angua, the three witches - Granny Weatherwax, Nanny Ogg and Magrat Garlick - and the denizens of the Unseen University Library, not forgetting the Librarian, of course. They're all here in sumptuous colour, together with the places: Ankh-Morpork, Lancre, Uberwald and more ...No Discworld fan will want to be without this beautiful gift book.

    The Art of Discworld
  • Do boja!

    • 384pagine
    • 14 ore di lettura

    Z plochozemského mora sa vynoril veterník a odrazu je jasné, odkiaľ vietor fúka. Na hladinu sa vyplavila nová pevnina a s ňou aj staré spory. Proti sebe pochodujú dve armády a hlavný veliteľ Samuel Mrak z ankh-morporskej mestskej stráže má len pár hodín na to, aby vyriešil taký veľký zločin,že naň ani neexistuje zákon. Ten zločin sa volá „vojna“.Mrak si musí poradiť so zákernými darebákmi, ktorí mu idú po krku... a to hovoríme len o jeho spojencoch! Nepriateľ by mohol byť ešte horší. A asi nebude náhoda, že vreckový dezorganizér Mrakovi do dnešného zoznamu povinností pohotovo zaradil slovíčko „zomrieť“. To si však Mrak rozhodne nemôže dovoliť. Na bojisko sa totiž hrnie najgeniálnejší vynálezca i najprefíkanejší politik všetkých čias s malou zásielkou, ktorá isto-iste nastolí mier...

    Do boja!
  • Ti, kdož cestují kruhovým světem, tady mají všechno jako na dlani: od Klače k horám Beraní hlavy, od Cori Celesti ke Kruhovému moři, od Genovy po Brmbrmduc. Velká města jako Pseudopolis, Al Kali a samozřejmě Ankh-Morpork jsou umístěna s neskonalou péčí a láskou na mapě tohoto světa, který na svém krunýři unáší vesmírem Velká A'Tuin.

    Zeměplocha - Mapa
  • Mapa Zeměplochy neboli Zeměplošná mapa a současně turistický průvodce po Lancre. Obsahuje průvodce Lancreskými verchy a popisuje pytloreskní a okouzlící proházky v tejto zemi. Součástí mapy je také několik informací pro cestovatele, kteří by chtěli území Lancre projít pěšky. Tyto informace sepsal profesionální šampion v chůzi Drzskoll Eric. Také zde můžete se dočísti o lidových tradicích z pera " milé " stařenky Oggové, která pýše, tak jak ji huba narostla.

    Turistický průvodce po Lancre
  • Feet of Clay

    • 288pagine
    • 11 ore di lettura

    As autumn fogs hold Ankh-Morpok in their grip, the City Watch must find a murderer who can't be seen. The golems may know something, but they've all started to commit suicide. And on top of all this, the Watch have other problems to deal with, such as a werewolf suffering from Pre-Lunar Tension.

    Feet of Clay
  • Carpe jugulum

    • 425pagine
    • 15 ore di lettura

    Mightily Oats has not picked a good time to be priest. He thought he'd come to Lancre for a simple ceremony. Now he's caught up in a war between vampires and witches. There's Young Agnes, who is really in two minds about everything - Magrat, who is trying to combine witchcraft and nappies, Nanny Ogg, and Granny Weatherwax, who is big trouble.

    Carpe jugulum
  • 'THERE'S A SAYING THAT ALL ROADS LEAD TO ANKH-MORPORK. AND IT'S WRONG. ALL ROADS LEAD AWAY FROM ANKH-MORPORK, BUT SOMETIMES PEOPLE JUST WALK ALONG THE WRONG WAY' from Moving Pictures Ankh-Morpork! City of One Thousand Surprises (according to the famous publication by the Guild of Merchants)! All human life is there! Although, if it walks down…

    The Streets of Ankh-Morpork : being a concise and possibly even accurate mapp of the great city of Discworld
  • They say that the way to a man's heart is through his stomach which just goes to show they're as confused about anatomy as they gen'rally are about everything else, unless they're talking about instructions on how to stab him, in which case a better way is up and under the ribcage. Anyway, we do not live in a perfect world and it is foresighted and useful for a young woman to become proficient in those arts which will keep a weak-willed man from straying. Learning to cook is also useful.Nanny Ogg, one of Discworld's most famous witches, here passes on some of her huge collection of tasty and interesting recipes. In addition to such dishes as Nobby's Mum's Distressed Pudding, Mrs. Ogg imparts her thoughts on such matters as life, death, and courtship, all in a refined style that should not offend the most delicate of sensibilities. Well, not much. Most of the recipes have been tried out on people who are still alive.

    Nanny Ogg's Cookbook
  • Vollständig aktualisierte und überarbeitete Neuauflage. Wer hat Oma Wetterwachs eigentlich das Zaubern beigebracht? Was steht auf dem Schreibtisch von TOD? Was ist ein Quantenwetter-Schmetterling? Wo liegt Hargas Rippenstube? Ist der Genuss von Bärdrückers homöopathischen Leckertropfen zu empfehlen? Und dies sind nur einige Fragen, die jedem Scheibenwelt-Reisenden auf der Zunge brennen. Dieses Buch weiß auf alle eine Antwort – und wird damit zu einem Hilfsmittel, das kein Anhänger der Scheibenwelt entbehren kann. Eine unverzichtbare Orientierungshilfe für alle Neulinge im Pratchett-Multiversum.

    Die Scheibenwelt von A - Z
  • This discworld map reveals the house and garden that Death built. It shows the golf course that's not so much crazy as insane, as well as the dark gardens. You can also find out the reason why Death can't understand rockeries, and what happens to garden gnomes.

    Death's Domain
  • Bevor der Tod in seinen wohlverdienten Urlaub aufbricht, stellt er den Lehrling Mort als Vertreter ein. Überall auf der Scheibenwelt ist seine Sense gefragt, und es gehört zum guten Ton, dass Könige, Zauberer und andere wichtige Persönlichkeiten vor deren Ableben persönlich besucht werden. Doch dann rettet Mort einer Prinzessin das Leben und bringt damit das gesamte Gefüge der Scheibenwelt durcheinander … Als der Magier Drum Billet seinen Zauberstab an den achten Sohn eines achten Sohnes übergeben will, macht er einen folgenschweren Fehler: Denn das Neugeborene ist ein Mädchen, und diesen ist der Zutritt zur Unsichtbaren Universität verwehrt. Nun kann nur noch Oma Wetterwachs den Zauberern in Sachen Gleichberechtigung auf die Sprünge helfen…

    Gevatter Tod. Das Erbe des Zauberers
  • Der neue Pharao entwirft zu Ehren seines verstorbenen Vaters die größte Pyramide, die die Scheibenwelt je gesehen hat. Doch dabei stört er nicht nur den Schlaf seiner Vorfahren, sondern provoziert auch die Götter. Nur der größte Mathematiker des Reichs steht ihm noch bei – sein Kamel … Und in einem weiteren Abenteuer erdolcht der finstere Herzog Felmet den Monarchen von Lancre und setzt sich selbst an dessen Stelle. Die Hexen Oma Wetterwachs, Magrat Knoblauch und Nanny Ogg ersinnen einen irrwitzigen Plan, um den wahren König auf den Thron zu heben … Ein haarsträubendes »Scheibenwelt«-Doppelpack!

    Schlamassel auf der Scheibenwelt