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Glenn Seemann

    Physics for game developers
    • Physics for game developers

      • 336pagine
      • 12 ore di lettura

      By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

      Physics for game developers