Bookbot

William Gibson

    17 marzo 1948
    William Gibson
    Monna Lisa Cyberpunk
    La tela del ragno
    Neuromancer
    L'accademia dei sogni
    Trilogia dello Sprawl
    Giù nel ciberspazio
    • Giù nel ciberspazio

      • 278pagine
      • 10 ore di lettura

      Alle soglie del Duemila, considerare la fantascienza solo come un’ipotesi sui probabili futuri non basta più. Il progresso tecnologico, l’incessante bombardamento dei media, l’avvento dei computer, hanno trasformato in realtà le più apocalittiche delle previsioni. William Gibson, alfiere della new wave letteraria conosciuta come Cyberpunk, descrive proprio questo mondo supertecnologico eppure decadente, miscelando, con gusto quasi cinematografico, la realtà più cruda e la fantasia più sfrenata. L’atmosfera che si respira in "Giù nel ciberspazio" è quella famosa e rarefatta di Blade Runner; un universo popolato da avventurieri e lottatrici, prostitute e mercenari disposti a tutto per il proprio profitto. In questa umanità composita, schiava del sistema televisivo Simstin quanto della droga, emerge una nuova razza di eroe, anarchico e scanzonato: il cow boy della consolle. Solo lui può sfidare il potere delle Zaibatsu, megalitiche compagnie commerciali giapponesi, legate alla Yakuza, e penetrare nella matrice per carpirne i segreti. Questo romanzo, dallo stile crudo e insolito, ci coinvolge in una lotta senza quartiere tra le multinazionali e un manipolo di irriducibili avventurieri per il controllo del mercato nero dell’informatica. Una visione del futuro che è già storia contemporanea.

      Giù nel ciberspazio
      4,0
    • Trilogia dello Sprawl

      Neuromante-Giù nel cyberspazio-Monna Lisa cyberpunk

      • 797pagine
      • 28 ore di lettura

      2035, o giù di lì. Un mondo popolato da avventurieri e lottatrici, prostitute e mercenari, schiavi della società di massa e delle droghe; soprattutto, un mondo dominato dalla tecnocrazia e dalla corruzione. È l'universo narrativo immaginato da William Gibson nella sua Trilogia dello Sprawl. In questo futuro non così lontano dal nostro presente, gli unici a opporsi allo strapotere delle multinazionali e della Yakuza sono i "cowboy della tastiera", anarchici e solitari, geni ribelli dell'informatica che passano la loro esistenza nella realtà virtuale del cyberspazio, intenti a carpire i segreti della matrice.

      Trilogia dello Sprawl
      3,9
    • L'accademia dei sogni

      • 357pagine
      • 13 ore di lettura

      Cayce Pollard è una giovane donna che si guadagna (lautamente) da vivere grazie alla sua patologica sensibilità nei confronti dei loghi. Mentre si trova a Londra per svolgere una consulenza per l'agenzia pubblicitaria più importante e "in" del mondo, si ritrova coinvolta in una sorta di investigazione globale tra la città britannica, New York e Mosca alla ricerca di uno sconosciuto "Kubrick da garage" che ha immesso sul Web un frammento di film che ha affascinato Cayce. La donna finirà alle prese con un eccentrico hacker, con un vendicativo pezzo grosso della pubblicità, con un fanatico di cartoni animati di Tokio noto come il Mistico, con un matematico "scomunicato"...

      L'accademia dei sogni
      3,9
    • San francisco anno 2005: una lotta spietata per arrivare al segreto della luce che non esiste. Sembrano semplici occhiali ma nascondono un segreto rivoluzionario. Chevette Washington, corriere informatico, per quel segreto è pronta a rischiare la vita. Ma quella città è troppo brutale per una donna. L.V. è la sigla di "Luce Virtuale" il procedimento che permette di vedere il mondo non come è, ma come potrebbe diventare. Chi porterà queste lenti speciali sarà il padrone del XXI secolo, il signore della realtà. Copertina di Jacopo Bruno

      Luce Virtuale
    • Shakespeare's Game

      • 226pagine
      • 8 ore di lettura

      This is not a primer to Shakespeare: not all the plays are discussed in any detail. For the theater department, however, it should be considered indispensable

      Shakespeare's Game
      4,7
    • Best-known for his seminal sf novel NEUROMANCER, William Gibson is also a master of short fiction. Tautly-written and suspenseful, BURNING CHROME collects 10 of his best short stories with a preface from Bruce Sterling, co-Cyberpunk and editor of the seminal anthology MIRRORSHADES. These brilliant, high-resolution stories show Gibson's characters and intensely-realized worlds at his absolute best. Contains 'Johnny Mnemonic' (filmed starring Keanu Reeves) and title story 'Burning Chrome' - both nominated for the Nebula Award - as well as the Hugo-and-Nebula-nominated stories 'Dogfight' and 'The Winter Market'.

      Burning Chrome
      4,1
    • After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash, a cyberdrug. Trouble is Snow Crash is also a computer virus - and something more. Because once taken it infects the person behind the avatar.

      Snow crash
      4,0
    • The Miracle Worker

      • 112pagine
      • 4 ore di lettura

      Text of the play of the story of Helen Keller and her teacher, Anne Sullivan.

      The Miracle Worker
      4,0
    • All Tomorrow's Parties

      • 288pagine
      • 11 ore di lettura

      Although Colin Laney (from Gibson's earlier novel Idoru) lives in a cardboard box, he has the power to change the world. Thanks to an experimental drug that he received during his youth, Colin can see "nodal points" in the vast streams of data that make up the worldwide computer network. Nodal points are rare but significant events in history that forever change society, even though they might not be recognizable as such when they occur. Colin isn't quite sure what's going to happen when society reaches this latest nodal point, but he knows it's going to be big. And he knows it's going to occur on the Bay Bridge in San Francisco, which has been home to a sort of SoHo-esque shantytown since an earthquake rendered it structurally unsound to carry traffic. Although All Tomorrow's Parties includes characters from two of Gibson's earlier novels, it's not a direct sequel to either. It's a stand-alone book.--Craig E. Engler

      All Tomorrow's Parties
      3,9
    • Virtual light

      • 304pagine
      • 11 ore di lettura

      2005: Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California. Here the millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working for a bounty hunter. Chevette Washington is a bicycle messenger turned pickpocket who impulsively snatches a pair of innocent-looking sunglasses. But these are no ordinary shades. What you can see through these high-tech specs can make you rich--or get you killed. Now Berry and Chevette are on the run, zeroing in on the digitalized heart of DatAmerica, where pure information is the greatest high. And a mind can be a terrible thing to crash...

      Virtual light
      3,9
    • Johnny Mnemonic

      • 164pagine
      • 6 ore di lettura

      Provides the screenplay for the film about a smuggler of the future who uses a computer chip implanted in his brain to transfer valuable information

      Johnny Mnemonic
      3,9
    • Former rock singer Hollis Henry has lost a lot of money in the crash, which means she can't turn down the offer of a job from Hubertus Bigend, sinister Belgian proprietor of mysterious ad agency Blue Ant. Milgrim is working for Bigend too. Bigend admires the ex-addict's linguistic skills and street knowledge so much that he's even paid for his costly rehab. So together Hollis and Milgrim are at the front line of Bigend's attempts to get a slice of the military budget, and they gradually realize he has some very dangerous competitors. Which is not a great thought when you don't much trust your boss either. Gibson's new novel, set largely in London, spookily captures the paranoia and fear of our post-Crash times.

      Zero History
      3,9
    • The eagerly awaited, mind-bending new novel from the New York Times bestselling author of Virtual Light and Neuromancer. Set in the 21st-century, postquake city of Tokyo, Idoru tells, with trademark Gibsonian innovation, the story of Rei Toei, the idoru, a media star loved by all Japan. But does she really, physically exist?

      Idoru
      3,9
    • Agency

      • 416pagine
      • 15 ore di lettura

      San Francisco, 2017. In an alternate time track, Hillary Clinton won the election and Donald Trump's political ambitions were thwarted. London, 22nd century. Decades of cataclysmic events have killed 80 per cent of humanity. A shadowy start-up hires a young woman named Verity to test a new product- a 'cross-platform personal avatar' that was developed by the military as a form of artificial intelligence. Meanwhile, characters in the distant future are using technological time travel to interfere with the election unfolding in 2017 . . .

      Agency
      3,8
    • Spook Country

      • 371pagine
      • 13 ore di lettura

      In New York, what you've got on your iPod can be bad for your health . . . Tito, a young and athletic Cuban, has been asked to pass iPods to the 'old man' in Washington Square. He doesn't know why and he's not stupid enough to ask, either. But the old man likes to speak Russian, and he knows a great deal about Tito's family; reason enough for Tito to make sure the old man gets what he wants. Across the country in LA, journalist Hollis Henry has been asked to investigate Bobby Chombo, a man who knows the ins and outs of military navigation systems - and who never sleeps in the same space twice. Unfortunately for Hollis and one or two other interested parties - Bobby has very good reasons for not wanting to be found. Reasons that involve iPods and nothing whatsoever to do with music . . . Spook Country is a thriller of the here and now, of what happens when old spies come out of the woodwork to play one last game.

      Spook Country
      3,7
    • The Peripheral

      • 496pagine
      • 18 ore di lettura

      Flynne Fisher lives in the rural American South, working at the local 3D printing shop, while earning much needed extra money playing VR games for rich people. One night she dons a headset and finds herself in futuristic London-a sleek and mysterious world, alluringly different from her own hardscrabble existence. But this isn't like any game she's ever played before -- Flynne begins to realise it isn't virtual reality ... it's real. Someone in London, seventy years in the future, has found a way to open a door to Flynne's world. And as utterly beguiling as London is ... it's also dangerous. As Flynne searches to discover who has connected their worlds, and for what purpose, her presence here sets dangerous forces into motion ... forces intent on destroying Flynne and her family in her own world

      The Peripheral
      3,7
    • 'The tech may be more advanced, but the politics feel familiar ... The overwhelming message of Walkaway is hope [and] right now, that could not feel more timely' SciFiNow .

      Walkaway
      3,7
    • The first-draft Alien screenplay by William Gibson, the founder of cyberpunk, turned into a novel by Pat Cadigan, the Hugo Award-Winning “Queen of Cyberpunk.”

      Alien 3: The Unproduced Screenplay by William Gibson
      3,5
    • Case, a nerve-damaged data thief, is recruited by a new employer for a last-chance run against a powerful artificial intelligence.

      Neuromancer
      3,6
    • The Difference Engine

      • 384pagine
      • 14 ore di lettura

      The computer age has arrived a century ahead of time with Charles Babbage's perfection of his Analytical Engine. The Industrial Revolution, supercharged by the development of steam-driven cybernetic Engines, is in full and drastic swing. Great Britain, with her calculating-cannons, steam dreamnoughts, machine-guns and information technology, prepares to better the world's lot . . .

      The Difference Engine
      3,5
    • Alien 3

      • 432pagine
      • 16 ore di lettura

      William Gibson's never-before-adapted screenplay for the direct sequel to Aliens, revealing the fates of Ripley, Newt, the synthetic Bishop, and Corporal Hicks. When the Colonial Marines vessel Sulaco docks with space station and military installation Anchorpoint, a new form of Xenomorph appears

      Alien 3
      3,5
    • William Gibson's Archangel

      • 128pagine
      • 5 ore di lettura

      "Originally published as Archangel issues #1-5"--Page facing title page.

      William Gibson's Archangel
      3,3
    • "This is the official adaptation of the original screenplay for Alien 3, written by William Gibson, the award-winning science fiction author of the cyberpunk cult classic Neuromancer. You'll see familiar characters and places--but not all is the same in this horrifying Cold War thriller! After the deadly events of the film Aliens, the spaceship Sulaco carrying the sleeping bodies of Ripley, Hicks, Newt, and Bishop are intercepted by the Union of Progressive Peoples. What the U.P.P forces don't expect is another deadly passenger that is about to unleash chaos between two governmental titans intent on developing the ultimate cold war weapon of mass destruction."-- Provided by publisher

      Inseln und Meere
      3,3
    • Covering a range of themes such as nature, love, death, and spirituality, this collection showcases the diverse experiences and travels of William Gibson across Europe, Asia, and Africa. The poems reflect the Victorian era's emphasis on form and structure, offering a glimpse into the poet's thoughts and emotions over many years. This facsimile reprint preserves the original work, contributing to the cultural heritage of literature while maintaining high-quality standards.

      Poems Of Many Years And Many Places (1881)
    • Enlightenment Prelate

      • 400pagine
      • 14 ore di lettura

      The book explores the life and influence of Benjamin Hoadly, an 18th-century Anglican bishop known for his controversial views. His sermon on Christ's kingdom ignited the Bangorian controversy, leading to a prolific exchange of writings from 1717 to 1720. Hoadly's support for the Whigs and religious tolerance for Dissenters positioned him against many of his peers, challenging the perceptions of him as a negligent bishop. This work delves into his significant yet contentious role in shaping church politics and theology during his time.

      Enlightenment Prelate
    • In Pursuit of the Wind

      The Adventures of Roy Warner, Airmail Pilot

      • 296pagine
      • 11 ore di lettura

      The story follows Roy Warner, an airmail pilot whose loyalty to a friend leads to his downfall, leaving him jobless despite his previous accolades. A secret society of pilots, 'The Quiet Birdmen,' aids him in discovering a new airline in Peru. Relocating there, he resumes his flying career with Condor Airlines from 1937 to 1942, finding love and camaraderie in the Andes. However, his life takes a dramatic turn as the shadow of war looms over him, altering his path and relationships.

      In Pursuit of the Wind
    • Harry Houdini

      From the Salem Witch Trials to Harry Houdini (Sherlock Holmes Harry Houdini the Third Transformation)

      • 192pagine
      • 7 ore di lettura

      A malevolent force has descended upon London, targeting women as his victims in a chilling spree of violence. As the city grapples with the terror, the narrative unfolds with suspense and intrigue, highlighting the vulnerability of the populace and the urgent need for justice. The story delves into themes of fear, resilience, and the quest for safety in an increasingly dangerous world.

      Harry Houdini
    • Misstrauen Sie dem unverwechselbaren Geschmack

      Gedanken über eine Zukunft als Gegenwart

      Seine Romane zeugen von visionärer Kraft, von Ideenreichtum und seiner Brillanz als scharfsichtiger Beobachter unserer modernen Gesellschaft.Genau diese Fähigkeit zeichnet seine Beiträge für Zeitschriften wie »Wired«, »New York Times Magazine« oder »Rolling Stone« aus. Einprägsam beschreibt der Erfinder des »Cyberspace« in einer Rede in New York die neue interaktive Beziehung zwischen Autor und Leser. Nachdrücklich warnt er davor, dieser »Schönen neuen Virtualität« zu vertrauen, denn sie stellt abstrakte, aber keine persönlichen und menschlichen Beziehungen her. William Gibson wagt Voraussagen zu Gegenwart und Zukunft, die bisher immer von der Wirklichkeit überholt wurden und aufhorchen lassen. Faszinierend, überraschend und stets am Puls der Zeit!

      Misstrauen Sie dem unverwechselbaren Geschmack
      5,0
    • Die Neuromancer-Trilogie in neu bearbeiteter Fassung. Ein Meilenstein der Science Fiction. Mit einem Vorwort von Jack Womack. „William Gibson ist etwas gelungen, von dem jeder Schriftsteller träumt, etwas, das nur den allerwenigsten vergönnt ist: Er hat die Welt verändert.“ Jack Womack

      Die Neuromancer-Trilogie: Neuromancer. Biochips. Mona Lisa Overdrive (1 Bände)
      4,3
    • "A mátrix egy világ a világon belül, közmegegyezésre épülő hallucináció, melyet minden országban törvényes felhasználók milliárdjai tapasztalnak meg naponta. A cybertérhez kapcsolódó számítógépek tárolóiból származó adatok grafikus megjelenítése. Hihetetlen komplexitás. Az elme nem-terébe nyújtózó fényvonalak, adatgalaxisok és adatcsillagzatok..." Megrázó erejű vízióival és egyedi hangulatú univerzumával William Gibson a közeljövő egy olyan lehetséges változatát vetítette elénk, mely két évtizeddel első regényének kiadása után lassan megvalósulni látszik. A globális számítógépes hálózatok robbanásszerű fejlődése és a multinacionális cégek befolyásának folyamatos növekedése következtében napjainkban hihetőbbnek tűnik ez a jövőkép, mint korábban bármikor. A Neurománc 1984-es megjelenésével új irányzat született: Gibson bevezetett minket a cyberpunk világába, visszavonhatatlanul megváltoztatva ezzel a science fiction műfaját. Regényével elsőként nyerte el egyszerre a műfaj három legrangosabb elismerését, a Hugo-, a Nebula- és a Philip K. Dick-díjat. A nyitókötetet további két regény követte: a Számláló nullára és a Mona Lisa Overdrive. A három írást most egy kötetben, az első kettőt jelentősen átdolgozott, javított fordításban tárjuk az olvasók elé.

      Teljes Neurománc univerzuma
      4,0
    • Archangel

      • 128pagine
      • 5 ore di lettura

      Das neue Meisterwerk von William Gibson (Neuromancer) und dessen Einstieg in die wunderbare Welt der Comics! Im Jahr 2016 verfügen die politischen Führer der U. S. A. über den sogenannten Splitter. Diese Maschine erschafft Kopien unserer Realität, in denen der Lauf der Geschichte geändert werden kann, ohne jedoch das Original zu beeinflussen. Mit Hilfe dieses Splitters wird ein Team aus Spezialisten auf eine geheime Mission ins kriegsgebeutelte Jahr 1945 geschickt. Mit dabei: Henderson Junior, Vizepräsident der USA, der seinen Großvater Major Henderson umbringen und dessen Platz einnehmen soll, um somit die erste Phase des Projekts Archangel einzuleiten. Mühelos vermischen Gibson und Michael St. John Smith Zeitreise-Thriller mit Film Noir und erlauben einen dystopischen Blick auf eine aussichtslose Zukunft.

      Archangel
      3,5
    • Trylogia mostu

      • 848pagine
      • 30 ore di lettura

      Kultowa trylogia Gibsona, zapoczątkowana „Światło Wirtualne”, to pierwsze wydanie zbiorcze. Akcja rozgrywa się na początku XXI wieku w zniszczonej przez trzęsienie ziemi Kalifornii, gdzie powstają dwa siostrzane stany NoCal i SoCal. Zniszczony most Golden Gate staje się schronieniem dla outsiderów, w tym Chevette Washington, która kradnie zaawansowane technologicznie okulary na hotelowym przyjęciu. Okazuje się, że przedmiot ten umożliwia dostęp do tajnych informacji, a po odkryciu zwłok poprzedniego właściciela, Chevette wpada w poważne kłopoty, angażując się w niebezpieczne poszukiwania sprawcy. W drugiej części, w Tokio po kataklizmie sejsmicznym, Chia McKenzie przybywa z Seattle z misją zdobycia informacji o domniemanym ślubie idola Reza z wirtualną królową Idoru. Gibson bada zależności między człowiekiem a informacją, ukazując pokolenie wirtualnych paparazzich, którzy szpiegują gwiazdy mediów. W trzeciej części, Colin Laney, żyjący w Tokio, intuicyjnie wyczuwa nadchodzący punkt węzłowy w San Francisco, gdzie mają miejsce dziwne wydarzenia. Harwood, pragnący wspiąć się w nowym porządku świata, również zna informacje o nadchodzących zmianach. Co się wydarzy w tej grze? Jakie są stawki?

      Trylogia mostu
      4,0
    • Die Neuromancer-Trilogie

      • 1037pagine
      • 37 ore di lettura

      Was wäre, wenn es hinter dem Computerbildschirm eine riesige Welt gäbe? Eine Welt, die man per Gehirnimplantat betreten und erforschen kann. Und eine Welt, in der man sterben kann ... Mit dieser Romantrilogie erfand William Gibson nicht nur den Begriff »Cyberspace«, sondern er prägte auch unsere Vorstellung vom World Wide Web, das wir heute so selbstverständlich nutzen. Ein epochales Werk, das zu den großen Klassikern der modernen Literatur zählt.

      Die Neuromancer-Trilogie
      4,0
    • Die Metropolen der Zukunft wimmeln von realen und virtuellen Bewohnern. Während in San Francisco eine Fahrradkurierin einer geheimnisvollen Hightech-Brille auf der Spur ist, will ein berühmter Popstar in Tokio nichts sehnlicher, als eine Computerfigur zu heiraten …

      Die Idoru. Trilogie
      4,1
    • Mega SF

      • 224pagine
      • 8 ore di lettura

      bevat: Robert A. Heinlein - Aan zijn veters omhoog (by his bootstraps, 1941)Jack Vance - De wereld tussenin (The world between, 1963)Larrry Niven - Neutronster (Neutron star, 1968)Peter Cuijpers - God op aardeWim Gijsen- Hoedt u voor protocollen!Tanith Lee - De ring vaarwel (Perfidious amber, 1979)Orson Scott Card - De porseleinen salamander (The porcelain salamander, 1981)Greg Bear- Rotssteen (Petra, 1982)Peter Schaap - De markt van MendesarchBruce Sterling & William Gibson - Rode ster, winterse omloopbaan (Red star, winter orbit, 1985)

      Mega SF
      3,8
    • C'est un monde crépitant et précipité, ivre et bariolé. Saturé de drogues synthétiques, d'informations truquées, de rebuts technologiques. Là-bas, les adolescents se font greffer des yeux artificiels, des crocs de doberman. On y trafique tout : secrets militaires et tranches de silicium, hallucinations et gènes mutants, espoir et oubli... Vivre fort, vivre vite, sous le regard froid des multinationales qui orchestrent le moindre soubresaut de ce grand bazar hystérique et rutilant. Cinq nouvelles signées William Gibson, le chaman cyberpunk. Vision électrique d'un futur enfiévré, immergé dans les murmures bruissants de la technologie, comme un constant bruit de fond subliminal... Ce livre contient 5 nouvelles extraites de Gravé sur chrome : - Johnny Mnemonic (Johnny Mnemonic, 1981) - Fragments de rose en hologramme (Fragments of a Hologram Rose, 1977) - Hinterland (Hinterlands, 1981) - Hôtel New Rose (New Rose Hotel, 1981) - Le marché d'hiver (The Winter Market, 1986)

      Fragments de rose un holograme
      3,9
    • Temná vize počítačových kovbojů, biologicky zdokonalených vojáků štěstí a hi-techových jedinců vyřazených z normálního života získala Williamu Gibsonovi nebývalou chválu. Obsahem této sbírky jsou jeho nejlepší povídky a příběhy z oblasti fikce. Jsou kritické, nemilosrdné, vášnivé. Mají Gibsonův nezaměnitelný punc.

      Vypálit chrom
      3,7