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This comprehensive guide is essential for aspiring game designers looking to harness the power of gmax, a "lite" version of the high-end 3ds max suite. Whether you're interested in mod-building, enhancing your favorite games, or pursuing a career in game development, this book equips you with the knowledge to succeed. You'll learn to navigate the gmax interface, transform and group objects, and build custom game content using various modeling techniques such as splines, shapes, meshes, patches, and compound objects. The guide covers how to modify an object's appearance with modifiers, create and animate characters using Bones, Inverse Kinematics, and Skin, and utilize the Material Editor for applying textures. It also introduces keyframe animation basics and advanced techniques with controllers. Additionally, you'll explore gmax game packs to create custom content for popular games like Dungeon Siege, Flight Simulator, Quake III Arena, and Trainz. The included CD-ROM features a freeware copy of gmax, demos of The Ultimate Trainz Collection and Combat Flight Simulator 3, game content created by other users, a collection of 3D models, and all examples and content from the book.
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gmax Bible, Kelly L. Murdock
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- Pubblicato
- 2003
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